]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Put time duration in playlist
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index 39b0566ccd5c68ae925af87d93c45cb630f2dc78..9acdedf45026b014e39390aac7ef37a83734aa8d 100644 (file)
@@ -1,35 +1,89 @@
 import threading
 import pydub
 import pygame
+import math
+import time
 
 class MusicFile:
-    def __init__(self, filename, lock):
+    def __init__(self, filename, lock, channel_id, name = None, gain = 1):
         self.filename = filename
-        self.channel = None
+        self.channel_id = channel_id
+        self.name = name or filename
         self.raw_data = None
-        self.sound = None
+        self.gain = gain
 
         self.loaded = False
-        threading.Thread(target = self.load_sound, args = [lock]).start()
+        self.flag_paused = False
+        threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
 
     def load_sound(self, lock):
         lock.acquire()
-        print("Loading {}".format(self.filename))
-        self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data
-        self.sound = pygame.mixer.Sound(self.raw_data)
-        print("Loaded {}".format(self.filename))
+        print("Loading « {} »".format(self.name))
+        volume_factor = 20 * math.log10(self.gain)
+        audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
+        self.sound_duration = audio_segment.duration_seconds
+        self.raw_data = audio_segment.raw_data
+        print("Loaded « {} »".format(self.name))
         self.loaded = True
         lock.release()
 
-    def play(self):
-        self.channel = self.sound.play()
+    def is_playing(self):
+        return self.channel().get_busy()
+
+    def is_paused(self):
+        return self.flag_paused
+
+    @property
+    def sound_position(self):
+        if self.is_playing() and not self.is_paused():
+            return min(time.time() - self.started_at, self.sound_duration)
+        elif self.is_playing() and self.is_paused():
+            return min(self.paused_at - self.started_at, self.sound_duration)
+        else:
+            return 0
+
+    def play(self, fade_in = 0, volume = 100, start_at = 0):
+        self.channel().set_endevent()
+        self.channel().set_endevent(pygame.USEREVENT)
+        self.set_volume(volume)
+
+        if start_at > 0:
+            raw_data_length = len(self.raw_data)
+            start_offset = int((raw_data_length / self.sound_duration) * start_at)
+            start_offset = start_offset - (start_offset % 2)
+            sound = pygame.mixer.Sound(self.raw_data[start_offset:])
+        else:
+            sound = pygame.mixer.Sound(self.raw_data)
+
+        self.started_at = time.time()
+        self.channel().play(sound, fade_ms = int(fade_in * 1000))
+        self.flag_paused = False
 
     def pause(self):
-        if self.channel is not None:
-            self.channel.pause()
+        self.paused_at = time.time()
+        self.channel().pause()
+        self.flag_paused = True
+
+    def unpause(self):
+        self.started_at += (time.time() - self.paused_at)
+        self.channel().unpause()
+        self.flag_paused = False
+
+    def stop(self, fade_out = 0):
+        if fade_out > 0:
+            self.channel().fadeout(int(fade_out * 1000))
+        else:
+            self.channel().stop()
 
-    def stop(self):
-        self.channel = None
-        self.sound.stop()
+    def set_volume(self, value):
+        if value < 0:
+            value = 0
+        if value > 100:
+            value = 100
+        self.channel().set_volume(value / 100)
 
+    def wait_end(self):
+        pass
 
+    def channel(self):
+        return pygame.mixer.Channel(self.channel_id)