]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/key.py
Fix threading problems with ipython
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / key.py
index 2e4a313b39f28abb324cb1689e433621b95d1c3d..e9e485d11d52d45a61c0d73060aa66895f611a7a 100644 (file)
@@ -18,7 +18,8 @@ class Key:
     lighter_outer_color = (200, 200, 200)
     default_inner_color = (255, 255, 255)
     mapped_inner_color  = (  0, 255,   0)
-    mapped_unready_inner_color = (255, 165, 0)
+    mapped_unready_inner_color  = (  0, 255,   0, 100)
+    #mapped_unready_inner_color = (255, 165, 0)
 
     def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False):
         self.draw_lock = draw_lock
@@ -50,13 +51,16 @@ class Key:
 
         self.inner_color = self.default_inner_color
         self.actions = []
+        self.description = []
+        self.custom_color = None
+        self.custom_unready_color = None
 
     def square(self, all_actions_ready):
         if self.has_actions():
             if all_actions_ready:
-                self.inner_color = self.mapped_inner_color
+                self.inner_color = self.custom_color or self.mapped_inner_color
             else:
-                self.inner_color = self.mapped_unready_inner_color
+                self.inner_color = self.custom_unready_color or self.mapped_unready_inner_color
 
         return RoundedRect((0, 0, self.width, self.height),
             self.outer_color, self.inner_color, self.linewidth)
@@ -67,6 +71,14 @@ class Key:
                 position[1] - self.position[1]
                 )
 
+    def set_description(self, description):
+        self.description = [str(desc) for desc in description]
+
+    def set_color(self, color):
+        self.custom_color = tuple(color)
+        color.append(100)
+        self.custom_unready_color = tuple(color)
+
     def draw(self, background_surface):
         self.draw_lock.acquire()
         all_actions_ready = self.all_actions_ready()
@@ -75,11 +87,27 @@ class Key:
 
         if getattr(sys, 'frozen', False):
             police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
+            text_police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 10)
         else:
             police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
+            text_police = pygame.font.Font("Ubuntu-Regular.ttf", 10)
 
+        police.set_bold(True)
         text = police.render(self.key_sym, True, (0,0,0))
         self.surface.blit(text, (5,5))
+
+        is_first_line = True
+        offset = 11 + text_police.get_linesize() - 4
+        first_line_offset = 18
+        for description in self.description:
+            text = text_police.render(description, True, (0,0,0))
+            if is_first_line:
+                self.surface.blit(text, (first_line_offset, 9))
+                is_first_line = False
+            else:
+                self.surface.blit(text, (3, offset))
+                offset += text_police.get_linesize() - 4
+
         background_surface.blit(self.surface, self.position)
         self.draw_lock.release()
 
@@ -112,9 +140,32 @@ class Key:
 
         self.mapping.finished_running(self, start_time)
 
-    def list_actions(self, surface):
-        # FIXME: Todo
-        print("bouh", self.key_sym)
-        surface.fill((255, 0, 0))
+    def list_actions(self, screen):
+        action_descriptions = [action.description() for action in self.actions]
+        #print("actions linked to key {}:".format(self.key_sym))
+        #print("\t" + "\n\t".join(action_descriptions))
+        self.draw_lock.acquire()
+        surface = pygame.Surface((800, 250)).convert()
+        surface.fill((250, 250, 250))
+        if getattr(sys, 'frozen', False):
+            police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
+        else:
+            police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
+
+        offset = 0
+        police.set_bold(True)
+        text = police.render("actions linked to key {}:".format(self.key_sym), True, (0,0,0))
+        surface.blit(text, (0, offset))
+        offset += police.get_linesize()
+
+        police.set_bold(False)
+        for description in action_descriptions:
+            text = police.render(description, True, (0,0,0))
+            surface.blit(text, (0, offset))
+            offset += police.get_linesize()
+
+        screen.blit(surface, (10, 330))
+        pygame.display.flip()
+        self.draw_lock.release()