- def stop(self, music = None, fade_out = 0, **kwargs):
- if music is not None:
- music.stop(fade_out = fade_out)
- else:
- if fade_out > 0:
- pygame.fadeout(fade_out * 1000)
+ def seek(self, music=None, value=0, delta=False, **kwargs):
+ for music in self.music_list(music):
+ music.seek(value=value, delta=delta)
+
+ def interrupt_wait(self, wait_id=None):
+ self.mapping.interrupt_wait(wait_id)
+
+ def stop(self, music=None, fade_out=0, wait=False,
+ set_wait_id=None, **kwargs):
+ previous = None
+ for music in self.music_list(music):
+ if music.is_loaded_paused() or music.is_loaded_playing():
+ if previous is not None:
+ previous.stop(fade_out=fade_out)
+ previous = music