aboutsummaryrefslogtreecommitdiffhomepage
path: root/vendor/github.com/ulikunitz/xz/lzma/distcodec.go
blob: b053a2dce213c67921527a88548b3a2535f73db2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
// Copyright 2014-2017 Ulrich Kunitz. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package lzma

// Constants used by the distance codec.
const (
	// minimum supported distance
	minDistance = 1
	// maximum supported distance, value is used for the eos marker.
	maxDistance = 1 << 32
	// number of the supported len states
	lenStates = 4
	// start for the position models
	startPosModel = 4
	// first index with align bits support
	endPosModel = 14
	// bits for the position slots
	posSlotBits = 6
	// number of align bits
	alignBits = 4
	// maximum position slot
	maxPosSlot = 63
)

// distCodec provides encoding and decoding of distance values.
type distCodec struct {
	posSlotCodecs [lenStates]treeCodec
	posModel      [endPosModel - startPosModel]treeReverseCodec
	alignCodec    treeReverseCodec
}

// deepcopy initializes dc as deep copy of the source.
func (dc *distCodec) deepcopy(src *distCodec) {
	if dc == src {
		return
	}
	for i := range dc.posSlotCodecs {
		dc.posSlotCodecs[i].deepcopy(&src.posSlotCodecs[i])
	}
	for i := range dc.posModel {
		dc.posModel[i].deepcopy(&src.posModel[i])
	}
	dc.alignCodec.deepcopy(&src.alignCodec)
}

// distBits returns the number of bits required to encode dist.
func distBits(dist uint32) int {
	if dist < startPosModel {
		return 6
	}
	// slot s > 3, dist d
	// s = 2(bits(d)-1) + bit(d, bits(d)-2)
	// s>>1 = bits(d)-1
	// bits(d) = 32-nlz32(d)
	// s>>1=31-nlz32(d)
	// n = 5 + (s>>1) = 36 - nlz32(d)
	return 36 - nlz32(dist)
}

// newDistCodec creates a new distance codec.
func (dc *distCodec) init() {
	for i := range dc.posSlotCodecs {
		dc.posSlotCodecs[i] = makeTreeCodec(posSlotBits)
	}
	for i := range dc.posModel {
		posSlot := startPosModel + i
		bits := (posSlot >> 1) - 1
		dc.posModel[i] = makeTreeReverseCodec(bits)
	}
	dc.alignCodec = makeTreeReverseCodec(alignBits)
}

// lenState converts the value l to a supported lenState value.
func lenState(l uint32) uint32 {
	if l >= lenStates {
		l = lenStates - 1
	}
	return l
}

// Encode encodes the distance using the parameter l. Dist can have values from
// the full range of uint32 values. To get the distance offset the actual match
// distance has to be decreased by 1. A distance offset of 0xffffffff (eos)
// indicates the end of the stream.
func (dc *distCodec) Encode(e *rangeEncoder, dist uint32, l uint32) (err error) {
	// Compute the posSlot using nlz32
	var posSlot uint32
	var bits uint32
	if dist < startPosModel {
		posSlot = dist
	} else {
		bits = uint32(30 - nlz32(dist))
		posSlot = startPosModel - 2 + (bits << 1)
		posSlot += (dist >> uint(bits)) & 1
	}

	if err = dc.posSlotCodecs[lenState(l)].Encode(e, posSlot); err != nil {
		return
	}

	switch {
	case posSlot < startPosModel:
		return nil
	case posSlot < endPosModel:
		tc := &dc.posModel[posSlot-startPosModel]
		return tc.Encode(dist, e)
	}
	dic := directCodec(bits - alignBits)
	if err = dic.Encode(e, dist>>alignBits); err != nil {
		return
	}
	return dc.alignCodec.Encode(dist, e)
}

// Decode decodes the distance offset using the parameter l. The dist value
// 0xffffffff (eos) indicates the end of the stream. Add one to the distance
// offset to get the actual match distance.
func (dc *distCodec) Decode(d *rangeDecoder, l uint32) (dist uint32, err error) {
	posSlot, err := dc.posSlotCodecs[lenState(l)].Decode(d)
	if err != nil {
		return
	}

	// posSlot equals distance
	if posSlot < startPosModel {
		return posSlot, nil
	}

	// posSlot uses the individual models
	bits := (posSlot >> 1) - 1
	dist = (2 | (posSlot & 1)) << bits
	var u uint32
	if posSlot < endPosModel {
		tc := &dc.posModel[posSlot-startPosModel]
		if u, err = tc.Decode(d); err != nil {
			return 0, err
		}
		dist += u
		return dist, nil
	}

	// posSlots use direct encoding and a single model for the four align
	// bits.
	dic := directCodec(bits - alignBits)
	if u, err = dic.Decode(d); err != nil {
		return 0, err
	}
	dist += u << alignBits
	if u, err = dc.alignCodec.Decode(d); err != nil {
		return 0, err
	}
	dist += u
	return dist, nil
}