-import pygame
+import threading
import time
class Action:
'command',
'pause',
'play',
+ 'seek',
'stop',
'stop_all_actions',
+ 'unpause',
'volume',
'wait',
]
raise Exception("Unknown action {}".format(action))
self.key = key
+ self.mapping = key.parent
self.arguments = kwargs
+ self.sleep_event = None
def ready(self):
if 'music' in self.arguments:
- return self.arguments['music'].loaded
+ return self.arguments['music'].check_is_loaded()
else:
return True
def run(self):
print(self.description())
- return getattr(self, self.action)(**self.arguments)
+ getattr(self, self.action)(**self.arguments)
def description(self):
return getattr(self, self.action + "_print")(**self.arguments)
+ def interrupt(self):
+ if getattr(self, self.action + "_interrupt", None):
+ return getattr(self, self.action + "_interrupt")(**self.arguments)
+
+ # Actions
def command(self, command = "", **kwargs):
+ # FIXME: todo
pass
- def pause(self, music = None, **kwargs):
+ def music_list(self, music):
if music is not None:
- music.pause()
+ return [music]
else:
- pygame.mixer.pause()
+ return self.mapping.open_files.values()
+
+ def pause(self, music = None, **kwargs):
+ for music in self.music_list(music):
+ if music.is_loaded_playing():
+ music.pause()
+
+ def unpause(self, music = None, **kwargs):
+ for music in self.music_list(music):
+ if music.is_loaded_paused():
+ music.unpause()
def play(self, music = None, fade_in = 0, start_at = 0,
- restart_if_running = False, volume = 100, **kwargs):
+ restart_if_running = False, volume = 100,
+ loop = 0,
+ **kwargs):
if music is not None:
if restart_if_running:
- if music.is_playing():
+ if music.is_not_stopped():
music.stop()
- music.play(volume = volume, fade_in = fade_in, start_at = start_at)
+ music.play(volume = volume, fade_in = fade_in, start_at = start_at, loop = loop)
else:
- if not music.is_playing():
- music.play(volume = volume, fade_in = fade_in, start_at = start_at)
- else:
- pygame.mixer.unpause()
+ if not music.is_not_stopped():
+ music.play(volume = volume, fade_in = fade_in, start_at = start_at, loop = loop)
- def stop(self, music = None, fade_out = 0, **kwargs):
- if music is not None:
- music.stop(fade_out = fade_out)
- else:
- if fade_out > 0:
- pygame.fadeout(fade_out * 1000)
- else:
- pygame.mixer.stop()
+ def seek(self, music = None, value = 0, delta = False, **kwargs):
+ for music in self.music_list(music):
+ music.seek(value = value, delta = delta)
+
+ def stop(self, music = None, fade_out = 0, wait = False, **kwargs):
+ previous = None
+ for music in self.music_list(music):
+ if music.is_loaded_paused() or music.is_loaded_playing():
+ if previous is not None:
+ previous.stop(fade_out = fade_out)
+ previous = music
+
+ if previous is not None:
+ previous.stop(fade_out = fade_out, wait = wait)
def stop_all_actions(self, **kwargs):
- self.key.mapping.stop_all_running()
+ self.mapping.stop_all_running()
- def volume(self, music = None, value = 100, **kwargs):
+ def volume(self, music = None, value = 100, delta = False, **kwargs):
if music is not None:
- music.set_volume(value)
+ music.set_volume(value, delta = delta)
else:
- pass
+ self.mapping.set_master_volume(value, delta = delta)
+
+ def wait(self, duration = 0, music = None, **kwargs):
+ self.sleep_event = threading.Event()
+
+ if music is not None:
+ music.wait_end()
- def wait(self, duration = 0, **kwargs):
- # FIXME: Make it stoppable
- # http://stackoverflow.com/questions/29082268/python-time-sleep-vs-event-wait
- time.sleep(duration)
+ threading.Timer(duration, self.sleep_event.set).start()
+ self.sleep_event.wait()
+ # Action messages
def command_print(self, command = "", **kwargs):
return "running command {}".format(command)
def pause_print(self, music = None, **kwargs):
if music is not None:
- return "pausing {}".format(music.filename)
+ return "pausing « {} »".format(music.name)
else:
return "pausing all musics"
+ def unpause_print(self, music = None, **kwargs):
+ if music is not None:
+ return "unpausing « {} »".format(music.name)
+ else:
+ return "unpausing all musics"
+
def play_print(self, music = None, fade_in = 0, start_at = 0,
- restart_if_running = False, volume = 100, **kwargs):
+ restart_if_running = False, volume = 100, loop = 0, **kwargs):
message = "starting "
if music is not None:
- message += music.filename
+ message += "« {} »".format(music.name)
else:
message += "music"
message += " at volume {}%".format(volume)
+ if loop > 0:
+ message += " {} times".format(loop + 1)
+ elif loop < 0:
+ message += " in loop"
+
if restart_if_running:
message += " (restarting if already running)"
return message
- def stop_print(self, music = None, fade_out = 0, **kwargs):
+ def stop_print(self, music = None, fade_out = 0, wait = False, **kwargs):
+ message = "stopping "
if music is not None:
- if fade_out == 0:
- return "stopping music {}".format(music.filename)
- else:
- return "stopping music {} with {}s fadeout".format(music.filename, fade_out)
+ message += "music « {} »".format(music.name)
else:
- if fade_out == 0:
- return "stopping all musics"
- else:
- return "stopping all musics with {}s fadeout".format(fade_out)
+ message += "all musics"
+
+ if fade_out > 0:
+ message += " with {}s fadeout".format(fade_out)
+ if wait:
+ message += " (waiting the end of fadeout)"
+
+ return message
def stop_all_actions_print(self, **kwargs):
return "stopping all actions"
- def volume_print(self, music = None, value = 100, **kwargs):
- if music is not None:
- return "setting volume of {} to {}%".format(music.filename, value)
+ def seek_print(self, music = None, value = 0, delta = False, **kwargs):
+ if delta:
+ if music is not None:
+ return "moving music « {} » by {:+d}s".format(music.name, value)
+ else:
+ return "moving all musics by {:+d}s".format(value)
else:
- return "setting volume to {}%".format(value)
+ if music is not None:
+ return "moving music « {} » to position {}s".format(music.name, value)
+ else:
+ return "moving all musics to position {}s".format(value)
+
+ def volume_print(self, music = None, value = 100, delta = False, **kwargs):
+ if delta:
+ if music is not None:
+ return "{:+d}% to volume of « {} »".format(value, music.name)
+ else:
+ return "{:+d}% to volume".format(value)
+ else:
+ if music is not None:
+ return "setting volume of « {} » to {}%".format(music.name, value)
+ else:
+ return "setting volume to {}%".format(value)
+
+ def wait_print(self, duration = 0, music = None, **kwargs):
+ if music is None:
+ return "waiting {}s".format(duration)
+ elif duration == 0:
+ return "waiting the end of « {} »".format(music.name)
+ else:
+ return "waiting the end of « {} » + {}s".format(music.name, duration)
- def wait_print(self, duration, **kwargs):
- return "waiting {}s".format(duration)
+ # Interruptions
+ def wait_interrupt(self, duration = 0, music = None, **kwargs):
+ if self.sleep_event is not None:
+ self.sleep_event.set()
+ if music is not None:
+ music.wait_event.set()