surface.fill((250, 250, 250))
if getattr(sys, 'frozen', False):
police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
surface.fill((250, 250, 250))
if getattr(sys, 'frozen', False):
police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)