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Commit | Line | Data |
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1 | import sys | |
2 | import pygame | |
3 | import helpers | |
4 | import threading | |
5 | ||
6 | pygame.mixer.pre_init(frequency = 44100) | |
7 | pygame.init() | |
8 | ||
9 | size = width, height = 1024, 600 | |
10 | ||
11 | helpers.draw_lock.acquire() | |
12 | screen = pygame.display.set_mode(size) | |
13 | mapping = helpers.Mapping(screen, helpers.draw_lock) | |
14 | ||
15 | action_surface = pygame.Surface((600, 250)).convert() | |
16 | action_surface.fill((0,0,0)) | |
17 | helpers.parse_config(mapping) | |
18 | helpers.draw_lock.release() | |
19 | ||
20 | mapping.draw() | |
21 | ||
22 | helpers.draw_lock.acquire() | |
23 | screen.blit(action_surface, (10, 330)) | |
24 | ||
25 | pygame.display.flip() | |
26 | helpers.draw_lock.release() | |
27 | ||
28 | contexts = [ | |
29 | 'normal' | |
30 | ] | |
31 | ||
32 | context = 'normal' | |
33 | ||
34 | while 1: | |
35 | event = pygame.event.wait() | |
36 | ||
37 | if event.type == pygame.QUIT or ( | |
38 | event.type == pygame.KEYDOWN and | |
39 | event.mod == 4160 and | |
40 | event.key == pygame.K_c): | |
41 | for thread in threading.enumerate(): | |
42 | if thread is threading.current_thread(): | |
43 | continue | |
44 | thread.join() | |
45 | ||
46 | pygame.quit() | |
47 | sys.exit() | |
48 | ||
49 | if context == 'normal': | |
50 | if event.type == pygame.KEYDOWN: | |
51 | key = mapping.find_by_key_num(event.key) | |
52 | if key is not None: | |
53 | threading.Thread(target=key.do_actions).start() | |
54 | elif event.type == pygame.MOUSEBUTTONUP: | |
55 | key = mapping.find_by_collidepoint(pygame.mouse.get_pos()) | |
56 | if key is not None: | |
57 | key.list_actions(action_surface) | |
58 | ||
59 | pygame.display.flip() | |
60 |