- if event.type == pygame.QUIT or (
- event.type == pygame.KEYDOWN and
- event.mod == 4160 and
- event.key == pygame.K_c):
- for thread in threading.enumerate():
- if thread.getName()[0:2] != "MS":
- continue
- thread.join()
-
- pygame.quit()
- sys.exit()
-
- if context == 'normal':
- if event.type == pygame.KEYDOWN:
- key = mapping.find_by_key_num(event.key)
- if key is not None and not key.disabled:
- threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
- threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
- elif event.type == pygame.MOUSEBUTTONUP:
- key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
- if key is not None:
- threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
-
- draw_lock.acquire()
- police = helpers.font(14)
- icon_police = helpers.font(14, font = "Symbola")
-
- surface = pygame.Surface((208, 250)).convert()
- surface.fill((250, 250, 250))
- offset = 0
- for music_file in open_files.values():
- police.set_bold(False)
- if music_file.is_playing():
- if music_file.is_paused():
- icon = icon_police.render("⏸", True, (0,0,0))
- else:
- icon = icon_police.render("⏵", True, (0,0,0))
- police.set_bold(True)
- text = police.render(music_file.name, True, (0,0,0))
- surface.blit(icon, (0, offset))
- surface.blit(text, (20, offset))
- offset += police.get_linesize()
- screen.blit(surface, (700, 308))
-
- pygame.display.flip()
- draw_lock.release()
-
-#### In Ipython ####
-# for thread in threading.enumerate():
-# if thread.getName()[0:2] != "MS":
-# continue
-# thread.join()