]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/key.py
Give default color to keys
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / key.py
index 2e4a313b39f28abb324cb1689e433621b95d1c3d..56cccaa537475836b8120c1a2269e9c5b0fab2c3 100644 (file)
@@ -1,24 +1,16 @@
 from .rounded_rect import *
 from .action import *
+from .font import font
 import time
 import sys
 import pygame
 
 class Key:
-    row_positions = {
-        'first':    0,
-        'second':  50,
-        'third':  100,
-        'fourth': 150,
-        'fifth':  200,
-        'sixth':  250,
-    }
-
     default_outer_color = (120, 120, 120)
     lighter_outer_color = (200, 200, 200)
     default_inner_color = (255, 255, 255)
     mapped_inner_color  = (  0, 255,   0)
-    mapped_unready_inner_color = (255, 165, 0)
+    mapped_unready_inner_color  = (  0, 255,   0, 100)
 
     def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False):
         self.draw_lock = draw_lock
@@ -26,11 +18,7 @@ class Key:
         self.key_name = key_name
         self.key_sym  = key_sym
 
-        if isinstance(top, str):
-            self.top = self.row_positions[top]
-        else:
-            self.top = top
-
+        self.top = top
         self.left   = left
         self.width  = width
         self.height = height
@@ -40,6 +28,7 @@ class Key:
 
         self.rect     = (self.left, self.top, self.right, self.bottom)
         self.position = (self.left, self.top)
+        self.disabled = disabled
 
         if disabled:
             self.outer_color = self.lighter_outer_color
@@ -50,13 +39,16 @@ class Key:
 
         self.inner_color = self.default_inner_color
         self.actions = []
+        self.description = []
+        self.custom_color = self.mapped_inner_color
+        self.custom_unready_color = self.mapped_unready_inner_color
 
     def square(self, all_actions_ready):
         if self.has_actions():
             if all_actions_ready:
-                self.inner_color = self.mapped_inner_color
+                self.inner_color = self.custom_color
             else:
-                self.inner_color = self.mapped_unready_inner_color
+                self.inner_color = self.custom_unready_color
 
         return RoundedRect((0, 0, self.width, self.height),
             self.outer_color, self.inner_color, self.linewidth)
@@ -67,19 +59,43 @@ class Key:
                 position[1] - self.position[1]
                 )
 
+    def set_description(self, description):
+        for desc in description:
+            if desc is None:
+                self.description.append("")
+            else:
+                self.description.append(str(desc))
+
+    def set_color(self, color):
+        self.custom_color = tuple(color)
+        color.append(100)
+        self.custom_unready_color = tuple(color)
+
     def draw(self, background_surface):
         self.draw_lock.acquire()
         all_actions_ready = self.all_actions_ready()
 
         self.surface = self.square(all_actions_ready).surface()
 
-        if getattr(sys, 'frozen', False):
-            police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
-        else:
-            police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
+        police = font(14)
+        text_police = font(10)
 
+        police.set_bold(True)
         text = police.render(self.key_sym, True, (0,0,0))
         self.surface.blit(text, (5,5))
+
+        is_first_line = True
+        offset = 11 + text_police.get_linesize() - 4
+        first_line_offset = 18
+        for description in self.description:
+            text = text_police.render(description, True, (0,0,0))
+            if is_first_line:
+                self.surface.blit(text, (first_line_offset, 9))
+                is_first_line = False
+            else:
+                self.surface.blit(text, (3, offset))
+                offset += text_police.get_linesize() - 4
+
         background_surface.blit(self.surface, self.position)
         self.draw_lock.release()
 
@@ -112,9 +128,29 @@ class Key:
 
         self.mapping.finished_running(self, start_time)
 
-    def list_actions(self, surface):
-        # FIXME: Todo
-        print("bouh", self.key_sym)
-        surface.fill((255, 0, 0))
+    def list_actions(self, screen):
+        action_descriptions = [action.description() for action in self.actions]
+        #print("actions linked to key {}:".format(self.key_sym))
+        #print("\t" + "\n\t".join(action_descriptions))
+        self.draw_lock.acquire()
+        surface = pygame.Surface((690, 250)).convert()
+        surface.fill((250, 250, 250))
+        police = font(14)
+
+        offset = 0
+        police.set_bold(True)
+        text = police.render("actions linked to key {}:".format(self.key_sym), True, (0,0,0))
+        surface.blit(text, (0, offset))
+        offset += police.get_linesize()
+
+        police.set_bold(False)
+        for description in action_descriptions:
+            text = police.render(description, True, (0,0,0))
+            surface.blit(text, (0, offset))
+            offset += police.get_linesize()
+
+        screen.blit(surface, (5, 308))
+        pygame.display.flip()
+        self.draw_lock.release()