]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/key.py
Cleanup fonts
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / key.py
index 6997e702d75a78040e391e77e225a02a40b08d76..e643dc240f030042831000c6a890d85b6bfc961f 100644 (file)
@@ -1,5 +1,6 @@
 from .rounded_rect import *
 from .action import *
+from .font import font
 import time
 import sys
 import pygame
@@ -18,7 +19,7 @@ class Key:
     lighter_outer_color = (200, 200, 200)
     default_inner_color = (255, 255, 255)
     mapped_inner_color  = (  0, 255,   0)
-    mapped_unready_inner_color = (255, 165, 0)
+    mapped_unready_inner_color  = (  0, 255,   0, 100)
 
     def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False):
         self.draw_lock = draw_lock
@@ -50,13 +51,16 @@ class Key:
 
         self.inner_color = self.default_inner_color
         self.actions = []
+        self.description = []
+        self.custom_color = None
+        self.custom_unready_color = None
 
     def square(self, all_actions_ready):
         if self.has_actions():
             if all_actions_ready:
-                self.inner_color = self.mapped_inner_color
+                self.inner_color = self.custom_color or self.mapped_inner_color
             else:
-                self.inner_color = self.mapped_unready_inner_color
+                self.inner_color = self.custom_unready_color or self.mapped_unready_inner_color
 
         return RoundedRect((0, 0, self.width, self.height),
             self.outer_color, self.inner_color, self.linewidth)
@@ -67,19 +71,43 @@ class Key:
                 position[1] - self.position[1]
                 )
 
+    def set_description(self, description):
+        for desc in description:
+            if desc is None:
+                self.description.append("")
+            else:
+                self.description.append(str(desc))
+
+    def set_color(self, color):
+        self.custom_color = tuple(color)
+        color.append(100)
+        self.custom_unready_color = tuple(color)
+
     def draw(self, background_surface):
         self.draw_lock.acquire()
         all_actions_ready = self.all_actions_ready()
 
         self.surface = self.square(all_actions_ready).surface()
 
-        if getattr(sys, 'frozen', False):
-            police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
-        else:
-            police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
+        police = font(14)
+        text_police = font(10)
 
+        police.set_bold(True)
         text = police.render(self.key_sym, True, (0,0,0))
         self.surface.blit(text, (5,5))
+
+        is_first_line = True
+        offset = 11 + text_police.get_linesize() - 4
+        first_line_offset = 18
+        for description in self.description:
+            text = text_police.render(description, True, (0,0,0))
+            if is_first_line:
+                self.surface.blit(text, (first_line_offset, 9))
+                is_first_line = False
+            else:
+                self.surface.blit(text, (3, offset))
+                offset += text_police.get_linesize() - 4
+
         background_surface.blit(self.surface, self.position)
         self.draw_lock.release()
 
@@ -114,15 +142,12 @@ class Key:
 
     def list_actions(self, screen):
         action_descriptions = [action.description() for action in self.actions]
-        print("actions linked to key {}:".format(self.key_sym))
-        print("\t" + "\n\t".join(action_descriptions))
+        #print("actions linked to key {}:".format(self.key_sym))
+        #print("\t" + "\n\t".join(action_descriptions))
         self.draw_lock.acquire()
-        surface = pygame.Surface((800, 250)).convert()
+        surface = pygame.Surface((690, 250)).convert()
         surface.fill((250, 250, 250))
-        if getattr(sys, 'frozen', False):
-            police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
-        else:
-            police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
+        police = font(14)
 
         offset = 0
         police.set_bold(True)
@@ -136,7 +161,7 @@ class Key:
             surface.blit(text, (0, offset))
             offset += police.get_linesize()
 
-        screen.blit(surface, (10, 330))
+        screen.blit(surface, (5, 308))
         pygame.display.flip()
         self.draw_lock.release()