+ if not (music.is_loaded_playing() or music.is_loaded_paused()):
+ continue
+
+ if fade > 0:
+ music.gain_effects.append(GainEffect(
+ "fade",
+ music.current_audio_segment,
+ music.current_loop,
+ music.sound_position,
+ music.sound_position + fade,
+ gain=db_gain))
+ else:
+ music.set_gain(db_gain)