import threading
import pydub
import pygame
+import math
class MusicFile:
- def __init__(self, filename, lock, channel_id, name = None):
+ def __init__(self, filename, lock, channel_id, name = None, gain = 1):
self.filename = filename
self.channel_id = channel_id
self.name = name or filename
self.raw_data = None
+ self.gain = gain
self.loaded = False
self.flag_paused = False
def load_sound(self, lock):
lock.acquire()
print("Loading « {} »".format(self.name))
- audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100)
+ volume_factor = 20 * math.log10(self.gain)
+ audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
self.sound_duration = audio_segment.duration_seconds
self.raw_data = audio_segment.raw_data
print("Loaded « {} »".format(self.name))