]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Cleanup Machine use
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index cff897ad67c98ac05438de3a2d27ca0d98f01d95..017fc596e236e14c700bff5bb88c746e56d38372 100644 (file)
@@ -14,7 +14,7 @@ from .music_effect import GainEffect
 
 file_lock = Lock("file")
 
-class MusicFile(Machine):
+class MusicFile:
     def __init__(self, filename, mapping, name=None, gain=1):
         states = [
             'initial',
@@ -22,7 +22,13 @@ class MusicFile(Machine):
             'failed',
             {
                 'name': 'loaded',
-                'children': ['stopped', 'playing', 'paused', 'stopping']
+                'children': [
+                    'stopped',
+                    'playing',
+                    'paused',
+                    'stopping',
+                    'stopped'
+                ]
             }
         ]
         transitions = [
@@ -69,8 +75,9 @@ class MusicFile(Machine):
             }
         ]
 
-        Machine.__init__(self, states=states,
-                transitions=transitions, initial='initial')
+        Machine(model=self, states=states,
+                transitions=transitions, initial='initial',
+                ignore_invalid_triggers=True)
 
         self.volume = 100
         self.mapping = mapping
@@ -125,6 +132,8 @@ class MusicFile(Machine):
             return 0
 
     def play(self, fade_in=0, volume=100, loop=0, start_at=0):
+        # FIXME: create a "reinitialize" method
+        self.gain_effects = []
         self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
         self.volume = volume
         self.current_loop = 0
@@ -178,7 +187,7 @@ class MusicFile(Machine):
                     data += new_data
                     nb_frames += new_nb_frames
                 elif nb_frames == 0:
-                    # FIXME: too slow
+                    # FIXME: too slow when mixing multiple streams
                     threading.Thread(
                             name="MSFinishedCallback",
                             target=self.finished_callback).start()
@@ -212,11 +221,26 @@ class MusicFile(Machine):
             return
         with self.music_lock:
             self.abandon_all_effects()
-            self.current_frame = max(
-                    0,
-                    int(delta) * self.current_frame
-                        + int(value * self.audio_segment.frame_rate))
-        # FIXME: si on fait un seek + delta, adapter le "loop"
+            if delta:
+                frame_count = int(self.audio_segment.frame_count())
+                frame_diff = int(value * self.audio_segment.frame_rate)
+                self.current_frame += frame_diff
+                while self.current_frame < 0:
+                    self.current_loop -= 1
+                    self.current_frame += frame_count
+                while self.current_frame > frame_count:
+                    self.current_loop += 1
+                    self.current_frame -= frame_count
+                if self.current_loop < 0:
+                    self.current_loop = 0
+                    self.current_frame = 0
+                if self.current_loop > self.last_loop:
+                    self.current_loop = self.last_loop
+                    self.current_frame = frame_count
+            else:
+                self.current_frame = max(
+                        0,
+                        int(value * self.audio_segment.frame_rate))
 
     def effects_next_gain(self, frame_count):
         db_gain = 0
@@ -241,7 +265,7 @@ class MusicFile(Machine):
         self.gain_effects = []
         self.set_gain(db_gain)
 
-    def stop(self, fade_out=0, wait=False):
+    def stop(self, fade_out=0, wait=False, set_wait_id=None):
         if self.is_loaded_playing():
             ms = int(self.sound_position * 1000)
             ms_fo = max(1, int(fade_out * 1000))
@@ -252,6 +276,8 @@ class MusicFile(Machine):
                 self.current_audio_segment = new_audio_segment
             self.stop_playing()
             if wait:
+                if set_wait_id is not None:
+                    self.mapping.add_wait_id(set_wait_id, self.wait_event)
                 self.wait_end()
         else:
             self.stop_playing()
@@ -271,6 +297,9 @@ class MusicFile(Machine):
                 value + int(delta) * self.volume,
                 self.volume)
 
+        if not (self.is_loaded_playing() or self.is_loaded_paused()):
+            return
+
         if fade > 0:
             self.gain_effects.append(GainEffect(
                 "fade",