from kivy.uix.widget import Widget
from kivy.properties import AliasProperty, BooleanProperty, \
ListProperty, StringProperty
from kivy.uix.behaviors import ButtonBehavior
from .action import Action
from .helpers import debug_print
import time
import threading
from transitions.extensions import HierarchicalMachine as Machine
# All drawing operations should happen in the main thread
# https://github.com/kivy/kivy/wiki/Working-with-Python-threads-inside-a-Kivy-application
from kivy.clock import mainthread
class KeyMachine():
STATES = [
'initial',
'configuring',
'configured',
'loading',
'failed',
{
'name': 'loaded',
'children': [
'no_config',
'no_actions',
'running',
'protecting_repeat'
]
}
]
TRANSITIONS = [
{
'trigger': 'configure',
'source': 'initial',
'dest': 'configuring'
},
{
'trigger': 'fail',
'source': 'configuring',
'dest': 'failed',
'after': 'key_loaded_callback'
},
{
'trigger': 'success',
'source': 'configuring',
'dest': 'configured',
'after': 'load'
},
{
'trigger': 'no_config',
'source': 'configuring',
'dest': 'loaded_no_config',
'after': 'key_loaded_callback'
},
{
'trigger': 'load',
'source': 'configured',
'dest': 'loading'
},
{
'trigger': 'fail',
'source': 'loading',
'dest': 'failed',
'after': 'key_loaded_callback'
},
{
'trigger': 'success',
'source': 'loading',
'dest': 'loaded',
'after': 'key_loaded_callback'
},
{
'trigger': 'no_actions',
'source': 'loading',
'dest': 'loaded_no_actions',
'after': 'key_loaded_callback'
},
{
'trigger': 'reload',
'source': ['loaded','failed'],
'dest': 'configuring',
'after': 'key_loaded_callback'
},
{
'trigger': 'run',
'source': 'loaded',
'dest': 'loaded_running',
'after': ['run_actions', 'finish'],
# if a child, like loaded_no_actions, has no transitions, then it
# is bubbled to the parent, and we don't want that.
'conditions': ['is_loaded']
},
{
'trigger': 'finish',
'source': 'loaded_running',
'dest': 'loaded_protecting_repeat'
},
{
'trigger': 'repeat_protection_finished',
'source': 'loaded_protecting_repeat',
'dest': 'loaded',
'after': 'callback_action_state_changed'
},
]
def __setattr__(self, name, value):
if hasattr(self, 'initialized') and name == 'state':
self.key.update_state(value)
super().__setattr__(name, value)
def __init__(self, key, **kwargs):
self.key = key
Machine(model=self, states=self.STATES,
transitions=self.TRANSITIONS, initial='initial',
ignore_invalid_triggers=True, queued=True)
self.initialized = True
# Machine states / events
def is_loaded_or_failed(self):
return self.is_loaded(allow_substates=True) or self.is_failed()
def is_loaded_inactive(self):
return self.is_loaded_no_config() or self.is_loaded_no_actions()
@mainthread
def on_enter_configuring(self):
self.destroy_actions()
self.key.unset_description()
self.key.unset_color()
if self.key.key_sym in self.key.parent.key_config:
self.key.config = self.key.parent.key_config[self.key.key_sym]
for key_action in self.key.config['actions']:
self.key.add_action(key_action[0], **key_action[1])
if 'description' in self.key.config['properties']:
self.key.set_description(self.key.config['properties']['description'])
if 'color' in self.key.config['properties']:
self.key.set_color(self.key.config['properties']['color'])
self.success()
else:
self.no_config()
def on_enter_loading(self):
if len(self.key.actions) > 0:
for action in self.key.actions:
action.load()
else:
self.no_actions()
def destroy_actions(self):
for action in self.key.actions:
action.destroy()
self.key.actions = []
def run_actions(self, modifiers):
self.key.parent.parent.ids['KeyList'].append(self.key.key_sym)
debug_print("running actions for {}".format(self.key.key_sym))
start_time = time.time()
self.key.parent.start_running(self.key, start_time)
for self.key.current_action in self.key.actions:
if self.key.parent.keep_running(self.key, start_time):
self.key.list_actions()
self.key.current_action.run(start_time)
self.key.list_actions(last_action_finished=True)
self.key.parent.finished_running(self.key, start_time)
def on_enter_loaded_protecting_repeat(self, modifiers):
if self.key.repeat_delay > 0:
self.key.protecting_repeat_timer = threading.Timer(
self.key.repeat_delay,
self.key.repeat_protection_finished)
self.key.protecting_repeat_timer.start()
else:
self.key.repeat_protection_finished()
# Callbacks
@mainthread
def key_loaded_callback(self):
self.key.parent.key_loaded_callback()
def callback_action_state_changed(self):
if self.state not in ['failed', 'loading', 'loaded']:
return
if any(action.is_failed() for action in self.key.actions):
self.to_failed()
elif any(action.is_loading() for action in self.key.actions):
self.to_loading()
else:
self.to_loaded()
self.key_loaded_callback()
class Key(ButtonBehavior, Widget):
key_sym = StringProperty(None)
custom_color = ListProperty([0, 1, 0])
description_title = StringProperty("")
description = ListProperty([])
machine_state = StringProperty("")
def get_alias_line_cross_color(self):
if not self.is_failed() and (
not self.is_loaded(allow_substates=True)\
or self.is_loaded_running()\
or self.is_loaded_protecting_repeat()):
return [120/255, 120/255, 120/255, 1]
else:
return [0, 0, 0, 0]
def set_alias_line_cross_color(self):
pass
line_cross_color = AliasProperty(
get_alias_line_cross_color,
set_alias_line_cross_color,
bind=['machine_state'])
def get_alias_line_color(self):
if self.is_loaded_running():
return [0, 0, 0, 1]
else:
return [120/255, 120/255, 120/255, 1]
def set_alias_line_color(self):
pass
line_color = AliasProperty(get_alias_line_color, set_alias_line_color,
bind=['machine_state'])
def get_alias_color(self):
if self.is_loaded_inactive():
return [1, 1, 1, 1]
elif self.is_loaded_protecting_repeat():
return [*self.custom_color, 100/255]
elif self.is_loaded_running():
return [*self.custom_color, 100/255]
elif self.is_loaded(allow_substates=True):
return [*self.custom_color, 1]
elif self.is_failed():
return [0, 0, 0, 1]
else:
return [*self.custom_color, 100/255]
def set_alias_color(self):
pass
color = AliasProperty(get_alias_color, set_alias_color,
bind=['machine_state', 'custom_color'])
def __getattr__(self, name):
if hasattr(self.machine, name):
return getattr(self.machine, name)
else:
raise AttributeError
def __init__(self, **kwargs):
self.actions = []
self.current_action = None
self.machine = KeyMachine(self)
super(Key, self).__init__(**kwargs)
# Kivy events
@mainthread
def update_state(self, value):
self.machine_state = value
def on_key_sym(self, key, key_sym):
if key_sym != "":
self.configure()
def on_press(self):
self.list_actions()
# This one cannot be in the Machine state since it would be queued to run
# *after* the loop is ended...
def interrupt(self):
self.current_action.interrupt()
# Setters
def set_description(self, description):
if description[0] is not None:
self.description_title = str(description[0])
self.description = []
for desc in description[1 :]:
if desc is None:
self.description.append("")
else:
self.description.append(str(desc).replace(" ", " "))
def unset_description(self):
self.description_title = ""
self.description = []
def set_color(self, color):
color = [x / 255 for x in color]
self.custom_color = color
def unset_color(self):
self.custom_color = [0, 1, 0]
# Helpers
@property
def repeat_delay(self):
if hasattr(self, 'config') and\
'repeat_delay' in self.config['properties']:
return self.config['properties']['repeat_delay']
else:
return 0
# Actions handling
def add_action(self, action_name, **arguments):
self.actions.append(Action(action_name, self, **arguments))
def list_actions(self, last_action_finished=False):
not_running = (not self.is_loaded_running())
current_action_seen = False
action_descriptions = []
for action in self.actions:
if not_running:
state = "inactive"
elif last_action_finished:
state = "done"
elif current_action_seen:
state = "pending"
elif action == self.current_action:
current_action_seen = True
state = "current"
else:
state = "done"
action_descriptions.append([action.description(), state])
self.parent.parent.ids['ActionList'].update_list(
self,
action_descriptions)