]>
Commit | Line | Data |
---|---|---|
1 | import sys | |
2 | import pygame | |
3 | import helpers | |
4 | import threading | |
5 | ||
6 | pygame.mixer.pre_init(frequency = 44100) | |
7 | pygame.init() | |
8 | ||
9 | size = width, height = 1024, 600 | |
10 | screen = pygame.display.set_mode(size) | |
11 | screen.fill((250, 250, 250)) | |
12 | ||
13 | draw_lock = helpers.Lock("draw") | |
14 | ||
15 | mapping = helpers.Mapping(screen, draw_lock) | |
16 | helpers.parse_config(mapping) | |
17 | ||
18 | mapping.draw() | |
19 | ||
20 | draw_lock.acquire() | |
21 | pygame.display.flip() | |
22 | draw_lock.release() | |
23 | ||
24 | contexts = [ | |
25 | 'normal' | |
26 | ] | |
27 | ||
28 | context = 'normal' | |
29 | ||
30 | while 1: | |
31 | event = pygame.event.wait() | |
32 | ||
33 | if event.type == pygame.QUIT or ( | |
34 | event.type == pygame.KEYDOWN and | |
35 | event.mod == 4160 and | |
36 | event.key == pygame.K_c): | |
37 | for thread in threading.enumerate(): | |
38 | if thread is threading.current_thread(): | |
39 | continue | |
40 | thread.join() | |
41 | ||
42 | pygame.quit() | |
43 | sys.exit() | |
44 | ||
45 | if context == 'normal': | |
46 | if event.type == pygame.KEYDOWN: | |
47 | key = mapping.find_by_key_num(event.key) | |
48 | if key is not None: | |
49 | threading.Thread(target=key.do_actions).start() | |
50 | elif event.type == pygame.MOUSEBUTTONUP: | |
51 | key = mapping.find_by_collidepoint(pygame.mouse.get_pos()) | |
52 | if key is not None: | |
53 | threading.Thread(target=key.list_actions, args = [screen]).start() | |
54 | ||
55 | draw_lock.acquire() | |
56 | pygame.display.flip() | |
57 | draw_lock.release() | |
58 |