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Commit | Line | Data |
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1 | import threading | |
2 | import pydub | |
3 | import pygame | |
4 | ||
5 | class MusicFile: | |
6 | def __init__(self, filename, lock): | |
7 | self.filename = filename | |
8 | self.channel = None | |
9 | self.raw_data = None | |
10 | self.sound = None | |
11 | ||
12 | self.loaded = False | |
13 | threading.Thread(target = self.load_sound, args = [lock]).start() | |
14 | ||
15 | def load_sound(self, lock): | |
16 | lock.acquire() | |
17 | print("Loading {}".format(self.filename)) | |
18 | self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data | |
19 | self.sound = pygame.mixer.Sound(self.raw_data) | |
20 | print("Loaded {}".format(self.filename)) | |
21 | self.loaded = True | |
22 | lock.release() | |
23 | ||
24 | def is_playing(self): | |
25 | return self.channel is not None and self.channel.get_busy() | |
26 | ||
27 | def play(self, fade_in = 0, volume = 100, start_at = 0): | |
28 | self.set_volume(volume) | |
29 | ||
30 | if start_at > 0: | |
31 | song_duration = self.sound.get_length() | |
32 | raw_data_length = len(self.raw_data) | |
33 | start_offset = int((raw_data_length / song_duration) * start_at) | |
34 | start_offset = start_offset - (start_offset % 2) | |
35 | self.sound = pygame.mixer.Sound(self.raw_data[start_offset:]) | |
36 | else: | |
37 | self.sound = pygame.mixer.Sound(self.raw_data) | |
38 | ||
39 | self.channel = self.sound.play(fade_ms = fade_in * 1000) | |
40 | ||
41 | def pause(self): | |
42 | if self.channel is not None: | |
43 | self.channel.pause() | |
44 | ||
45 | def stop(self, fade_out = 0): | |
46 | self.channel = None | |
47 | if fade_out > 0: | |
48 | self.sound.fadeout(fade_out * 1000) | |
49 | else: | |
50 | self.sound.stop() | |
51 | ||
52 | def set_volume(self, value): | |
53 | if value < 0: | |
54 | value = 0 | |
55 | if value > 100: | |
56 | value = 100 | |
57 | self.sound.set_volume(value / 100) | |
58 | ||
59 | def wait_end(self): | |
60 | pass |