'play',
'stop',
'stop_all_actions',
+ 'unpause',
'volume',
'wait',
]
def ready(self):
if 'music' in self.arguments:
- return self.arguments['music'].loaded
+ return self.arguments['music'].check_is_loaded()
else:
return True
def run(self):
- print(getattr(self, self.action + "_print")(**self.arguments))
- return getattr(self, self.action)(**self.arguments)
+ print(self.description())
+ getattr(self, self.action)(**self.arguments)
+
+ def description(self):
+ return getattr(self, self.action + "_print")(**self.arguments)
def command(self, command = "", **kwargs):
pass
- def pause(self, music = None, **kwargs):
+ def music_list(self, music):
if music is not None:
- music.pause()
+ return [music]
else:
- pygame.mixer.pause()
+ return self.key.parent.open_files.values()
+
+ def pause(self, music = None, **kwargs):
+ for music in self.music_list(music):
+ if music.is_loaded_playing():
+ music.pause()
+
+ def unpause(self, music = None, **kwargs):
+ for music in self.music_list(music):
+ if music.is_loaded_paused():
+ music.unpause()
def play(self, music = None, fade_in = 0, start_at = 0,
restart_if_running = False, volume = 100, **kwargs):
if music is not None:
- music.play()
- else:
- pygame.mixer.unpause()
+ if restart_if_running:
+ if music.is_not_stopped():
+ music.stop()
+ music.play(volume = volume, fade_in = fade_in, start_at = start_at)
+ else:
+ if not music.is_not_stopped():
+ music.play(volume = volume, fade_in = fade_in, start_at = start_at)
def stop(self, music = None, fade_out = 0, **kwargs):
- if music is not None:
- music.stop()
- else:
- pygame.mixer.stop()
+ for music in self.music_list(music):
+ if music.is_loaded_paused() or music.is_loaded_playing():
+ music.stop(fade_out = fade_out)
def stop_all_actions(self, **kwargs):
- self.key.mapping.stop_all_running()
+ self.key.parent.stop_all_running()
def volume(self, music = None, value = 100, **kwargs):
- pass
-
- def wait(self, duration = 0, **kwargs):
- time.sleep(duration)
+ if music is not None:
+ music.set_volume(value)
+ else:
+ # FIXME: todo
+ pass
+
+ def wait(self, duration = 0, music = None, **kwargs):
+ # FIXME: Make it stoppable
+ # http://stackoverflow.com/questions/29082268/python-time-sleep-vs-event-wait
+ if music is None:
+ time.sleep(duration)
+ else:
+ # TODO
+ music.wait_end()
def command_print(self, command = "", **kwargs):
return "running command {}".format(command)
def pause_print(self, music = None, **kwargs):
if music is not None:
- return "pausing {}".format(music.filename)
+ return "pausing « {} »".format(music.name)
else:
return "pausing all musics"
+ def unpause_print(self, music = None, **kwargs):
+ if music is not None:
+ return "unpausing « {} »".format(music.name)
+ else:
+ return "unpausing all musics"
+
def play_print(self, music = None, fade_in = 0, start_at = 0,
restart_if_running = False, volume = 100, **kwargs):
message = "starting "
if music is not None:
- message += music.filename
+ message += "« {} »".format(music.name)
else:
message += "music"
def stop_print(self, music = None, fade_out = 0, **kwargs):
if music is not None:
if fade_out == 0:
- return "stopping music {}".format(music.filename)
+ return "stopping music « {} »".format(music.name)
else:
- return "stopping music {} with {}s fadeout".format(music.filename, fade_out)
+ return "stopping music « {} » with {}s fadeout".format(music.name, fade_out)
else:
if fade_out == 0:
return "stopping all musics"
else:
return "stopping all musics with {}s fadeout".format(fade_out)
- def stop_all_actions_print(self):
+ def stop_all_actions_print(self, **kwargs):
return "stopping all actions"
- def volume_print(self, music = None, value = 100, *kwargs):
+ def volume_print(self, music = None, value = 100, **kwargs):
if music is not None:
- return "setting volume of {} to {}%".format(music.filename, value)
+ return "setting volume of « {} » to {}%".format(music.name, value)
else:
return "setting volume to {}%".format(value)