HEIGHT = 298
SIZE = WIDTH, HEIGHT
+ ROW_POSITIONS = {
+ 'first': 0,
+ 'second': 50,
+ 'third': 100,
+ 'fourth': 150,
+ 'fifth': 200,
+ 'sixth': 250,
+ }
+
KEYS = [
(pygame.K_ESCAPE, 'ESC', 'first', 0, {}),
(pygame.K_F12, 'F12', 'first', 700, {}),
- (178, '²', 'second', 0, {}),
+ (178, '²', 'second', 0, {}),
(pygame.K_AMPERSAND, '&', 'second', 50, {}),
- (233, 'é', 'second', 100, {}),
+ (233, 'é', 'second', 100, {}),
(pygame.K_QUOTEDBL, '"', 'second', 150, {}),
(pygame.K_QUOTE, "'", 'second', 200, {}),
(pygame.K_LEFTPAREN, '(', 'second', 250, {}),
(pygame.K_MINUS, '-', 'second', 300, {}),
- (232, 'è', 'second', 350, {}),
+ (232, 'è', 'second', 350, {}),
(pygame.K_UNDERSCORE, '_', 'second', 400, {}),
- (231, 'ç', 'second', 450, {}),
- (224, 'à', 'second', 500, {}),
+ (231, 'ç', 'second', 450, {}),
+ (224, 'à', 'second', 500, {}),
(pygame.K_RIGHTPAREN, ')', 'second', 550, {}),
(pygame.K_EQUALS, '=', 'second', 600, {}),
(pygame.K_CARET, '^', 'third', 575, {}),
(pygame.K_DOLLAR, '$', 'third', 625, {}),
- (pygame.K_RETURN, 'Enter', 'third', 692, { 'width': 56, 'height': 98 }),
+ (pygame.K_RETURN, 'Enter', 'third', 692, { 'width': 56, 'height': 98 }),
- (pygame.K_CAPSLOCK, 'CAPS', 'fourth', 0, { 'width': 88, 'disabled': True }),
+ (pygame.K_CAPSLOCK, 'CAPS', 'fourth', 0, { 'width': 88, 'disabled': True }),
(pygame.K_q, 'q', 'fourth', 90, {}),
(pygame.K_s, 's', 'fourth', 140, {}),
(pygame.K_k, 'k', 'fourth', 440, {}),
(pygame.K_l, 'l', 'fourth', 490, {}),
(pygame.K_m, 'm', 'fourth', 540, {}),
- (249, 'ù', 'fourth', 590, {}),
+ (249, 'ù', 'fourth', 590, {}),
(pygame.K_ASTERISK, '*', 'fourth', 640, {}),
(pygame.K_LALT, 'LAlt', 'sixth', 165, { 'disabled': True }),
(pygame.K_SPACE, 'Espace', 'sixth', 215, { 'width': 248 }),
(pygame.K_MODE, 'AltGr', 'sixth', 465, { 'disabled': True }),
- (314, 'Compose', 'sixth', 515, { 'disabled': True }),
+ (314, 'Compose', 'sixth', 515, { 'disabled': True }),
(pygame.K_RCTRL, 'RCtrl', 'sixth', 565, { 'width': 63, 'disabled': True }),
self.keys = {}
self.running = []
for key in self.KEYS:
- self.keys[key[0]] = Key(self, self.draw_lock, *key[0:4], **key[4])
+ if key[2] in self.ROW_POSITIONS:
+ position = self.ROW_POSITIONS[key[2]]
+ else:
+ position = key[2]
+ self.keys[key[0]] = Key(self,
+ self.draw_lock,
+ key[0], key[1], position, key[3],
+ **key[4])
def draw(self):
for key_name in self.keys: