- if event.type == pygame.KEYDOWN and event.key in helpers.Mapping.KEYS:
- helpers.Mapping.KEYS[event.key].do_actions()
- if event.type == pygame.MOUSEBUTTONUP:
- for key in helpers.Mapping.KEYS:
- if helpers.Mapping.KEYS[key].collidepoint(pygame.mouse.get_pos()):
- helpers.Mapping.KEYS[key].do_actions()
+ if event.type == pygame.KEYDOWN:
+ key = helpers.Key.find_by_key_num(event.key)
+ if key is not None:
+ key.do_actions()
+ elif event.type == pygame.MOUSEBUTTONUP:
+ key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos())
+ if key is not None:
+ key.list_actions(action_surface)