-from .rounded_rect import *
+from kivy.uix.widget import Widget
+from kivy.properties import AliasProperty, BooleanProperty, ListProperty, StringProperty
+from kivy.clock import Clock
+from kivy.uix.behaviors import ButtonBehavior
+
from .action import *
import time
-import sys
-import pygame
-
-class Key:
- row_positions = {
- 'first': 0,
- 'second': 50,
- 'third': 100,
- 'fourth': 150,
- 'fifth': 200,
- 'sixth': 250,
- }
-
- default_outer_color = (120, 120, 120)
- lighter_outer_color = (200, 200, 200)
- default_inner_color = (255, 255, 255)
- mapped_inner_color = ( 0, 255, 0)
- mapped_unready_inner_color = ( 0, 255, 0, 100)
- #mapped_unready_inner_color = (255, 165, 0)
-
- def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False):
- self.draw_lock = draw_lock
- self.mapping = mapping
- self.key_name = key_name
- self.key_sym = key_sym
-
- if isinstance(top, str):
- self.top = self.row_positions[top]
+
+class Key(ButtonBehavior, Widget):
+ key_sym = StringProperty(None)
+ custom_color = ListProperty([0, 1, 0, 1])
+ custom_unready_color = ListProperty([0, 1, 0, 100/255])
+ description_title = StringProperty("")
+ description = ListProperty([])
+ is_key_ready = BooleanProperty(True)
+
+ def get_color(self):
+ if not self.has_actions:
+ return [1, 1, 1, 1]
+ elif self.all_actions_ready:
+ return self.custom_color
else:
- self.top = top
+ return self.custom_unready_color
+ def set_color(self):
+ pass
- self.left = left
- self.width = width
- self.height = height
+ color = AliasProperty(get_color, set_color, bind=['is_key_ready'])
- self.bottom = self.top + self.height
- self.right = self.left + self.width
+ def __init__(self, **kwargs):
+ super(Key, self).__init__(**kwargs)
+ self.actions = []
- self.rect = (self.left, self.top, self.right, self.bottom)
- self.position = (self.left, self.top)
+ def on_key_sym(self, key, key_sym):
+ if key_sym in self.parent.key_config:
+ self.is_key_ready = False
- if disabled:
- self.outer_color = self.lighter_outer_color
- self.linewidth = 1
- else:
- self.outer_color = self.default_outer_color
- self.linewidth = 3
+ self.config = self.parent.key_config[key_sym]
- self.inner_color = self.default_inner_color
- self.actions = []
- self.description = []
- self.custom_color = None
- self.custom_unready_color = None
-
- def square(self, all_actions_ready):
- if self.has_actions():
- if all_actions_ready:
- self.inner_color = self.custom_color or self.mapped_inner_color
- else:
- self.inner_color = self.custom_unready_color or self.mapped_unready_inner_color
+ self.actions = []
+ for key_action in self.config['actions']:
+ self.add_action(key_action[0], **key_action[1])
- return RoundedRect((0, 0, self.width, self.height),
- self.outer_color, self.inner_color, self.linewidth)
+ if 'description' in self.config['properties']:
+ key.set_description(self.config['properties']['description'])
+ if 'color' in self.config['properties']:
+ key.set_color(self.config['properties']['color'])
- def collidepoint(self, position):
- return self.surface.get_rect().collidepoint(
- position[0] - self.position[0],
- position[1] - self.position[1]
- )
+ Clock.schedule_interval(self.check_all_active, 1)
+
+ def check_all_active(self, dt):
+ if self.all_actions_ready:
+ self.is_key_ready = True
+ return False
def set_description(self, description):
- for desc in description:
+ if description[0] is not None:
+ self.description_title = str(description[0])
+ for desc in description[1:]:
if desc is None:
self.description.append("")
else:
- self.description.append(str(desc))
+ self.description.append(str(desc).replace(" ", " "))
def set_color(self, color):
- self.custom_color = tuple(color)
- color.append(100)
+ color = [x / 255 for x in color]
+ color.append(1)
+ self.custom_color = color
+ color[3] = 100 / 255
self.custom_unready_color = tuple(color)
- def draw(self, background_surface):
- self.draw_lock.acquire()
- all_actions_ready = self.all_actions_ready()
-
- self.surface = self.square(all_actions_ready).surface()
-
- if getattr(sys, 'frozen', False):
- police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
- text_police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 10)
- else:
- police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
- text_police = pygame.font.Font("Ubuntu-Regular.ttf", 10)
-
- police.set_bold(True)
- text = police.render(self.key_sym, True, (0,0,0))
- self.surface.blit(text, (5,5))
-
- is_first_line = True
- offset = 11 + text_police.get_linesize() - 4
- first_line_offset = 18
- for description in self.description:
- text = text_police.render(description, True, (0,0,0))
- if is_first_line:
- self.surface.blit(text, (first_line_offset, 9))
- is_first_line = False
- else:
- self.surface.blit(text, (3, offset))
- offset += text_police.get_linesize() - 4
-
- background_surface.blit(self.surface, self.position)
- self.draw_lock.release()
-
- return not all_actions_ready
-
- def poll_redraw(self, background):
- while True:
- time.sleep(1)
- if self.all_actions_ready():
- self.draw(background)
- self.mapping.blit()
- break
-
+ @property
def has_actions(self):
return len(self.actions) > 0
+ @property
def all_actions_ready(self):
return all(action.ready() for action in self.actions)
def add_action(self, action_name, **arguments):
self.actions.append(Action(action_name, self, **arguments))
+ def interrupt_action(self):
+ self.current_action.interrupt()
+
def do_actions(self):
+ if not self.enabled:
+ return None
+
+ self.parent.parent.ids['KeyList'].append(self.key_sym)
print("running actions for {}".format(self.key_sym))
start_time = time.time()
- self.mapping.start_running(self, start_time)
- for action in self.actions:
- if self.mapping.keep_running(self, start_time):
- action.run()
-
- self.mapping.finished_running(self, start_time)
-
- def list_actions(self, screen):
- action_descriptions = [action.description() for action in self.actions]
- #print("actions linked to key {}:".format(self.key_sym))
- #print("\t" + "\n\t".join(action_descriptions))
- self.draw_lock.acquire()
- surface = pygame.Surface((690, 250)).convert()
- surface.fill((250, 250, 250))
- if getattr(sys, 'frozen', False):
- police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
- else:
- police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
-
- offset = 0
- police.set_bold(True)
- text = police.render("actions linked to key {}:".format(self.key_sym), True, (0,0,0))
- surface.blit(text, (0, offset))
- offset += police.get_linesize()
-
- police.set_bold(False)
- for description in action_descriptions:
- text = police.render(description, True, (0,0,0))
- surface.blit(text, (0, offset))
- offset += police.get_linesize()
-
- screen.blit(surface, (5, 308))
- pygame.display.flip()
- self.draw_lock.release()
-
-
+ self.parent.start_running(self, start_time)
+ action_number = 0
+ for self.current_action in self.actions:
+ if self.parent.keep_running(self, start_time):
+ self.list_actions(action_number = action_number + 0.5)
+ self.current_action.run()
+ action_number += 1
+ self.list_actions(action_number = action_number)
+
+ self.parent.finished_running(self, start_time)
+
+ def list_actions(self, action_number = 0):
+ self.parent.parent.ids['ActionList'].update_list(self, action_number)
+
+ def on_press(self):
+ self.list_actions()
+ pass