]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Use workflow for music_files
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index cdc9836c19a299b82b2ba2fcca17495ea5f53cd9..f9c5816c825361da77a6dc609e2291b8c2e1ff8a 100644 (file)
@@ -1,27 +1,58 @@
 import threading
 import pydub
 import pygame
+import math
+import time
+from transitions.extensions import HierarchicalMachine as Machine
+
+class MusicFile(Machine):
+    def __init__(self, filename, lock, channel_id, name = None, gain = 1):
+        states = [
+            'initial',
+            'loading',
+            'failed',
+            { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused'] }
+        ]
+        transitions = [
+            { 'trigger': 'load', 'source':  'initial', 'dest': 'loading'},
+            { 'trigger': 'fail', 'source':  'loading', 'dest': 'failed'},
+            { 'trigger': 'success', 'source':  'loading', 'dest': 'loaded_stopped'},
+            #{ 'trigger': 'play', 'source':  'loaded_stopped', 'dest': 'loaded_playing'},
+            #{ 'trigger': 'pause', 'source':  'loaded_playing', 'dest': 'loaded_paused'},
+            #{ 'trigger': 'stop', 'source':  ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopped'}
+        ]
+
+        Machine.__init__(self, states=states, transitions=transitions, initial='initial')
 
-class MusicFile:
-    def __init__(self, filename, lock, channel_id, name = None):
         self.filename = filename
         self.channel_id = channel_id
         self.name = name or filename
         self.raw_data = None
-        self.sound = None
+        self.gain = gain
 
-        self.loaded = False
         self.flag_paused = False
-        threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
+        threading.Thread(name = "MSMusicLoad", target = self.load, kwargs = {'lock': lock}).start()
 
-    def load_sound(self, lock):
+    def on_enter_loading(self, lock=None):
         lock.acquire()
-        print("Loading « {} »".format(self.name))
-        self.raw_data = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).raw_data
-        self.sound = pygame.mixer.Sound(self.raw_data)
-        print("Loaded « {} »".format(self.name))
-        self.loaded = True
-        lock.release()
+        try:
+            print("Loading « {} »".format(self.name))
+            volume_factor = 20 * math.log10(self.gain)
+            audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
+            self.sound_duration = audio_segment.duration_seconds
+            self.raw_data = audio_segment.raw_data
+        except Exception as e:
+            print("failed to load « {} »: {}".format(self.name, e))
+            self.loading_error = e
+            self.fail()
+        else:
+            self.success()
+            print("Loaded « {} »".format(self.name))
+        finally:
+            lock.release()
+
+    def check_is_loaded(self):
+        return self.state.startswith('loaded_')
 
     def is_playing(self):
         return self.channel().get_busy()
@@ -29,34 +60,43 @@ class MusicFile:
     def is_paused(self):
         return self.flag_paused
 
+    @property
+    def sound_position(self):
+        if self.is_playing() and not self.is_paused():
+            return min(time.time() - self.started_at, self.sound_duration)
+        elif self.is_playing() and self.is_paused():
+            return min(self.paused_at - self.started_at, self.sound_duration)
+        else:
+            return 0
+
     def play(self, fade_in = 0, volume = 100, start_at = 0):
-        self.channel().set_endevent()
-        self.channel().set_endevent(pygame.USEREVENT)
         self.set_volume(volume)
 
         if start_at > 0:
-            song_duration = self.sound.get_length()
             raw_data_length = len(self.raw_data)
-            start_offset = int((raw_data_length / song_duration) * start_at)
+            start_offset = int((raw_data_length / self.sound_duration) * start_at)
             start_offset = start_offset - (start_offset % 2)
-            self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
+            sound = pygame.mixer.Sound(self.raw_data[start_offset:])
         else:
-            self.sound = pygame.mixer.Sound(self.raw_data)
+            sound = pygame.mixer.Sound(self.raw_data)
 
-        self.channel().play(self.sound, fade_ms = fade_in * 1000)
+        self.started_at = time.time()
+        self.channel().play(sound, fade_ms = int(fade_in * 1000))
         self.flag_paused = False
 
     def pause(self):
+        self.paused_at = time.time()
         self.channel().pause()
         self.flag_paused = True
 
     def unpause(self):
+        self.started_at += (time.time() - self.paused_at)
         self.channel().unpause()
         self.flag_paused = False
 
     def stop(self, fade_out = 0):
         if fade_out > 0:
-            self.channel().fadeout(fade_out * 1000)
+            self.channel().fadeout(int(fade_out * 1000))
         else:
             self.channel().stop()
 
@@ -65,7 +105,7 @@ class MusicFile:
             value = 0
         if value > 100:
             value = 100
-        self.sound.set_volume(value / 100)
+        self.channel().set_volume(value / 100)
 
     def wait_end(self):
         pass