+ def is_playing(self):
+ return self.channel is not None and self.channel.get_busy()
+
+ def play(self, fade_in = 0, volume = 100, start_at = 0):
+ self.set_volume(volume)
+
+ if start_at > 0:
+ song_duration = self.sound.get_length()
+ raw_data_length = len(self.raw_data)
+ start_offset = int((raw_data_length / song_duration) * start_at)
+ start_offset = start_offset - (start_offset % 2)
+ self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
+ else:
+ self.sound = pygame.mixer.Sound(self.raw_data)
+
+ self.channel = self.sound.play(fade_ms = fade_in * 1000)