def command(self, command = "", **kwargs):
pass
- def pause(self, music = None, **kwargs):
+ def music_list(self, music):
if music is not None:
- music.pause()
+ return [music]
else:
- for music in self.key.parent.open_files.values():
- if music.is_playing() and not music.is_paused():
- music.pause()
+ return self.key.parent.open_files.values()
+
+ def pause(self, music = None, **kwargs):
+ for music in self.music_list(music):
+ if music.is_loaded_playing():
+ music.pause()
def unpause(self, music = None, **kwargs):
- if music is not None:
- music.unpause()
- else:
- for music in self.key.parent.open_files.values():
- if music.is_playing() and music.is_paused():
- music.unpause()
+ for music in self.music_list(music):
+ if music.is_loaded_paused():
+ music.unpause()
def play(self, music = None, fade_in = 0, start_at = 0,
restart_if_running = False, volume = 100, **kwargs):
if music is not None:
if restart_if_running:
- if music.is_playing():
+ if music.is_not_stopped():
music.stop()
music.play(volume = volume, fade_in = fade_in, start_at = start_at)
else:
- if not music.is_playing():
+ if not music.is_not_stopped():
music.play(volume = volume, fade_in = fade_in, start_at = start_at)
- else:
- pygame.mixer.unpause()
def stop(self, music = None, fade_out = 0, **kwargs):
- if music is not None:
- music.stop(fade_out = fade_out)
- else:
- if fade_out > 0:
- pygame.mixer.fadeout(int(fade_out * 1000))
- else:
- pygame.mixer.stop()
+ for music in self.music_list(music):
+ if music.is_loaded_paused() or music.is_loaded_playing():
+ music.stop(fade_out = fade_out)
def stop_all_actions(self, **kwargs):
self.key.parent.stop_all_running()
if music is not None:
music.set_volume(value)
else:
+ # FIXME: todo
pass
def wait(self, duration = 0, music = None, **kwargs):