<div class="col-md-12">
<h2>Mnemonic</h2>
<form class="form-horizontal" role="form">
- <div class="col-sm-2"></div>
- <div class="col-sm-10">
- <p>You can enter an existing BIP39 mnemonic, or generate a new random one. Typing your own twelve words will probably not work how you expect, since the words require a particular structure (the last word is a checksum)</p>
- <p>For more info see the <a href="https://github.com/bitcoin/bips/blob/master/bip-0039.mediawiki" target="_blank">BIP39 spec</a></p>
- </div>
<div class="form-group">
+ <div class="col-sm-2"></div>
+ <div class="col-sm-10">
+ <p>You can enter an existing BIP39 mnemonic, or generate a new random one. Typing your own twelve words will probably not work how you expect, since the words require a particular structure (the last word is a checksum)</p>
+ <p>For more info see the <a href="https://github.com/bitcoin/bips/blob/master/bip-0039.mediawiki" target="_blank">BIP39 spec</a></p>
+ </div>
+ </div>
+ <div class="form-group generate-container">
<label class="col-sm-2 control-label"></label>
<div class="col-sm-10">
<div class="form-inline">
</div>
</div>
</div>
- <div class="form-group">
+ <div class="entropy-container hidden">
+ <label for="entropy" class="col-sm-2 control-label">Entropy</label>
+ <div class="col-sm-10">
+ <input id="entropy" class="entropy form-control" placeholder="Accepts binary, base 6, 6-sided dice, base 10, hexadecimal">
+ <span class="help-block">
+ <div class="text-danger">
+ This is an advanced feature.
+ Your mnemonic may be insecure if this feature is used incorrectly.
+ <a href="#entropy-notes">Read more</a>
+ </div>
+ <div class="text-danger entropy-error"></div>
+ </span>
+ </div>
+ </div>
+ <div class="form-group">
+ <div class="col-sm-2"></div>
+ <div class="col-sm-10 checkbox">
+ <label>
+ <input type="checkbox" class="use-entropy">
+ Supply my own source of entropy
+ </label>
+ </div>
+ </div>
+ <div class="form-group">
<label class="col-sm-2 control-label"></label>
<div class="col-sm-10 languages">
<a href="#english">English</a>
but be careful - it can be easy to make mistakes if you
don't know what you're doing
</p>
+ <h3 id="entropy-notes">Entropy</h3>
+ <p>
+ Entropy values must be sourced from a
+ <a href="https://en.wikipedia.org/wiki/Random_number_generation" target="_blank">strong source of randomness</a>.
+ This means flipping a fair coin, rolling a fair dice, noise measurements etc. Do <strong>NOT</strong> use
+ phrases from books, lyrics from songs, your birthday or steet address, keyboard mashing, or anything you <i>think</i>
+ is random, because chances are <em>overwhelming</em> that it isn't random enough for the needs of this tool.
+ </p>
+ <p>
+ The random mnemonic generator on this page uses a
+ <a href="https://developer.mozilla.org/en-US/docs/Web/API/RandomSource/getRandomValues" target="_blank">cryptographically secure random number generator</a>,
+ and can generally be trusted more than your own intuition about randomness.
+ If cryptographic randomness isn't available in your browser, this page will show a warning and <i>will not generate
+ random mnemonics</i>.
+ </p>
+ <p>
+ <a href="https://bitcointalk.org/index.php?topic=311000.msg3345309#msg3345309" target="_blank">You are not a good source of entropy.</a>
+ </p>
</div>
</div>
}
</script>
- <script>(function() {
-
- // mnemonics is populated as required by getLanguage
- var mnemonics = { "english": new Mnemonic("english") };
- var mnemonic = mnemonics["english"];
- var seed = null
- var bip32RootKey = null;
- var bip32ExtendedKey = null;
- var network = bitcoin.networks.bitcoin;
- var addressRowTemplate = $("#address-row-template");
-
- var showIndex = true;
- var showAddress = true;
- var showPubKey = true;
- var showPrivKey = true;
-
- var phraseChangeTimeoutEvent = null;
- var rootKeyChangedTimeoutEvent = null;
-
- var DOM = {};
- DOM.network = $(".network");
- DOM.phraseNetwork = $("#network-phrase");
- DOM.phrase = $(".phrase");
- DOM.passphrase = $(".passphrase");
- DOM.generate = $(".generate");
- DOM.seed = $(".seed");
- DOM.rootKey = $(".root-key");
- DOM.extendedPrivKey = $(".extended-priv-key");
- DOM.extendedPubKey = $(".extended-pub-key");
- DOM.bip32tab = $("#bip32-tab");
- DOM.bip44tab = $("#bip44-tab");
- DOM.bip32panel = $("#bip32");
- DOM.bip44panel = $("#bip44");
- DOM.bip32path = $("#bip32-path");
- DOM.bip44path = $("#bip44-path");
- DOM.bip44purpose = $("#bip44 .purpose");
- DOM.bip44coin = $("#bip44 .coin");
- DOM.bip44account = $("#bip44 .account");
- DOM.bip44change = $("#bip44 .change");
- DOM.strength = $(".strength");
- DOM.hardenedAddresses = $(".hardened-addresses");
- DOM.addresses = $(".addresses");
- DOM.rowsToAdd = $(".rows-to-add");
- DOM.more = $(".more");
- DOM.feedback = $(".feedback");
- DOM.tab = $(".derivation-type a");
- DOM.indexToggle = $(".index-toggle");
- DOM.addressToggle = $(".address-toggle");
- DOM.publicKeyToggle = $(".public-key-toggle");
- DOM.privateKeyToggle = $(".private-key-toggle");
- DOM.languages = $(".languages a");
-
- function init() {
- // Events
- DOM.network.on("change", networkChanged);
- DOM.phrase.on("input", delayedPhraseChanged);
- DOM.passphrase.on("input", delayedPhraseChanged);
- DOM.generate.on("click", generateClicked);
- DOM.more.on("click", showMore);
- DOM.rootKey.on("input", delayedRootKeyChanged);
- DOM.bip32path.on("input", calcForDerivationPath);
- DOM.bip44purpose.on("input", calcForDerivationPath);
- DOM.bip44coin.on("input", calcForDerivationPath);
- DOM.bip44account.on("input", calcForDerivationPath);
- DOM.bip44change.on("input", calcForDerivationPath);
- DOM.tab.on("shown.bs.tab", calcForDerivationPath);
- DOM.hardenedAddresses.on("change", calcForDerivationPath);
- DOM.indexToggle.on("click", toggleIndexes);
- DOM.addressToggle.on("click", toggleAddresses);
- DOM.publicKeyToggle.on("click", togglePublicKeys);
- DOM.privateKeyToggle.on("click", togglePrivateKeys);
- DOM.languages.on("click", languageChanged);
- disableForms();
- hidePending();
- hideValidationError();
- populateNetworkSelect();
- }
-
- // Event handlers
-
- function networkChanged(e) {
- var networkIndex = e.target.value;
- networks[networkIndex].onSelect();
- if (seed != null) {
- phraseChanged();
+ <script>window.Entropy = new (function() {
+
+ var matchers = {
+ binary: /[0-1]/gi,
+ base6: /[0-5]/gi,
+ dice: /[1-6]/gi, // ie dice numbers
+ base10: /[0-9]/gi,
+ hex: /[0-9A-F]/gi,
+ }
+
+ this.fromString = function(rawEntropyStr) {
+ // Find type of entropy being used (binary, hex, dice etc)
+ var base = getBase(rawEntropyStr);
+ // Convert dice to base6 entropy (ie 1-6 to 0-5)
+ if (base.str == "dice") {
+ var newRawEntropyStr = "";
+ for (var i=0; i<rawEntropyStr.length; i++) {
+ var c = rawEntropyStr[i];
+ if ("123456".indexOf(c) > -1) {
+ newRawEntropyStr += (parseInt(c) - 1).toString();
+ }
+ else {
+ newRawEntropyStr += c
+ }
+ }
+ rawEntropyStr = newRawEntropyStr;
+ base.str = "base 6 (dice)";
+ base.matcher = matchers.base6;
}
- else {
- rootKeyChanged();
+ var entropyParts = rawEntropyStr.match(base.matcher) || [];
+ var entropyStr = entropyParts.join("");
+ // Detect empty entropy
+ if (entropyStr.length == 0) {
+ return {
+ binaryStr: "",
+ hexStr: "",
+ cleanStr: "",
+ base: base,
+ };
}
- }
-
- function delayedPhraseChanged() {
- hideValidationError();
- showPending();
- if (phraseChangeTimeoutEvent != null) {
- clearTimeout(phraseChangeTimeoutEvent);
+ // Pull leading zeros off
+ var leadingZeros = "";
+ while (entropyStr[0] == "0") {
+ leadingZeros += "0";
+ entropyStr = entropyStr.substring(1);
}
- phraseChangeTimeoutEvent = setTimeout(phraseChanged, 400);
- }
-
- function phraseChanged() {
- showPending();
- hideValidationError();
- setMnemonicLanguage();
- // Get the mnemonic phrase
- var phrase = DOM.phrase.val();
- var errorText = findPhraseErrors(phrase);
- if (errorText) {
- showValidationError(errorText);
- return;
+ // Convert leading zeros to binary equivalent
+ var numBinLeadingZeros = Math.ceil(Math.log2(base.asInt) * leadingZeros.length);
+ var binLeadingZeros = "";
+ for (var i=0; i<numBinLeadingZeros; i++) {
+ binLeadingZeros += "0";
}
- // Calculate and display
- var passphrase = DOM.passphrase.val();
- calcBip32RootKeyFromSeed(phrase, passphrase);
- calcForDerivationPath();
- hidePending();
- }
-
- function delayedRootKeyChanged() {
- // Warn if there is an existing mnemonic or passphrase.
- if (DOM.phrase.val().length > 0 || DOM.passphrase.val().length > 0) {
- if (!confirm("This will clear existing mnemonic and passphrase")) {
- DOM.rootKey.val(bip32RootKey);
- return
+ // Convert leading zeros to hex equivalent
+ var numHexLeadingZeros = Math.floor(numBinLeadingZeros / 4);
+ var hexLeadingZeros = "";
+ for (var i=0; i<numHexLeadingZeros; i++) {
+ hexLeadingZeros += "0";
+ }
+ // Handle entropy of zero
+ if (entropyStr == "") {
+ return {
+ binaryStr: binLeadingZeros,
+ hexStr: hexLeadingZeros || "0",
+ cleanStr: leadingZeros,
+ base: base,
}
}
- hideValidationError();
- showPending();
- // Clear existing mnemonic and passphrase
- DOM.phrase.val("");
- DOM.passphrase.val("");
- seed = null;
- if (rootKeyChangedTimeoutEvent != null) {
- clearTimeout(rootKeyChangedTimeoutEvent);
+ // If using hex, should always be multiples of 4 bits, which can get
+ // out of sync if first number has leading 0 bits, eg 2 in hex is 0010
+ // which would show up as 10, thus missing 2 bits it should have.
+ if (base.asInt == 16) {
+ var firstDigit = parseInt(entropyStr[0], 16);
+ if (firstDigit >= 4 && firstDigit < 8) {
+ binLeadingZeros += "0";
+ }
+ else if (firstDigit >= 2 && firstDigit < 4) {
+ binLeadingZeros += "00";
+ }
+ else if (firstDigit >= 1 && firstDigit < 2) {
+ binLeadingZeros += "000";
+ }
}
- rootKeyChangedTimeoutEvent = setTimeout(rootKeyChanged, 400);
- }
-
- function rootKeyChanged() {
- showPending();
- hideValidationError();
- // Validate the root key TODO
- var rootKeyBase58 = DOM.rootKey.val();
- var errorText = validateRootKey(rootKeyBase58);
- if (errorText) {
- showValidationError(errorText);
- return;
+ // Convert entropy to different foramts
+ var entropyInt = BigInteger.parse(entropyStr, base.asInt);
+ var entropyBin = binLeadingZeros + entropyInt.toString(2);
+ var entropyHex = hexLeadingZeros + entropyInt.toString(16);
+ var entropyClean = leadingZeros + entropyStr;
+ var e = {
+ binaryStr: entropyBin,
+ hexStr: entropyHex,
+ cleanStr: entropyClean,
+ base: base,
}
- // Calculate and display
- calcBip32RootKeyFromBase58(rootKeyBase58);
- calcForDerivationPath();
- hidePending();
- }
-
- function calcForDerivationPath() {
- showPending();
- hideValidationError();
- // Get the derivation path
- var derivationPath = getDerivationPath();
- var errorText = findDerivationPathErrors(derivationPath);
- if (errorText) {
- showValidationError(errorText);
- return;
+ return e;
+ }
+
+ function getBase(str) {
+ // Need to get the lowest base for the supplied entropy.
+ // This prevents interpreting, say, dice rolls as hexadecimal.
+ var binaryMatches = str.match(matchers.binary) || [];
+ var base6Matches = str.match(matchers.base6) || [];
+ var diceMatches = str.match(matchers.dice) || [];
+ var base10Matches = str.match(matchers.base10) || [];
+ var hexMatches = str.match(matchers.hex) || [];
+ // Find the lowest base that can be used, whilst ignoring any irrelevant chars
+ if (binaryMatches.length == hexMatches.length) {
+ return {
+ matcher: matchers.binary,
+ asInt: 2,
+ str: "binary",
+ }
}
- calcBip32ExtendedKey(derivationPath);
- displayBip32Info();
- hidePending();
- }
-
- function generateClicked() {
- clearDisplay();
- showPending();
- setTimeout(function() {
- setMnemonicLanguage();
- var phrase = generateRandomPhrase();
- if (!phrase) {
- return;
+ if (diceMatches.length == hexMatches.length) {
+ return {
+ matcher: matchers.dice,
+ asInt: 6,
+ str: "dice",
}
- phraseChanged();
- }, 50);
- }
-
- function languageChanged() {
- setTimeout(function() {
- setMnemonicLanguage();
- if (DOM.phrase.val().length > 0) {
- var newPhrase = convertPhraseToNewLanguage();
- DOM.phrase.val(newPhrase);
- phraseChanged();
+ }
+ if (base6Matches.length == hexMatches.length) {
+ return {
+ matcher: matchers.base6,
+ asInt: 6,
+ str: "base 6",
}
- else {
- DOM.generate.trigger("click");
+ }
+ if (base10Matches.length == hexMatches.length) {
+ return {
+ matcher: matchers.base10,
+ asInt: 10,
+ str: "base 10",
}
- }, 50);
+ }
+ return {
+ matcher: matchers.hex,
+ asInt: 16,
+ str: "hexadecimal",
+ }
}
- function toggleIndexes() {
- showIndex = !showIndex;
- $("td.index span").toggleClass("invisible");
- }
+ // Polyfill for Math.log2
+ // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill
+ Math.log2 = Math.log2 || function(x) {
+ return Math.log(x) * Math.LOG2E;
+ };
- function toggleAddresses() {
- showAddress = !showAddress;
- $("td.address span").toggleClass("invisible");
- }
+})();
- function togglePublicKeys() {
- showPubKey = !showPubKey;
- $("td.pubkey span").toggleClass("invisible");
- }
- function togglePrivateKeys() {
- showPrivKey = !showPrivKey;
- $("td.privkey span").toggleClass("invisible");
- }
+// BigInteger library included here because
+// only the entropy library depends on it
+// so if entropy detection is removed so is the dependency
- // Private methods
- function generateRandomPhrase() {
- if (!hasStrongRandom()) {
- var errorText = "This browser does not support strong randomness";
- showValidationError(errorText);
- return;
- }
- var numWords = parseInt(DOM.strength.val());
- var strength = numWords / 3 * 32;
- var words = mnemonic.generate(strength);
- DOM.phrase.val(words);
- return words;
- }
+/*
+ JavaScript BigInteger library version 0.9.1
+ http://silentmatt.com/biginteger/
- function calcBip32RootKeyFromSeed(phrase, passphrase) {
- seed = mnemonic.toSeed(phrase, passphrase);
- bip32RootKey = bitcoin.HDNode.fromSeedHex(seed, network);
- }
+ Copyright (c) 2009 Matthew Crumley <email@matthewcrumley.com>
+ Copyright (c) 2010,2011 by John Tobey <John.Tobey@gmail.com>
+ Licensed under the MIT license.
- function calcBip32RootKeyFromBase58(rootKeyBase58) {
- bip32RootKey = bitcoin.HDNode.fromBase58(rootKeyBase58, network);
- }
+ Support for arbitrary internal representation base was added by
+ Vitaly Magerya.
+*/
- function calcBip32ExtendedKey(path) {
- bip32ExtendedKey = bip32RootKey;
- // Derive the key from the path
+/*
+ File: biginteger.js
+
+ Exports:
+
+ <BigInteger>
+*/
+(function(exports) {
+"use strict";
+/*
+ Class: BigInteger
+ An arbitrarily-large integer.
+
+ <BigInteger> objects should be considered immutable. None of the "built-in"
+ methods modify *this* or their arguments. All properties should be
+ considered private.
+
+ All the methods of <BigInteger> instances can be called "statically". The
+ static versions are convenient if you don't already have a <BigInteger>
+ object.
+
+ As an example, these calls are equivalent.
+
+ > BigInteger(4).multiply(5); // returns BigInteger(20);
+ > BigInteger.multiply(4, 5); // returns BigInteger(20);
+
+ > var a = 42;
+ > var a = BigInteger.toJSValue("0b101010"); // Not completely useless...
+*/
+
+var CONSTRUCT = {}; // Unique token to call "private" version of constructor
+
+/*
+ Constructor: BigInteger()
+ Convert a value to a <BigInteger>.
+
+ Although <BigInteger()> is the constructor for <BigInteger> objects, it is
+ best not to call it as a constructor. If *n* is a <BigInteger> object, it is
+ simply returned as-is. Otherwise, <BigInteger()> is equivalent to <parse>
+ without a radix argument.
+
+ > var n0 = BigInteger(); // Same as <BigInteger.ZERO>
+ > var n1 = BigInteger("123"); // Create a new <BigInteger> with value 123
+ > var n2 = BigInteger(123); // Create a new <BigInteger> with value 123
+ > var n3 = BigInteger(n2); // Return n2, unchanged
+
+ The constructor form only takes an array and a sign. *n* must be an
+ array of numbers in little-endian order, where each digit is between 0
+ and BigInteger.base. The second parameter sets the sign: -1 for
+ negative, +1 for positive, or 0 for zero. The array is *not copied and
+ may be modified*. If the array contains only zeros, the sign parameter
+ is ignored and is forced to zero.
+
+ > new BigInteger([5], -1): create a new BigInteger with value -5
+
+ Parameters:
+
+ n - Value to convert to a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> value.
+
+ See Also:
+
+ <parse>, <BigInteger>
+*/
+function BigInteger(n, s, token) {
+ if (token !== CONSTRUCT) {
+ if (n instanceof BigInteger) {
+ return n;
+ }
+ else if (typeof n === "undefined") {
+ return ZERO;
+ }
+ return BigInteger.parse(n);
+ }
+
+ n = n || []; // Provide the nullary constructor for subclasses.
+ while (n.length && !n[n.length - 1]) {
+ --n.length;
+ }
+ this._d = n;
+ this._s = n.length ? (s || 1) : 0;
+}
+
+BigInteger._construct = function(n, s) {
+ return new BigInteger(n, s, CONSTRUCT);
+};
+
+// Base-10 speedup hacks in parse, toString, exp10 and log functions
+// require base to be a power of 10. 10^7 is the largest such power
+// that won't cause a precision loss when digits are multiplied.
+var BigInteger_base = 10000000;
+var BigInteger_base_log10 = 7;
+
+BigInteger.base = BigInteger_base;
+BigInteger.base_log10 = BigInteger_base_log10;
+
+var ZERO = new BigInteger([], 0, CONSTRUCT);
+// Constant: ZERO
+// <BigInteger> 0.
+BigInteger.ZERO = ZERO;
+
+var ONE = new BigInteger([1], 1, CONSTRUCT);
+// Constant: ONE
+// <BigInteger> 1.
+BigInteger.ONE = ONE;
+
+var M_ONE = new BigInteger(ONE._d, -1, CONSTRUCT);
+// Constant: M_ONE
+// <BigInteger> -1.
+BigInteger.M_ONE = M_ONE;
+
+// Constant: _0
+// Shortcut for <ZERO>.
+BigInteger._0 = ZERO;
+
+// Constant: _1
+// Shortcut for <ONE>.
+BigInteger._1 = ONE;
+
+/*
+ Constant: small
+ Array of <BigIntegers> from 0 to 36.
+
+ These are used internally for parsing, but useful when you need a "small"
+ <BigInteger>.
+
+ See Also:
+
+ <ZERO>, <ONE>, <_0>, <_1>
+*/
+BigInteger.small = [
+ ZERO,
+ ONE,
+ /* Assuming BigInteger_base > 36 */
+ new BigInteger( [2], 1, CONSTRUCT),
+ new BigInteger( [3], 1, CONSTRUCT),
+ new BigInteger( [4], 1, CONSTRUCT),
+ new BigInteger( [5], 1, CONSTRUCT),
+ new BigInteger( [6], 1, CONSTRUCT),
+ new BigInteger( [7], 1, CONSTRUCT),
+ new BigInteger( [8], 1, CONSTRUCT),
+ new BigInteger( [9], 1, CONSTRUCT),
+ new BigInteger([10], 1, CONSTRUCT),
+ new BigInteger([11], 1, CONSTRUCT),
+ new BigInteger([12], 1, CONSTRUCT),
+ new BigInteger([13], 1, CONSTRUCT),
+ new BigInteger([14], 1, CONSTRUCT),
+ new BigInteger([15], 1, CONSTRUCT),
+ new BigInteger([16], 1, CONSTRUCT),
+ new BigInteger([17], 1, CONSTRUCT),
+ new BigInteger([18], 1, CONSTRUCT),
+ new BigInteger([19], 1, CONSTRUCT),
+ new BigInteger([20], 1, CONSTRUCT),
+ new BigInteger([21], 1, CONSTRUCT),
+ new BigInteger([22], 1, CONSTRUCT),
+ new BigInteger([23], 1, CONSTRUCT),
+ new BigInteger([24], 1, CONSTRUCT),
+ new BigInteger([25], 1, CONSTRUCT),
+ new BigInteger([26], 1, CONSTRUCT),
+ new BigInteger([27], 1, CONSTRUCT),
+ new BigInteger([28], 1, CONSTRUCT),
+ new BigInteger([29], 1, CONSTRUCT),
+ new BigInteger([30], 1, CONSTRUCT),
+ new BigInteger([31], 1, CONSTRUCT),
+ new BigInteger([32], 1, CONSTRUCT),
+ new BigInteger([33], 1, CONSTRUCT),
+ new BigInteger([34], 1, CONSTRUCT),
+ new BigInteger([35], 1, CONSTRUCT),
+ new BigInteger([36], 1, CONSTRUCT)
+];
+
+// Used for parsing/radix conversion
+BigInteger.digits = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".split("");
+
+/*
+ Method: toString
+ Convert a <BigInteger> to a string.
+
+ When *base* is greater than 10, letters are upper case.
+
+ Parameters:
+
+ base - Optional base to represent the number in (default is base 10).
+ Must be between 2 and 36 inclusive, or an Error will be thrown.
+
+ Returns:
+
+ The string representation of the <BigInteger>.
+*/
+BigInteger.prototype.toString = function(base) {
+ base = +base || 10;
+ if (base < 2 || base > 36) {
+ throw new Error("illegal radix " + base + ".");
+ }
+ if (this._s === 0) {
+ return "0";
+ }
+ if (base === 10) {
+ var str = this._s < 0 ? "-" : "";
+ str += this._d[this._d.length - 1].toString();
+ for (var i = this._d.length - 2; i >= 0; i--) {
+ var group = this._d[i].toString();
+ while (group.length < BigInteger_base_log10) group = '0' + group;
+ str += group;
+ }
+ return str;
+ }
+ else {
+ var numerals = BigInteger.digits;
+ base = BigInteger.small[base];
+ var sign = this._s;
+
+ var n = this.abs();
+ var digits = [];
+ var digit;
+
+ while (n._s !== 0) {
+ var divmod = n.divRem(base);
+ n = divmod[0];
+ digit = divmod[1];
+ // TODO: This could be changed to unshift instead of reversing at the end.
+ // Benchmark both to compare speeds.
+ digits.push(numerals[digit.valueOf()]);
+ }
+ return (sign < 0 ? "-" : "") + digits.reverse().join("");
+ }
+};
+
+// Verify strings for parsing
+BigInteger.radixRegex = [
+ /^$/,
+ /^$/,
+ /^[01]*$/,
+ /^[012]*$/,
+ /^[0-3]*$/,
+ /^[0-4]*$/,
+ /^[0-5]*$/,
+ /^[0-6]*$/,
+ /^[0-7]*$/,
+ /^[0-8]*$/,
+ /^[0-9]*$/,
+ /^[0-9aA]*$/,
+ /^[0-9abAB]*$/,
+ /^[0-9abcABC]*$/,
+ /^[0-9a-dA-D]*$/,
+ /^[0-9a-eA-E]*$/,
+ /^[0-9a-fA-F]*$/,
+ /^[0-9a-gA-G]*$/,
+ /^[0-9a-hA-H]*$/,
+ /^[0-9a-iA-I]*$/,
+ /^[0-9a-jA-J]*$/,
+ /^[0-9a-kA-K]*$/,
+ /^[0-9a-lA-L]*$/,
+ /^[0-9a-mA-M]*$/,
+ /^[0-9a-nA-N]*$/,
+ /^[0-9a-oA-O]*$/,
+ /^[0-9a-pA-P]*$/,
+ /^[0-9a-qA-Q]*$/,
+ /^[0-9a-rA-R]*$/,
+ /^[0-9a-sA-S]*$/,
+ /^[0-9a-tA-T]*$/,
+ /^[0-9a-uA-U]*$/,
+ /^[0-9a-vA-V]*$/,
+ /^[0-9a-wA-W]*$/,
+ /^[0-9a-xA-X]*$/,
+ /^[0-9a-yA-Y]*$/,
+ /^[0-9a-zA-Z]*$/
+];
+
+/*
+ Function: parse
+ Parse a string into a <BigInteger>.
+
+ *base* is optional but, if provided, must be from 2 to 36 inclusive. If
+ *base* is not provided, it will be guessed based on the leading characters
+ of *s* as follows:
+
+ - "0x" or "0X": *base* = 16
+ - "0c" or "0C": *base* = 8
+ - "0b" or "0B": *base* = 2
+ - else: *base* = 10
+
+ If no base is provided, or *base* is 10, the number can be in exponential
+ form. For example, these are all valid:
+
+ > BigInteger.parse("1e9"); // Same as "1000000000"
+ > BigInteger.parse("1.234*10^3"); // Same as 1234
+ > BigInteger.parse("56789 * 10 ** -2"); // Same as 567
+
+ If any characters fall outside the range defined by the radix, an exception
+ will be thrown.
+
+ Parameters:
+
+ s - The string to parse.
+ base - Optional radix (default is to guess based on *s*).
+
+ Returns:
+
+ a <BigInteger> instance.
+*/
+BigInteger.parse = function(s, base) {
+ // Expands a number in exponential form to decimal form.
+ // expandExponential("-13.441*10^5") === "1344100";
+ // expandExponential("1.12300e-1") === "0.112300";
+ // expandExponential(1000000000000000000000000000000) === "1000000000000000000000000000000";
+ function expandExponential(str) {
+ str = str.replace(/\s*[*xX]\s*10\s*(\^|\*\*)\s*/, "e");
+
+ return str.replace(/^([+\-])?(\d+)\.?(\d*)[eE]([+\-]?\d+)$/, function(x, s, n, f, c) {
+ c = +c;
+ var l = c < 0;
+ var i = n.length + c;
+ x = (l ? n : f).length;
+ c = ((c = Math.abs(c)) >= x ? c - x + l : 0);
+ var z = (new Array(c + 1)).join("0");
+ var r = n + f;
+ return (s || "") + (l ? r = z + r : r += z).substr(0, i += l ? z.length : 0) + (i < r.length ? "." + r.substr(i) : "");
+ });
+ }
+
+ s = s.toString();
+ if (typeof base === "undefined" || +base === 10) {
+ s = expandExponential(s);
+ }
+
+ var prefixRE;
+ if (typeof base === "undefined") {
+ prefixRE = '0[xcb]';
+ }
+ else if (base == 16) {
+ prefixRE = '0x';
+ }
+ else if (base == 8) {
+ prefixRE = '0c';
+ }
+ else if (base == 2) {
+ prefixRE = '0b';
+ }
+ else {
+ prefixRE = '';
+ }
+ var parts = new RegExp('^([+\\-]?)(' + prefixRE + ')?([0-9a-z]*)(?:\\.\\d*)?$', 'i').exec(s);
+ if (parts) {
+ var sign = parts[1] || "+";
+ var baseSection = parts[2] || "";
+ var digits = parts[3] || "";
+
+ if (typeof base === "undefined") {
+ // Guess base
+ if (baseSection === "0x" || baseSection === "0X") { // Hex
+ base = 16;
+ }
+ else if (baseSection === "0c" || baseSection === "0C") { // Octal
+ base = 8;
+ }
+ else if (baseSection === "0b" || baseSection === "0B") { // Binary
+ base = 2;
+ }
+ else {
+ base = 10;
+ }
+ }
+ else if (base < 2 || base > 36) {
+ throw new Error("Illegal radix " + base + ".");
+ }
+
+ base = +base;
+
+ // Check for digits outside the range
+ if (!(BigInteger.radixRegex[base].test(digits))) {
+ throw new Error("Bad digit for radix " + base);
+ }
+
+ // Strip leading zeros, and convert to array
+ digits = digits.replace(/^0+/, "").split("");
+ if (digits.length === 0) {
+ return ZERO;
+ }
+
+ // Get the sign (we know it's not zero)
+ sign = (sign === "-") ? -1 : 1;
+
+ // Optimize 10
+ if (base == 10) {
+ var d = [];
+ while (digits.length >= BigInteger_base_log10) {
+ d.push(parseInt(digits.splice(digits.length-BigInteger.base_log10, BigInteger.base_log10).join(''), 10));
+ }
+ d.push(parseInt(digits.join(''), 10));
+ return new BigInteger(d, sign, CONSTRUCT);
+ }
+
+ // Do the conversion
+ var d = ZERO;
+ base = BigInteger.small[base];
+ var small = BigInteger.small;
+ for (var i = 0; i < digits.length; i++) {
+ d = d.multiply(base).add(small[parseInt(digits[i], 36)]);
+ }
+ return new BigInteger(d._d, sign, CONSTRUCT);
+ }
+ else {
+ throw new Error("Invalid BigInteger format: " + s);
+ }
+};
+
+/*
+ Function: add
+ Add two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to add to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The numbers added together.
+
+ See Also:
+
+ <subtract>, <multiply>, <quotient>, <next>
+*/
+BigInteger.prototype.add = function(n) {
+ if (this._s === 0) {
+ return BigInteger(n);
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return this;
+ }
+ if (this._s !== n._s) {
+ n = n.negate();
+ return this.subtract(n);
+ }
+
+ var a = this._d;
+ var b = n._d;
+ var al = a.length;
+ var bl = b.length;
+ var sum = new Array(Math.max(al, bl) + 1);
+ var size = Math.min(al, bl);
+ var carry = 0;
+ var digit;
+
+ for (var i = 0; i < size; i++) {
+ digit = a[i] + b[i] + carry;
+ sum[i] = digit % BigInteger_base;
+ carry = (digit / BigInteger_base) | 0;
+ }
+ if (bl > al) {
+ a = b;
+ al = bl;
+ }
+ for (i = size; carry && i < al; i++) {
+ digit = a[i] + carry;
+ sum[i] = digit % BigInteger_base;
+ carry = (digit / BigInteger_base) | 0;
+ }
+ if (carry) {
+ sum[i] = carry;
+ }
+
+ for ( ; i < al; i++) {
+ sum[i] = a[i];
+ }
+
+ return new BigInteger(sum, this._s, CONSTRUCT);
+};
+
+/*
+ Function: negate
+ Get the additive inverse of a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> with the same magnatude, but with the opposite sign.
+
+ See Also:
+
+ <abs>
+*/
+BigInteger.prototype.negate = function() {
+ return new BigInteger(this._d, (-this._s) | 0, CONSTRUCT);
+};
+
+/*
+ Function: abs
+ Get the absolute value of a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> with the same magnatude, but always positive (or zero).
+
+ See Also:
+
+ <negate>
+*/
+BigInteger.prototype.abs = function() {
+ return (this._s < 0) ? this.negate() : this;
+};
+
+/*
+ Function: subtract
+ Subtract two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to subtract from *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The *n* subtracted from *this*.
+
+ See Also:
+
+ <add>, <multiply>, <quotient>, <prev>
+*/
+BigInteger.prototype.subtract = function(n) {
+ if (this._s === 0) {
+ return BigInteger(n).negate();
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return this;
+ }
+ if (this._s !== n._s) {
+ n = n.negate();
+ return this.add(n);
+ }
+
+ var m = this;
+ // negative - negative => -|a| - -|b| => -|a| + |b| => |b| - |a|
+ if (this._s < 0) {
+ m = new BigInteger(n._d, 1, CONSTRUCT);
+ n = new BigInteger(this._d, 1, CONSTRUCT);
+ }
+
+ // Both are positive => a - b
+ var sign = m.compareAbs(n);
+ if (sign === 0) {
+ return ZERO;
+ }
+ else if (sign < 0) {
+ // swap m and n
+ var t = n;
+ n = m;
+ m = t;
+ }
+
+ // a > b
+ var a = m._d;
+ var b = n._d;
+ var al = a.length;
+ var bl = b.length;
+ var diff = new Array(al); // al >= bl since a > b
+ var borrow = 0;
+ var i;
+ var digit;
+
+ for (i = 0; i < bl; i++) {
+ digit = a[i] - borrow - b[i];
+ if (digit < 0) {
+ digit += BigInteger_base;
+ borrow = 1;
+ }
+ else {
+ borrow = 0;
+ }
+ diff[i] = digit;
+ }
+ for (i = bl; i < al; i++) {
+ digit = a[i] - borrow;
+ if (digit < 0) {
+ digit += BigInteger_base;
+ }
+ else {
+ diff[i++] = digit;
+ break;
+ }
+ diff[i] = digit;
+ }
+ for ( ; i < al; i++) {
+ diff[i] = a[i];
+ }
+
+ return new BigInteger(diff, sign, CONSTRUCT);
+};
+
+(function() {
+ function addOne(n, sign) {
+ var a = n._d;
+ var sum = a.slice();
+ var carry = true;
+ var i = 0;
+
+ while (true) {
+ var digit = (a[i] || 0) + 1;
+ sum[i] = digit % BigInteger_base;
+ if (digit <= BigInteger_base - 1) {
+ break;
+ }
+ ++i;
+ }
+
+ return new BigInteger(sum, sign, CONSTRUCT);
+ }
+
+ function subtractOne(n, sign) {
+ var a = n._d;
+ var sum = a.slice();
+ var borrow = true;
+ var i = 0;
+
+ while (true) {
+ var digit = (a[i] || 0) - 1;
+ if (digit < 0) {
+ sum[i] = digit + BigInteger_base;
+ }
+ else {
+ sum[i] = digit;
+ break;
+ }
+ ++i;
+ }
+
+ return new BigInteger(sum, sign, CONSTRUCT);
+ }
+
+ /*
+ Function: next
+ Get the next <BigInteger> (add one).
+
+ Returns:
+
+ *this* + 1.
+
+ See Also:
+
+ <add>, <prev>
+ */
+ BigInteger.prototype.next = function() {
+ switch (this._s) {
+ case 0:
+ return ONE;
+ case -1:
+ return subtractOne(this, -1);
+ // case 1:
+ default:
+ return addOne(this, 1);
+ }
+ };
+
+ /*
+ Function: prev
+ Get the previous <BigInteger> (subtract one).
+
+ Returns:
+
+ *this* - 1.
+
+ See Also:
+
+ <next>, <subtract>
+ */
+ BigInteger.prototype.prev = function() {
+ switch (this._s) {
+ case 0:
+ return M_ONE;
+ case -1:
+ return addOne(this, -1);
+ // case 1:
+ default:
+ return subtractOne(this, 1);
+ }
+ };
+})();
+
+/*
+ Function: compareAbs
+ Compare the absolute value of two <BigIntegers>.
+
+ Calling <compareAbs> is faster than calling <abs> twice, then <compare>.
+
+ Parameters:
+
+ n - The number to compare to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ -1, 0, or +1 if *|this|* is less than, equal to, or greater than *|n|*.
+
+ See Also:
+
+ <compare>, <abs>
+*/
+BigInteger.prototype.compareAbs = function(n) {
+ if (this === n) {
+ return 0;
+ }
+
+ if (!(n instanceof BigInteger)) {
+ if (!isFinite(n)) {
+ return(isNaN(n) ? n : -1);
+ }
+ n = BigInteger(n);
+ }
+
+ if (this._s === 0) {
+ return (n._s !== 0) ? -1 : 0;
+ }
+ if (n._s === 0) {
+ return 1;
+ }
+
+ var l = this._d.length;
+ var nl = n._d.length;
+ if (l < nl) {
+ return -1;
+ }
+ else if (l > nl) {
+ return 1;
+ }
+
+ var a = this._d;
+ var b = n._d;
+ for (var i = l-1; i >= 0; i--) {
+ if (a[i] !== b[i]) {
+ return a[i] < b[i] ? -1 : 1;
+ }
+ }
+
+ return 0;
+};
+
+/*
+ Function: compare
+ Compare two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to compare to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ -1, 0, or +1 if *this* is less than, equal to, or greater than *n*.
+
+ See Also:
+
+ <compareAbs>, <isPositive>, <isNegative>, <isUnit>
+*/
+BigInteger.prototype.compare = function(n) {
+ if (this === n) {
+ return 0;
+ }
+
+ n = BigInteger(n);
+
+ if (this._s === 0) {
+ return -n._s;
+ }
+
+ if (this._s === n._s) { // both positive or both negative
+ var cmp = this.compareAbs(n);
+ return cmp * this._s;
+ }
+ else {
+ return this._s;
+ }
+};
+
+/*
+ Function: isUnit
+ Return true iff *this* is either 1 or -1.
+
+ Returns:
+
+ true if *this* compares equal to <BigInteger.ONE> or <BigInteger.M_ONE>.
+
+ See Also:
+
+ <isZero>, <isNegative>, <isPositive>, <compareAbs>, <compare>,
+ <BigInteger.ONE>, <BigInteger.M_ONE>
+*/
+BigInteger.prototype.isUnit = function() {
+ return this === ONE ||
+ this === M_ONE ||
+ (this._d.length === 1 && this._d[0] === 1);
+};
+
+/*
+ Function: multiply
+ Multiply two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to multiply *this* by. Will be converted to a
+ <BigInteger>.
+
+ Returns:
+
+ The numbers multiplied together.
+
+ See Also:
+
+ <add>, <subtract>, <quotient>, <square>
+*/
+BigInteger.prototype.multiply = function(n) {
+ // TODO: Consider adding Karatsuba multiplication for large numbers
+ if (this._s === 0) {
+ return ZERO;
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return ZERO;
+ }
+ if (this.isUnit()) {
+ if (this._s < 0) {
+ return n.negate();
+ }
+ return n;
+ }
+ if (n.isUnit()) {
+ if (n._s < 0) {
+ return this.negate();
+ }
+ return this;
+ }
+ if (this === n) {
+ return this.square();
+ }
+
+ var r = (this._d.length >= n._d.length);
+ var a = (r ? this : n)._d; // a will be longer than b
+ var b = (r ? n : this)._d;
+ var al = a.length;
+ var bl = b.length;
+
+ var pl = al + bl;
+ var partial = new Array(pl);
+ var i;
+ for (i = 0; i < pl; i++) {
+ partial[i] = 0;
+ }
+
+ for (i = 0; i < bl; i++) {
+ var carry = 0;
+ var bi = b[i];
+ var jlimit = al + i;
+ var digit;
+ for (var j = i; j < jlimit; j++) {
+ digit = partial[j] + bi * a[j - i] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = (digit % BigInteger_base) | 0;
+ }
+ if (carry) {
+ digit = partial[j] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = digit % BigInteger_base;
+ }
+ }
+ return new BigInteger(partial, this._s * n._s, CONSTRUCT);
+};
+
+// Multiply a BigInteger by a single-digit native number
+// Assumes that this and n are >= 0
+// This is not really intended to be used outside the library itself
+BigInteger.prototype.multiplySingleDigit = function(n) {
+ if (n === 0 || this._s === 0) {
+ return ZERO;
+ }
+ if (n === 1) {
+ return this;
+ }
+
+ var digit;
+ if (this._d.length === 1) {
+ digit = this._d[0] * n;
+ if (digit >= BigInteger_base) {
+ return new BigInteger([(digit % BigInteger_base)|0,
+ (digit / BigInteger_base)|0], 1, CONSTRUCT);
+ }
+ return new BigInteger([digit], 1, CONSTRUCT);
+ }
+
+ if (n === 2) {
+ return this.add(this);
+ }
+ if (this.isUnit()) {
+ return new BigInteger([n], 1, CONSTRUCT);
+ }
+
+ var a = this._d;
+ var al = a.length;
+
+ var pl = al + 1;
+ var partial = new Array(pl);
+ for (var i = 0; i < pl; i++) {
+ partial[i] = 0;
+ }
+
+ var carry = 0;
+ for (var j = 0; j < al; j++) {
+ digit = n * a[j] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = (digit % BigInteger_base) | 0;
+ }
+ if (carry) {
+ partial[j] = carry;
+ }
+
+ return new BigInteger(partial, 1, CONSTRUCT);
+};
+
+/*
+ Function: square
+ Multiply a <BigInteger> by itself.
+
+ This is slightly faster than regular multiplication, since it removes the
+ duplicated multiplcations.
+
+ Returns:
+
+ > this.multiply(this)
+
+ See Also:
+ <multiply>
+*/
+BigInteger.prototype.square = function() {
+ // Normally, squaring a 10-digit number would take 100 multiplications.
+ // Of these 10 are unique diagonals, of the remaining 90 (100-10), 45 are repeated.
+ // This procedure saves (N*(N-1))/2 multiplications, (e.g., 45 of 100 multiplies).
+ // Based on code by Gary Darby, Intellitech Systems Inc., www.DelphiForFun.org
+
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (this.isUnit()) {
+ return ONE;
+ }
+
+ var digits = this._d;
+ var length = digits.length;
+ var imult1 = new Array(length + length + 1);
+ var product, carry, k;
+ var i;
+
+ // Calculate diagonal
+ for (i = 0; i < length; i++) {
+ k = i * 2;
+ product = digits[i] * digits[i];
+ carry = (product / BigInteger_base) | 0;
+ imult1[k] = product % BigInteger_base;
+ imult1[k + 1] = carry;
+ }
+
+ // Calculate repeating part
+ for (i = 0; i < length; i++) {
+ carry = 0;
+ k = i * 2 + 1;
+ for (var j = i + 1; j < length; j++, k++) {
+ product = digits[j] * digits[i] * 2 + imult1[k] + carry;
+ carry = (product / BigInteger_base) | 0;
+ imult1[k] = product % BigInteger_base;
+ }
+ k = length + i;
+ var digit = carry + imult1[k];
+ carry = (digit / BigInteger_base) | 0;
+ imult1[k] = digit % BigInteger_base;
+ imult1[k + 1] += carry;
+ }
+
+ return new BigInteger(imult1, 1, CONSTRUCT);
+};
+
+/*
+ Function: quotient
+ Divide two <BigIntegers> and truncate towards zero.
+
+ <quotient> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The number to divide *this* by. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The *this* / *n*, truncated to an integer.
+
+ See Also:
+
+ <add>, <subtract>, <multiply>, <divRem>, <remainder>
+*/
+BigInteger.prototype.quotient = function(n) {
+ return this.divRem(n)[0];
+};
+
+/*
+ Function: divide
+ Deprecated synonym for <quotient>.
+*/
+BigInteger.prototype.divide = BigInteger.prototype.quotient;
+
+/*
+ Function: remainder
+ Calculate the remainder of two <BigIntegers>.
+
+ <remainder> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The remainder after *this* is divided *this* by *n*. Will be
+ converted to a <BigInteger>.
+
+ Returns:
+
+ *this* % *n*.
+
+ See Also:
+
+ <divRem>, <quotient>
+*/
+BigInteger.prototype.remainder = function(n) {
+ return this.divRem(n)[1];
+};
+
+/*
+ Function: divRem
+ Calculate the integer quotient and remainder of two <BigIntegers>.
+
+ <divRem> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The number to divide *this* by. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ A two-element array containing the quotient and the remainder.
+
+ > a.divRem(b)
+
+ is exactly equivalent to
+
+ > [a.quotient(b), a.remainder(b)]
+
+ except it is faster, because they are calculated at the same time.
+
+ See Also:
+
+ <quotient>, <remainder>
+*/
+BigInteger.prototype.divRem = function(n) {
+ n = BigInteger(n);
+ if (n._s === 0) {
+ throw new Error("Divide by zero");
+ }
+ if (this._s === 0) {
+ return [ZERO, ZERO];
+ }
+ if (n._d.length === 1) {
+ return this.divRemSmall(n._s * n._d[0]);
+ }
+
+ // Test for easy cases -- |n1| <= |n2|
+ switch (this.compareAbs(n)) {
+ case 0: // n1 == n2
+ return [this._s === n._s ? ONE : M_ONE, ZERO];
+ case -1: // |n1| < |n2|
+ return [ZERO, this];
+ }
+
+ var sign = this._s * n._s;
+ var a = n.abs();
+ var b_digits = this._d;
+ var b_index = b_digits.length;
+ var digits = n._d.length;
+ var quot = [];
+ var guess;
+
+ var part = new BigInteger([], 0, CONSTRUCT);
+
+ while (b_index) {
+ part._d.unshift(b_digits[--b_index]);
+ part = new BigInteger(part._d, 1, CONSTRUCT);
+
+ if (part.compareAbs(n) < 0) {
+ quot.push(0);
+ continue;
+ }
+ if (part._s === 0) {
+ guess = 0;
+ }
+ else {
+ var xlen = part._d.length, ylen = a._d.length;
+ var highx = part._d[xlen-1]*BigInteger_base + part._d[xlen-2];
+ var highy = a._d[ylen-1]*BigInteger_base + a._d[ylen-2];
+ if (part._d.length > a._d.length) {
+ // The length of part._d can either match a._d length,
+ // or exceed it by one.
+ highx = (highx+1)*BigInteger_base;
+ }
+ guess = Math.ceil(highx/highy);
+ }
+ do {
+ var check = a.multiplySingleDigit(guess);
+ if (check.compareAbs(part) <= 0) {
+ break;
+ }
+ guess--;
+ } while (guess);
+
+ quot.push(guess);
+ if (!guess) {
+ continue;
+ }
+ var diff = part.subtract(check);
+ part._d = diff._d.slice();
+ }
+
+ return [new BigInteger(quot.reverse(), sign, CONSTRUCT),
+ new BigInteger(part._d, this._s, CONSTRUCT)];
+};
+
+// Throws an exception if n is outside of (-BigInteger.base, -1] or
+// [1, BigInteger.base). It's not necessary to call this, since the
+// other division functions will call it if they are able to.
+BigInteger.prototype.divRemSmall = function(n) {
+ var r;
+ n = +n;
+ if (n === 0) {
+ throw new Error("Divide by zero");
+ }
+
+ var n_s = n < 0 ? -1 : 1;
+ var sign = this._s * n_s;
+ n = Math.abs(n);
+
+ if (n < 1 || n >= BigInteger_base) {
+ throw new Error("Argument out of range");
+ }
+
+ if (this._s === 0) {
+ return [ZERO, ZERO];
+ }
+
+ if (n === 1 || n === -1) {
+ return [(sign === 1) ? this.abs() : new BigInteger(this._d, sign, CONSTRUCT), ZERO];
+ }
+
+ // 2 <= n < BigInteger_base
+
+ // divide a single digit by a single digit
+ if (this._d.length === 1) {
+ var q = new BigInteger([(this._d[0] / n) | 0], 1, CONSTRUCT);
+ r = new BigInteger([(this._d[0] % n) | 0], 1, CONSTRUCT);
+ if (sign < 0) {
+ q = q.negate();
+ }
+ if (this._s < 0) {
+ r = r.negate();
+ }
+ return [q, r];
+ }
+
+ var digits = this._d.slice();
+ var quot = new Array(digits.length);
+ var part = 0;
+ var diff = 0;
+ var i = 0;
+ var guess;
+
+ while (digits.length) {
+ part = part * BigInteger_base + digits[digits.length - 1];
+ if (part < n) {
+ quot[i++] = 0;
+ digits.pop();
+ diff = BigInteger_base * diff + part;
+ continue;
+ }
+ if (part === 0) {
+ guess = 0;
+ }
+ else {
+ guess = (part / n) | 0;
+ }
+
+ var check = n * guess;
+ diff = part - check;
+ quot[i++] = guess;
+ if (!guess) {
+ digits.pop();
+ continue;
+ }
+
+ digits.pop();
+ part = diff;
+ }
+
+ r = new BigInteger([diff], 1, CONSTRUCT);
+ if (this._s < 0) {
+ r = r.negate();
+ }
+ return [new BigInteger(quot.reverse(), sign, CONSTRUCT), r];
+};
+
+/*
+ Function: isEven
+ Return true iff *this* is divisible by two.
+
+ Note that <BigInteger.ZERO> is even.
+
+ Returns:
+
+ true if *this* is even, false otherwise.
+
+ See Also:
+
+ <isOdd>
+*/
+BigInteger.prototype.isEven = function() {
+ var digits = this._d;
+ return this._s === 0 || digits.length === 0 || (digits[0] % 2) === 0;
+};
+
+/*
+ Function: isOdd
+ Return true iff *this* is not divisible by two.
+
+ Returns:
+
+ true if *this* is odd, false otherwise.
+
+ See Also:
+
+ <isEven>
+*/
+BigInteger.prototype.isOdd = function() {
+ return !this.isEven();
+};
+
+/*
+ Function: sign
+ Get the sign of a <BigInteger>.
+
+ Returns:
+
+ * -1 if *this* < 0
+ * 0 if *this* == 0
+ * +1 if *this* > 0
+
+ See Also:
+
+ <isZero>, <isPositive>, <isNegative>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.sign = function() {
+ return this._s;
+};
+
+/*
+ Function: isPositive
+ Return true iff *this* > 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == 1.
+
+ See Also:
+
+ <sign>, <isZero>, <isNegative>, <isUnit>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isPositive = function() {
+ return this._s > 0;
+};
+
+/*
+ Function: isNegative
+ Return true iff *this* < 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == -1.
+
+ See Also:
+
+ <sign>, <isPositive>, <isZero>, <isUnit>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isNegative = function() {
+ return this._s < 0;
+};
+
+/*
+ Function: isZero
+ Return true iff *this* == 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == 0.
+
+ See Also:
+
+ <sign>, <isPositive>, <isNegative>, <isUnit>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isZero = function() {
+ return this._s === 0;
+};
+
+/*
+ Function: exp10
+ Multiply a <BigInteger> by a power of 10.
+
+ This is equivalent to, but faster than
+
+ > if (n >= 0) {
+ > return this.multiply(BigInteger("1e" + n));
+ > }
+ > else { // n <= 0
+ > return this.quotient(BigInteger("1e" + -n));
+ > }
+
+ Parameters:
+
+ n - The power of 10 to multiply *this* by. *n* is converted to a
+ javascipt number and must be no greater than <BigInteger.MAX_EXP>
+ (0x7FFFFFFF), or an exception will be thrown.
+
+ Returns:
+
+ *this* * (10 ** *n*), truncated to an integer if necessary.
+
+ See Also:
+
+ <pow>, <multiply>
+*/
+BigInteger.prototype.exp10 = function(n) {
+ n = +n;
+ if (n === 0) {
+ return this;
+ }
+ if (Math.abs(n) > Number(MAX_EXP)) {
+ throw new Error("exponent too large in BigInteger.exp10");
+ }
+ // Optimization for this == 0. This also keeps us from having to trim zeros in the positive n case
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (n > 0) {
+ var k = new BigInteger(this._d.slice(), this._s, CONSTRUCT);
+
+ for (; n >= BigInteger_base_log10; n -= BigInteger_base_log10) {
+ k._d.unshift(0);
+ }
+ if (n == 0)
+ return k;
+ k._s = 1;
+ k = k.multiplySingleDigit(Math.pow(10, n));
+ return (this._s < 0 ? k.negate() : k);
+ } else if (-n >= this._d.length*BigInteger_base_log10) {
+ return ZERO;
+ } else {
+ var k = new BigInteger(this._d.slice(), this._s, CONSTRUCT);
+
+ for (n = -n; n >= BigInteger_base_log10; n -= BigInteger_base_log10) {
+ k._d.shift();
+ }
+ return (n == 0) ? k : k.divRemSmall(Math.pow(10, n))[0];
+ }
+};
+
+/*
+ Function: pow
+ Raise a <BigInteger> to a power.
+
+ In this implementation, 0**0 is 1.
+
+ Parameters:
+
+ n - The exponent to raise *this* by. *n* must be no greater than
+ <BigInteger.MAX_EXP> (0x7FFFFFFF), or an exception will be thrown.
+
+ Returns:
+
+ *this* raised to the *nth* power.
+
+ See Also:
+
+ <modPow>
+*/
+BigInteger.prototype.pow = function(n) {
+ if (this.isUnit()) {
+ if (this._s > 0) {
+ return this;
+ }
+ else {
+ return BigInteger(n).isOdd() ? this : this.negate();
+ }
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return ONE;
+ }
+ else if (n._s < 0) {
+ if (this._s === 0) {
+ throw new Error("Divide by zero");
+ }
+ else {
+ return ZERO;
+ }
+ }
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (n.isUnit()) {
+ return this;
+ }
+
+ if (n.compareAbs(MAX_EXP) > 0) {
+ throw new Error("exponent too large in BigInteger.pow");
+ }
+ var x = this;
+ var aux = ONE;
+ var two = BigInteger.small[2];
+
+ while (n.isPositive()) {
+ if (n.isOdd()) {
+ aux = aux.multiply(x);
+ if (n.isUnit()) {
+ return aux;
+ }
+ }
+ x = x.square();
+ n = n.quotient(two);
+ }
+
+ return aux;
+};
+
+/*
+ Function: modPow
+ Raise a <BigInteger> to a power (mod m).
+
+ Because it is reduced by a modulus, <modPow> is not limited by
+ <BigInteger.MAX_EXP> like <pow>.
+
+ Parameters:
+
+ exponent - The exponent to raise *this* by. Must be positive.
+ modulus - The modulus.
+
+ Returns:
+
+ *this* ^ *exponent* (mod *modulus*).
+
+ See Also:
+
+ <pow>, <mod>
+*/
+BigInteger.prototype.modPow = function(exponent, modulus) {
+ var result = ONE;
+ var base = this;
+
+ while (exponent.isPositive()) {
+ if (exponent.isOdd()) {
+ result = result.multiply(base).remainder(modulus);
+ }
+
+ exponent = exponent.quotient(BigInteger.small[2]);
+ if (exponent.isPositive()) {
+ base = base.square().remainder(modulus);
+ }
+ }
+
+ return result;
+};
+
+/*
+ Function: log
+ Get the natural logarithm of a <BigInteger> as a native JavaScript number.
+
+ This is equivalent to
+
+ > Math.log(this.toJSValue())
+
+ but handles values outside of the native number range.
+
+ Returns:
+
+ log( *this* )
+
+ See Also:
+
+ <toJSValue>
+*/
+BigInteger.prototype.log = function() {
+ switch (this._s) {
+ case 0: return -Infinity;
+ case -1: return NaN;
+ default: // Fall through.
+ }
+
+ var l = this._d.length;
+
+ if (l*BigInteger_base_log10 < 30) {
+ return Math.log(this.valueOf());
+ }
+
+ var N = Math.ceil(30/BigInteger_base_log10);
+ var firstNdigits = this._d.slice(l - N);
+ return Math.log((new BigInteger(firstNdigits, 1, CONSTRUCT)).valueOf()) + (l - N) * Math.log(BigInteger_base);
+};
+
+/*
+ Function: valueOf
+ Convert a <BigInteger> to a native JavaScript integer.
+
+ This is called automatically by JavaScipt to convert a <BigInteger> to a
+ native value.
+
+ Returns:
+
+ > parseInt(this.toString(), 10)
+
+ See Also:
+
+ <toString>, <toJSValue>
+*/
+BigInteger.prototype.valueOf = function() {
+ return parseInt(this.toString(), 10);
+};
+
+/*
+ Function: toJSValue
+ Convert a <BigInteger> to a native JavaScript integer.
+
+ This is the same as valueOf, but more explicitly named.
+
+ Returns:
+
+ > parseInt(this.toString(), 10)
+
+ See Also:
+
+ <toString>, <valueOf>
+*/
+BigInteger.prototype.toJSValue = function() {
+ return parseInt(this.toString(), 10);
+};
+
+var MAX_EXP = BigInteger(0x7FFFFFFF);
+// Constant: MAX_EXP
+// The largest exponent allowed in <pow> and <exp10> (0x7FFFFFFF or 2147483647).
+BigInteger.MAX_EXP = MAX_EXP;
+
+(function() {
+ function makeUnary(fn) {
+ return function(a) {
+ return fn.call(BigInteger(a));
+ };
+ }
+
+ function makeBinary(fn) {
+ return function(a, b) {
+ return fn.call(BigInteger(a), BigInteger(b));
+ };
+ }
+
+ function makeTrinary(fn) {
+ return function(a, b, c) {
+ return fn.call(BigInteger(a), BigInteger(b), BigInteger(c));
+ };
+ }
+
+ (function() {
+ var i, fn;
+ var unary = "toJSValue,isEven,isOdd,sign,isZero,isNegative,abs,isUnit,square,negate,isPositive,toString,next,prev,log".split(",");
+ var binary = "compare,remainder,divRem,subtract,add,quotient,divide,multiply,pow,compareAbs".split(",");
+ var trinary = ["modPow"];
+
+ for (i = 0; i < unary.length; i++) {
+ fn = unary[i];
+ BigInteger[fn] = makeUnary(BigInteger.prototype[fn]);
+ }
+
+ for (i = 0; i < binary.length; i++) {
+ fn = binary[i];
+ BigInteger[fn] = makeBinary(BigInteger.prototype[fn]);
+ }
+
+ for (i = 0; i < trinary.length; i++) {
+ fn = trinary[i];
+ BigInteger[fn] = makeTrinary(BigInteger.prototype[fn]);
+ }
+
+ BigInteger.exp10 = function(x, n) {
+ return BigInteger(x).exp10(n);
+ };
+ })();
+})();
+
+exports.BigInteger = BigInteger;
+})(typeof exports !== 'undefined' ? exports : this);
+</script>
+ <script>(function() {
+
+ // mnemonics is populated as required by getLanguage
+ var mnemonics = { "english": new Mnemonic("english") };
+ var mnemonic = mnemonics["english"];
+ var seed = null
+ var bip32RootKey = null;
+ var bip32ExtendedKey = null;
+ var network = bitcoin.networks.bitcoin;
+ var addressRowTemplate = $("#address-row-template");
+
+ var showIndex = true;
+ var showAddress = true;
+ var showPubKey = true;
+ var showPrivKey = true;
+
+ var entropyChangeTimeoutEvent = null;
+ var phraseChangeTimeoutEvent = null;
+ var rootKeyChangedTimeoutEvent = null;
+
+ var DOM = {};
+ DOM.network = $(".network");
+ DOM.phraseNetwork = $("#network-phrase");
+ DOM.useEntropy = $(".use-entropy");
+ DOM.entropyContainer = $(".entropy-container");
+ DOM.entropy = $(".entropy");
+ DOM.entropyError = $(".entropy-error");
+ DOM.phrase = $(".phrase");
+ DOM.passphrase = $(".passphrase");
+ DOM.generateContainer = $(".generate-container");
+ DOM.generate = $(".generate");
+ DOM.seed = $(".seed");
+ DOM.rootKey = $(".root-key");
+ DOM.extendedPrivKey = $(".extended-priv-key");
+ DOM.extendedPubKey = $(".extended-pub-key");
+ DOM.bip32tab = $("#bip32-tab");
+ DOM.bip44tab = $("#bip44-tab");
+ DOM.bip32panel = $("#bip32");
+ DOM.bip44panel = $("#bip44");
+ DOM.bip32path = $("#bip32-path");
+ DOM.bip44path = $("#bip44-path");
+ DOM.bip44purpose = $("#bip44 .purpose");
+ DOM.bip44coin = $("#bip44 .coin");
+ DOM.bip44account = $("#bip44 .account");
+ DOM.bip44change = $("#bip44 .change");
+ DOM.strength = $(".strength");
+ DOM.hardenedAddresses = $(".hardened-addresses");
+ DOM.addresses = $(".addresses");
+ DOM.rowsToAdd = $(".rows-to-add");
+ DOM.more = $(".more");
+ DOM.feedback = $(".feedback");
+ DOM.tab = $(".derivation-type a");
+ DOM.indexToggle = $(".index-toggle");
+ DOM.addressToggle = $(".address-toggle");
+ DOM.publicKeyToggle = $(".public-key-toggle");
+ DOM.privateKeyToggle = $(".private-key-toggle");
+ DOM.languages = $(".languages a");
+
+ function init() {
+ // Events
+ DOM.network.on("change", networkChanged);
+ DOM.useEntropy.on("change", setEntropyVisibility);
+ DOM.entropy.on("input", delayedEntropyChanged);
+ DOM.phrase.on("input", delayedPhraseChanged);
+ DOM.passphrase.on("input", delayedPhraseChanged);
+ DOM.generate.on("click", generateClicked);
+ DOM.more.on("click", showMore);
+ DOM.rootKey.on("input", delayedRootKeyChanged);
+ DOM.bip32path.on("input", calcForDerivationPath);
+ DOM.bip44purpose.on("input", calcForDerivationPath);
+ DOM.bip44coin.on("input", calcForDerivationPath);
+ DOM.bip44account.on("input", calcForDerivationPath);
+ DOM.bip44change.on("input", calcForDerivationPath);
+ DOM.tab.on("shown.bs.tab", calcForDerivationPath);
+ DOM.hardenedAddresses.on("change", calcForDerivationPath);
+ DOM.indexToggle.on("click", toggleIndexes);
+ DOM.addressToggle.on("click", toggleAddresses);
+ DOM.publicKeyToggle.on("click", togglePublicKeys);
+ DOM.privateKeyToggle.on("click", togglePrivateKeys);
+ DOM.languages.on("click", languageChanged);
+ disableForms();
+ hidePending();
+ hideValidationError();
+ populateNetworkSelect();
+ }
+
+ // Event handlers
+
+ function networkChanged(e) {
+ var networkIndex = e.target.value;
+ networks[networkIndex].onSelect();
+ if (seed != null) {
+ phraseChanged();
+ }
+ else {
+ rootKeyChanged();
+ }
+ }
+
+ function setEntropyVisibility() {
+ if (isUsingOwnEntropy()) {
+ DOM.entropyContainer.removeClass("hidden");
+ DOM.generateContainer.addClass("hidden");
+ DOM.phrase.prop("readonly", true);
+ DOM.entropy.focus();
+ entropyChanged();
+ }
+ else {
+ DOM.entropyContainer.addClass("hidden");
+ DOM.generateContainer.removeClass("hidden");
+ DOM.phrase.prop("readonly", false);
+ }
+ }
+
+ function delayedPhraseChanged() {
+ hideValidationError();
+ showPending();
+ if (phraseChangeTimeoutEvent != null) {
+ clearTimeout(phraseChangeTimeoutEvent);
+ }
+ phraseChangeTimeoutEvent = setTimeout(phraseChanged, 400);
+ }
+
+ function phraseChanged() {
+ showPending();
+ hideValidationError();
+ setMnemonicLanguage();
+ // Get the mnemonic phrase
+ var phrase = DOM.phrase.val();
+ var errorText = findPhraseErrors(phrase);
+ if (errorText) {
+ showValidationError(errorText);
+ return;
+ }
+ // Calculate and display
+ var passphrase = DOM.passphrase.val();
+ calcBip32RootKeyFromSeed(phrase, passphrase);
+ calcForDerivationPath();
+ hidePending();
+ }
+
+ function delayedEntropyChanged() {
+ hideValidationError();
+ showPending();
+ if (entropyChangeTimeoutEvent != null) {
+ clearTimeout(entropyChangeTimeoutEvent);
+ }
+ entropyChangeTimeoutEvent = setTimeout(entropyChanged, 400);
+ }
+
+ function entropyChanged() {
+ setMnemonicFromEntropy();
+ phraseChanged();
+ }
+
+ function delayedRootKeyChanged() {
+ // Warn if there is an existing mnemonic or passphrase.
+ if (DOM.phrase.val().length > 0 || DOM.passphrase.val().length > 0) {
+ if (!confirm("This will clear existing mnemonic and passphrase")) {
+ DOM.rootKey.val(bip32RootKey);
+ return
+ }
+ }
+ hideValidationError();
+ showPending();
+ // Clear existing mnemonic and passphrase
+ DOM.phrase.val("");
+ DOM.passphrase.val("");
+ seed = null;
+ if (rootKeyChangedTimeoutEvent != null) {
+ clearTimeout(rootKeyChangedTimeoutEvent);
+ }
+ rootKeyChangedTimeoutEvent = setTimeout(rootKeyChanged, 400);
+ }
+
+ function rootKeyChanged() {
+ showPending();
+ hideValidationError();
+ // Validate the root key TODO
+ var rootKeyBase58 = DOM.rootKey.val();
+ var errorText = validateRootKey(rootKeyBase58);
+ if (errorText) {
+ showValidationError(errorText);
+ return;
+ }
+ // Calculate and display
+ calcBip32RootKeyFromBase58(rootKeyBase58);
+ calcForDerivationPath();
+ hidePending();
+ }
+
+ function calcForDerivationPath() {
+ showPending();
+ hideValidationError();
+ // Get the derivation path
+ var derivationPath = getDerivationPath();
+ var errorText = findDerivationPathErrors(derivationPath);
+ if (errorText) {
+ showValidationError(errorText);
+ return;
+ }
+ calcBip32ExtendedKey(derivationPath);
+ displayBip32Info();
+ hidePending();
+ }
+
+ function generateClicked() {
+ if (isUsingOwnEntropy()) {
+ return;
+ }
+ clearDisplay();
+ showPending();
+ setTimeout(function() {
+ setMnemonicLanguage();
+ var phrase = generateRandomPhrase();
+ if (!phrase) {
+ return;
+ }
+ phraseChanged();
+ }, 50);
+ }
+
+ function languageChanged() {
+ setTimeout(function() {
+ setMnemonicLanguage();
+ if (DOM.phrase.val().length > 0) {
+ var newPhrase = convertPhraseToNewLanguage();
+ DOM.phrase.val(newPhrase);
+ phraseChanged();
+ }
+ else {
+ DOM.generate.trigger("click");
+ }
+ }, 50);
+ }
+
+ function toggleIndexes() {
+ showIndex = !showIndex;
+ $("td.index span").toggleClass("invisible");
+ }
+
+ function toggleAddresses() {
+ showAddress = !showAddress;
+ $("td.address span").toggleClass("invisible");
+ }
+
+ function togglePublicKeys() {
+ showPubKey = !showPubKey;
+ $("td.pubkey span").toggleClass("invisible");
+ }
+
+ function togglePrivateKeys() {
+ showPrivKey = !showPrivKey;
+ $("td.privkey span").toggleClass("invisible");
+ }
+
+ // Private methods
+
+ function generateRandomPhrase() {
+ if (!hasStrongRandom()) {
+ var errorText = "This browser does not support strong randomness";
+ showValidationError(errorText);
+ return;
+ }
+ var numWords = parseInt(DOM.strength.val());
+ var strength = numWords / 3 * 32;
+ var words = mnemonic.generate(strength);
+ DOM.phrase.val(words);
+ return words;
+ }
+
+ function calcBip32RootKeyFromSeed(phrase, passphrase) {
+ seed = mnemonic.toSeed(phrase, passphrase);
+ bip32RootKey = bitcoin.HDNode.fromSeedHex(seed, network);
+ }
+
+ function calcBip32RootKeyFromBase58(rootKeyBase58) {
+ bip32RootKey = bitcoin.HDNode.fromBase58(rootKeyBase58, network);
+ }
+
+ function calcBip32ExtendedKey(path) {
+ bip32ExtendedKey = bip32RootKey;
+ // Derive the key from the path
var pathBits = path.split("/");
for (var i=0; i<pathBits.length; i++) {
var bit = pathBits[i];
}
function getLanguageFromUrl() {
- return window.location.hash.substring(1);
+ for (var language in WORDLISTS) {
+ if (window.location.hash.indexOf(language) > -1) {
+ return language;
+ }
+ }
+ return "";
}
function setMnemonicLanguage() {
return phrase;
}
+ function isUsingOwnEntropy() {
+ return DOM.useEntropy.prop("checked");
+ }
+
+ function setMnemonicFromEntropy() {
+ hideEntropyError();
+ // Work out minimum base for entropy
+ var entropyStr = DOM.entropy.val();
+ var entropy = Entropy.fromString(entropyStr);
+ if (entropy.hexStr.length == 0) {
+ return;
+ }
+ // Show entropy details
+ var extraBits = 32 - (entropy.binaryStr.length % 32);
+ var extraChars = Math.ceil(extraBits * Math.log(2) / Math.log(entropy.base.asInt));
+ var strength = "an extremely weak";
+ if (entropy.hexStr.length >= 8) {
+ strength = "a very weak";
+ }
+ if (entropy.hexStr.length >= 12) {
+ strength = "a weak";
+ }
+ if (entropy.hexStr.length >= 24) {
+ strength = "a strong";
+ }
+ if (entropy.hexStr.length >= 32) {
+ strength = "a very strong";
+ }
+ if (entropy.hexStr.length >= 40) {
+ strength = "an extremely strong";
+ }
+ if (entropy.hexStr.length >=48) {
+ strength = "an even stronger"
+ }
+ var msg = "Have " + entropy.binaryStr.length + " bits of entropy, " + extraChars + " more " + entropy.base.str + " chars required to generate " + strength + " mnemonic: " + entropy.cleanStr;
+ showEntropyError(msg);
+ // Discard trailing entropy
+ var hexStr = entropy.hexStr.substring(0, Math.floor(entropy.hexStr.length / 8) * 8);
+ // Convert entropy string to numeric array
+ var entropyArr = [];
+ for (var i=0; i<hexStr.length / 2; i++) {
+ var entropyByte = parseInt(hexStr[i*2].concat(hexStr[i*2+1]), 16);
+ entropyArr.push(entropyByte)
+ }
+ // Convert entropy array to mnemonic
+ var phrase = mnemonic.toMnemonic(entropyArr);
+ // Set the mnemonic in the UI
+ DOM.phrase.val(phrase);
+ }
+
+ function hideEntropyError() {
+ DOM.entropyError.addClass("hidden");
+ }
+
+ function showEntropyError(msg) {
+ DOM.entropyError.text(msg);
+ DOM.entropyError.removeClass("hidden");
+ }
+
var networks = [
{
name: "Bitcoin",
<div class="col-md-12">
<h2>Mnemonic</h2>
<form class="form-horizontal" role="form">
- <div class="col-sm-2"></div>
- <div class="col-sm-10">
- <p>You can enter an existing BIP39 mnemonic, or generate a new random one. Typing your own twelve words will probably not work how you expect, since the words require a particular structure (the last word is a checksum)</p>
- <p>For more info see the <a href="https://github.com/bitcoin/bips/blob/master/bip-0039.mediawiki" target="_blank">BIP39 spec</a></p>
- </div>
<div class="form-group">
+ <div class="col-sm-2"></div>
+ <div class="col-sm-10">
+ <p>You can enter an existing BIP39 mnemonic, or generate a new random one. Typing your own twelve words will probably not work how you expect, since the words require a particular structure (the last word is a checksum)</p>
+ <p>For more info see the <a href="https://github.com/bitcoin/bips/blob/master/bip-0039.mediawiki" target="_blank">BIP39 spec</a></p>
+ </div>
+ </div>
+ <div class="form-group generate-container">
<label class="col-sm-2 control-label"></label>
<div class="col-sm-10">
<div class="form-inline">
</div>
</div>
</div>
- <div class="form-group">
+ <div class="entropy-container hidden">
+ <label for="entropy" class="col-sm-2 control-label">Entropy</label>
+ <div class="col-sm-10">
+ <input id="entropy" class="entropy form-control" placeholder="Accepts binary, base 6, 6-sided dice, base 10, hexadecimal">
+ <span class="help-block">
+ <div class="text-danger">
+ This is an advanced feature.
+ Your mnemonic may be insecure if this feature is used incorrectly.
+ <a href="#entropy-notes">Read more</a>
+ </div>
+ <div class="text-danger entropy-error"></div>
+ </span>
+ </div>
+ </div>
+ <div class="form-group">
+ <div class="col-sm-2"></div>
+ <div class="col-sm-10 checkbox">
+ <label>
+ <input type="checkbox" class="use-entropy">
+ Supply my own source of entropy
+ </label>
+ </div>
+ </div>
+ <div class="form-group">
<label class="col-sm-2 control-label"></label>
<div class="col-sm-10 languages">
<a href="#english">English</a>
but be careful - it can be easy to make mistakes if you
don't know what you're doing
</p>
+ <h3 id="entropy-notes">Entropy</h3>
+ <p>
+ Entropy values must be sourced from a
+ <a href="https://en.wikipedia.org/wiki/Random_number_generation" target="_blank">strong source of randomness</a>.
+ This means flipping a fair coin, rolling a fair dice, noise measurements etc. Do <strong>NOT</strong> use
+ phrases from books, lyrics from songs, your birthday or steet address, keyboard mashing, or anything you <i>think</i>
+ is random, because chances are <em>overwhelming</em> that it isn't random enough for the needs of this tool.
+ </p>
+ <p>
+ The random mnemonic generator on this page uses a
+ <a href="https://developer.mozilla.org/en-US/docs/Web/API/RandomSource/getRandomValues" target="_blank">cryptographically secure random number generator</a>,
+ and can generally be trusted more than your own intuition about randomness.
+ If cryptographic randomness isn't available in your browser, this page will show a warning and <i>will not generate
+ random mnemonics</i>.
+ </p>
+ <p>
+ <a href="https://bitcointalk.org/index.php?topic=311000.msg3345309#msg3345309" target="_blank">You are not a good source of entropy.</a>
+ </p>
</div>
</div>
<script src="js/wordlist_french.js"></script>
<script src="js/wordlist_italian.js"></script>
<script src="js/jsbip39.js"></script>
+ <script src="js/entropy.js"></script>
<script src="js/index.js"></script>
</body>
</html>
--- /dev/null
+window.Entropy = new (function() {
+
+ var matchers = {
+ binary: /[0-1]/gi,
+ base6: /[0-5]/gi,
+ dice: /[1-6]/gi, // ie dice numbers
+ base10: /[0-9]/gi,
+ hex: /[0-9A-F]/gi,
+ }
+
+ this.fromString = function(rawEntropyStr) {
+ // Find type of entropy being used (binary, hex, dice etc)
+ var base = getBase(rawEntropyStr);
+ // Convert dice to base6 entropy (ie 1-6 to 0-5)
+ if (base.str == "dice") {
+ var newRawEntropyStr = "";
+ for (var i=0; i<rawEntropyStr.length; i++) {
+ var c = rawEntropyStr[i];
+ if ("123456".indexOf(c) > -1) {
+ newRawEntropyStr += (parseInt(c) - 1).toString();
+ }
+ else {
+ newRawEntropyStr += c
+ }
+ }
+ rawEntropyStr = newRawEntropyStr;
+ base.str = "base 6 (dice)";
+ base.matcher = matchers.base6;
+ }
+ var entropyParts = rawEntropyStr.match(base.matcher) || [];
+ var entropyStr = entropyParts.join("");
+ // Detect empty entropy
+ if (entropyStr.length == 0) {
+ return {
+ binaryStr: "",
+ hexStr: "",
+ cleanStr: "",
+ base: base,
+ };
+ }
+ // Pull leading zeros off
+ var leadingZeros = "";
+ while (entropyStr[0] == "0") {
+ leadingZeros += "0";
+ entropyStr = entropyStr.substring(1);
+ }
+ // Convert leading zeros to binary equivalent
+ var numBinLeadingZeros = Math.ceil(Math.log2(base.asInt) * leadingZeros.length);
+ var binLeadingZeros = "";
+ for (var i=0; i<numBinLeadingZeros; i++) {
+ binLeadingZeros += "0";
+ }
+ // Convert leading zeros to hex equivalent
+ var numHexLeadingZeros = Math.floor(numBinLeadingZeros / 4);
+ var hexLeadingZeros = "";
+ for (var i=0; i<numHexLeadingZeros; i++) {
+ hexLeadingZeros += "0";
+ }
+ // Handle entropy of zero
+ if (entropyStr == "") {
+ return {
+ binaryStr: binLeadingZeros,
+ hexStr: hexLeadingZeros || "0",
+ cleanStr: leadingZeros,
+ base: base,
+ }
+ }
+ // If using hex, should always be multiples of 4 bits, which can get
+ // out of sync if first number has leading 0 bits, eg 2 in hex is 0010
+ // which would show up as 10, thus missing 2 bits it should have.
+ if (base.asInt == 16) {
+ var firstDigit = parseInt(entropyStr[0], 16);
+ if (firstDigit >= 4 && firstDigit < 8) {
+ binLeadingZeros += "0";
+ }
+ else if (firstDigit >= 2 && firstDigit < 4) {
+ binLeadingZeros += "00";
+ }
+ else if (firstDigit >= 1 && firstDigit < 2) {
+ binLeadingZeros += "000";
+ }
+ }
+ // Convert entropy to different foramts
+ var entropyInt = BigInteger.parse(entropyStr, base.asInt);
+ var entropyBin = binLeadingZeros + entropyInt.toString(2);
+ var entropyHex = hexLeadingZeros + entropyInt.toString(16);
+ var entropyClean = leadingZeros + entropyStr;
+ var e = {
+ binaryStr: entropyBin,
+ hexStr: entropyHex,
+ cleanStr: entropyClean,
+ base: base,
+ }
+ return e;
+ }
+
+ function getBase(str) {
+ // Need to get the lowest base for the supplied entropy.
+ // This prevents interpreting, say, dice rolls as hexadecimal.
+ var binaryMatches = str.match(matchers.binary) || [];
+ var base6Matches = str.match(matchers.base6) || [];
+ var diceMatches = str.match(matchers.dice) || [];
+ var base10Matches = str.match(matchers.base10) || [];
+ var hexMatches = str.match(matchers.hex) || [];
+ // Find the lowest base that can be used, whilst ignoring any irrelevant chars
+ if (binaryMatches.length == hexMatches.length) {
+ return {
+ matcher: matchers.binary,
+ asInt: 2,
+ str: "binary",
+ }
+ }
+ if (diceMatches.length == hexMatches.length) {
+ return {
+ matcher: matchers.dice,
+ asInt: 6,
+ str: "dice",
+ }
+ }
+ if (base6Matches.length == hexMatches.length) {
+ return {
+ matcher: matchers.base6,
+ asInt: 6,
+ str: "base 6",
+ }
+ }
+ if (base10Matches.length == hexMatches.length) {
+ return {
+ matcher: matchers.base10,
+ asInt: 10,
+ str: "base 10",
+ }
+ }
+ return {
+ matcher: matchers.hex,
+ asInt: 16,
+ str: "hexadecimal",
+ }
+ }
+
+ // Polyfill for Math.log2
+ // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill
+ Math.log2 = Math.log2 || function(x) {
+ return Math.log(x) * Math.LOG2E;
+ };
+
+})();
+
+
+// BigInteger library included here because
+// only the entropy library depends on it
+// so if entropy detection is removed so is the dependency
+
+
+/*
+ JavaScript BigInteger library version 0.9.1
+ http://silentmatt.com/biginteger/
+
+ Copyright (c) 2009 Matthew Crumley <email@matthewcrumley.com>
+ Copyright (c) 2010,2011 by John Tobey <John.Tobey@gmail.com>
+ Licensed under the MIT license.
+
+ Support for arbitrary internal representation base was added by
+ Vitaly Magerya.
+*/
+
+/*
+ File: biginteger.js
+
+ Exports:
+
+ <BigInteger>
+*/
+(function(exports) {
+"use strict";
+/*
+ Class: BigInteger
+ An arbitrarily-large integer.
+
+ <BigInteger> objects should be considered immutable. None of the "built-in"
+ methods modify *this* or their arguments. All properties should be
+ considered private.
+
+ All the methods of <BigInteger> instances can be called "statically". The
+ static versions are convenient if you don't already have a <BigInteger>
+ object.
+
+ As an example, these calls are equivalent.
+
+ > BigInteger(4).multiply(5); // returns BigInteger(20);
+ > BigInteger.multiply(4, 5); // returns BigInteger(20);
+
+ > var a = 42;
+ > var a = BigInteger.toJSValue("0b101010"); // Not completely useless...
+*/
+
+var CONSTRUCT = {}; // Unique token to call "private" version of constructor
+
+/*
+ Constructor: BigInteger()
+ Convert a value to a <BigInteger>.
+
+ Although <BigInteger()> is the constructor for <BigInteger> objects, it is
+ best not to call it as a constructor. If *n* is a <BigInteger> object, it is
+ simply returned as-is. Otherwise, <BigInteger()> is equivalent to <parse>
+ without a radix argument.
+
+ > var n0 = BigInteger(); // Same as <BigInteger.ZERO>
+ > var n1 = BigInteger("123"); // Create a new <BigInteger> with value 123
+ > var n2 = BigInteger(123); // Create a new <BigInteger> with value 123
+ > var n3 = BigInteger(n2); // Return n2, unchanged
+
+ The constructor form only takes an array and a sign. *n* must be an
+ array of numbers in little-endian order, where each digit is between 0
+ and BigInteger.base. The second parameter sets the sign: -1 for
+ negative, +1 for positive, or 0 for zero. The array is *not copied and
+ may be modified*. If the array contains only zeros, the sign parameter
+ is ignored and is forced to zero.
+
+ > new BigInteger([5], -1): create a new BigInteger with value -5
+
+ Parameters:
+
+ n - Value to convert to a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> value.
+
+ See Also:
+
+ <parse>, <BigInteger>
+*/
+function BigInteger(n, s, token) {
+ if (token !== CONSTRUCT) {
+ if (n instanceof BigInteger) {
+ return n;
+ }
+ else if (typeof n === "undefined") {
+ return ZERO;
+ }
+ return BigInteger.parse(n);
+ }
+
+ n = n || []; // Provide the nullary constructor for subclasses.
+ while (n.length && !n[n.length - 1]) {
+ --n.length;
+ }
+ this._d = n;
+ this._s = n.length ? (s || 1) : 0;
+}
+
+BigInteger._construct = function(n, s) {
+ return new BigInteger(n, s, CONSTRUCT);
+};
+
+// Base-10 speedup hacks in parse, toString, exp10 and log functions
+// require base to be a power of 10. 10^7 is the largest such power
+// that won't cause a precision loss when digits are multiplied.
+var BigInteger_base = 10000000;
+var BigInteger_base_log10 = 7;
+
+BigInteger.base = BigInteger_base;
+BigInteger.base_log10 = BigInteger_base_log10;
+
+var ZERO = new BigInteger([], 0, CONSTRUCT);
+// Constant: ZERO
+// <BigInteger> 0.
+BigInteger.ZERO = ZERO;
+
+var ONE = new BigInteger([1], 1, CONSTRUCT);
+// Constant: ONE
+// <BigInteger> 1.
+BigInteger.ONE = ONE;
+
+var M_ONE = new BigInteger(ONE._d, -1, CONSTRUCT);
+// Constant: M_ONE
+// <BigInteger> -1.
+BigInteger.M_ONE = M_ONE;
+
+// Constant: _0
+// Shortcut for <ZERO>.
+BigInteger._0 = ZERO;
+
+// Constant: _1
+// Shortcut for <ONE>.
+BigInteger._1 = ONE;
+
+/*
+ Constant: small
+ Array of <BigIntegers> from 0 to 36.
+
+ These are used internally for parsing, but useful when you need a "small"
+ <BigInteger>.
+
+ See Also:
+
+ <ZERO>, <ONE>, <_0>, <_1>
+*/
+BigInteger.small = [
+ ZERO,
+ ONE,
+ /* Assuming BigInteger_base > 36 */
+ new BigInteger( [2], 1, CONSTRUCT),
+ new BigInteger( [3], 1, CONSTRUCT),
+ new BigInteger( [4], 1, CONSTRUCT),
+ new BigInteger( [5], 1, CONSTRUCT),
+ new BigInteger( [6], 1, CONSTRUCT),
+ new BigInteger( [7], 1, CONSTRUCT),
+ new BigInteger( [8], 1, CONSTRUCT),
+ new BigInteger( [9], 1, CONSTRUCT),
+ new BigInteger([10], 1, CONSTRUCT),
+ new BigInteger([11], 1, CONSTRUCT),
+ new BigInteger([12], 1, CONSTRUCT),
+ new BigInteger([13], 1, CONSTRUCT),
+ new BigInteger([14], 1, CONSTRUCT),
+ new BigInteger([15], 1, CONSTRUCT),
+ new BigInteger([16], 1, CONSTRUCT),
+ new BigInteger([17], 1, CONSTRUCT),
+ new BigInteger([18], 1, CONSTRUCT),
+ new BigInteger([19], 1, CONSTRUCT),
+ new BigInteger([20], 1, CONSTRUCT),
+ new BigInteger([21], 1, CONSTRUCT),
+ new BigInteger([22], 1, CONSTRUCT),
+ new BigInteger([23], 1, CONSTRUCT),
+ new BigInteger([24], 1, CONSTRUCT),
+ new BigInteger([25], 1, CONSTRUCT),
+ new BigInteger([26], 1, CONSTRUCT),
+ new BigInteger([27], 1, CONSTRUCT),
+ new BigInteger([28], 1, CONSTRUCT),
+ new BigInteger([29], 1, CONSTRUCT),
+ new BigInteger([30], 1, CONSTRUCT),
+ new BigInteger([31], 1, CONSTRUCT),
+ new BigInteger([32], 1, CONSTRUCT),
+ new BigInteger([33], 1, CONSTRUCT),
+ new BigInteger([34], 1, CONSTRUCT),
+ new BigInteger([35], 1, CONSTRUCT),
+ new BigInteger([36], 1, CONSTRUCT)
+];
+
+// Used for parsing/radix conversion
+BigInteger.digits = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".split("");
+
+/*
+ Method: toString
+ Convert a <BigInteger> to a string.
+
+ When *base* is greater than 10, letters are upper case.
+
+ Parameters:
+
+ base - Optional base to represent the number in (default is base 10).
+ Must be between 2 and 36 inclusive, or an Error will be thrown.
+
+ Returns:
+
+ The string representation of the <BigInteger>.
+*/
+BigInteger.prototype.toString = function(base) {
+ base = +base || 10;
+ if (base < 2 || base > 36) {
+ throw new Error("illegal radix " + base + ".");
+ }
+ if (this._s === 0) {
+ return "0";
+ }
+ if (base === 10) {
+ var str = this._s < 0 ? "-" : "";
+ str += this._d[this._d.length - 1].toString();
+ for (var i = this._d.length - 2; i >= 0; i--) {
+ var group = this._d[i].toString();
+ while (group.length < BigInteger_base_log10) group = '0' + group;
+ str += group;
+ }
+ return str;
+ }
+ else {
+ var numerals = BigInteger.digits;
+ base = BigInteger.small[base];
+ var sign = this._s;
+
+ var n = this.abs();
+ var digits = [];
+ var digit;
+
+ while (n._s !== 0) {
+ var divmod = n.divRem(base);
+ n = divmod[0];
+ digit = divmod[1];
+ // TODO: This could be changed to unshift instead of reversing at the end.
+ // Benchmark both to compare speeds.
+ digits.push(numerals[digit.valueOf()]);
+ }
+ return (sign < 0 ? "-" : "") + digits.reverse().join("");
+ }
+};
+
+// Verify strings for parsing
+BigInteger.radixRegex = [
+ /^$/,
+ /^$/,
+ /^[01]*$/,
+ /^[012]*$/,
+ /^[0-3]*$/,
+ /^[0-4]*$/,
+ /^[0-5]*$/,
+ /^[0-6]*$/,
+ /^[0-7]*$/,
+ /^[0-8]*$/,
+ /^[0-9]*$/,
+ /^[0-9aA]*$/,
+ /^[0-9abAB]*$/,
+ /^[0-9abcABC]*$/,
+ /^[0-9a-dA-D]*$/,
+ /^[0-9a-eA-E]*$/,
+ /^[0-9a-fA-F]*$/,
+ /^[0-9a-gA-G]*$/,
+ /^[0-9a-hA-H]*$/,
+ /^[0-9a-iA-I]*$/,
+ /^[0-9a-jA-J]*$/,
+ /^[0-9a-kA-K]*$/,
+ /^[0-9a-lA-L]*$/,
+ /^[0-9a-mA-M]*$/,
+ /^[0-9a-nA-N]*$/,
+ /^[0-9a-oA-O]*$/,
+ /^[0-9a-pA-P]*$/,
+ /^[0-9a-qA-Q]*$/,
+ /^[0-9a-rA-R]*$/,
+ /^[0-9a-sA-S]*$/,
+ /^[0-9a-tA-T]*$/,
+ /^[0-9a-uA-U]*$/,
+ /^[0-9a-vA-V]*$/,
+ /^[0-9a-wA-W]*$/,
+ /^[0-9a-xA-X]*$/,
+ /^[0-9a-yA-Y]*$/,
+ /^[0-9a-zA-Z]*$/
+];
+
+/*
+ Function: parse
+ Parse a string into a <BigInteger>.
+
+ *base* is optional but, if provided, must be from 2 to 36 inclusive. If
+ *base* is not provided, it will be guessed based on the leading characters
+ of *s* as follows:
+
+ - "0x" or "0X": *base* = 16
+ - "0c" or "0C": *base* = 8
+ - "0b" or "0B": *base* = 2
+ - else: *base* = 10
+
+ If no base is provided, or *base* is 10, the number can be in exponential
+ form. For example, these are all valid:
+
+ > BigInteger.parse("1e9"); // Same as "1000000000"
+ > BigInteger.parse("1.234*10^3"); // Same as 1234
+ > BigInteger.parse("56789 * 10 ** -2"); // Same as 567
+
+ If any characters fall outside the range defined by the radix, an exception
+ will be thrown.
+
+ Parameters:
+
+ s - The string to parse.
+ base - Optional radix (default is to guess based on *s*).
+
+ Returns:
+
+ a <BigInteger> instance.
+*/
+BigInteger.parse = function(s, base) {
+ // Expands a number in exponential form to decimal form.
+ // expandExponential("-13.441*10^5") === "1344100";
+ // expandExponential("1.12300e-1") === "0.112300";
+ // expandExponential(1000000000000000000000000000000) === "1000000000000000000000000000000";
+ function expandExponential(str) {
+ str = str.replace(/\s*[*xX]\s*10\s*(\^|\*\*)\s*/, "e");
+
+ return str.replace(/^([+\-])?(\d+)\.?(\d*)[eE]([+\-]?\d+)$/, function(x, s, n, f, c) {
+ c = +c;
+ var l = c < 0;
+ var i = n.length + c;
+ x = (l ? n : f).length;
+ c = ((c = Math.abs(c)) >= x ? c - x + l : 0);
+ var z = (new Array(c + 1)).join("0");
+ var r = n + f;
+ return (s || "") + (l ? r = z + r : r += z).substr(0, i += l ? z.length : 0) + (i < r.length ? "." + r.substr(i) : "");
+ });
+ }
+
+ s = s.toString();
+ if (typeof base === "undefined" || +base === 10) {
+ s = expandExponential(s);
+ }
+
+ var prefixRE;
+ if (typeof base === "undefined") {
+ prefixRE = '0[xcb]';
+ }
+ else if (base == 16) {
+ prefixRE = '0x';
+ }
+ else if (base == 8) {
+ prefixRE = '0c';
+ }
+ else if (base == 2) {
+ prefixRE = '0b';
+ }
+ else {
+ prefixRE = '';
+ }
+ var parts = new RegExp('^([+\\-]?)(' + prefixRE + ')?([0-9a-z]*)(?:\\.\\d*)?$', 'i').exec(s);
+ if (parts) {
+ var sign = parts[1] || "+";
+ var baseSection = parts[2] || "";
+ var digits = parts[3] || "";
+
+ if (typeof base === "undefined") {
+ // Guess base
+ if (baseSection === "0x" || baseSection === "0X") { // Hex
+ base = 16;
+ }
+ else if (baseSection === "0c" || baseSection === "0C") { // Octal
+ base = 8;
+ }
+ else if (baseSection === "0b" || baseSection === "0B") { // Binary
+ base = 2;
+ }
+ else {
+ base = 10;
+ }
+ }
+ else if (base < 2 || base > 36) {
+ throw new Error("Illegal radix " + base + ".");
+ }
+
+ base = +base;
+
+ // Check for digits outside the range
+ if (!(BigInteger.radixRegex[base].test(digits))) {
+ throw new Error("Bad digit for radix " + base);
+ }
+
+ // Strip leading zeros, and convert to array
+ digits = digits.replace(/^0+/, "").split("");
+ if (digits.length === 0) {
+ return ZERO;
+ }
+
+ // Get the sign (we know it's not zero)
+ sign = (sign === "-") ? -1 : 1;
+
+ // Optimize 10
+ if (base == 10) {
+ var d = [];
+ while (digits.length >= BigInteger_base_log10) {
+ d.push(parseInt(digits.splice(digits.length-BigInteger.base_log10, BigInteger.base_log10).join(''), 10));
+ }
+ d.push(parseInt(digits.join(''), 10));
+ return new BigInteger(d, sign, CONSTRUCT);
+ }
+
+ // Do the conversion
+ var d = ZERO;
+ base = BigInteger.small[base];
+ var small = BigInteger.small;
+ for (var i = 0; i < digits.length; i++) {
+ d = d.multiply(base).add(small[parseInt(digits[i], 36)]);
+ }
+ return new BigInteger(d._d, sign, CONSTRUCT);
+ }
+ else {
+ throw new Error("Invalid BigInteger format: " + s);
+ }
+};
+
+/*
+ Function: add
+ Add two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to add to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The numbers added together.
+
+ See Also:
+
+ <subtract>, <multiply>, <quotient>, <next>
+*/
+BigInteger.prototype.add = function(n) {
+ if (this._s === 0) {
+ return BigInteger(n);
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return this;
+ }
+ if (this._s !== n._s) {
+ n = n.negate();
+ return this.subtract(n);
+ }
+
+ var a = this._d;
+ var b = n._d;
+ var al = a.length;
+ var bl = b.length;
+ var sum = new Array(Math.max(al, bl) + 1);
+ var size = Math.min(al, bl);
+ var carry = 0;
+ var digit;
+
+ for (var i = 0; i < size; i++) {
+ digit = a[i] + b[i] + carry;
+ sum[i] = digit % BigInteger_base;
+ carry = (digit / BigInteger_base) | 0;
+ }
+ if (bl > al) {
+ a = b;
+ al = bl;
+ }
+ for (i = size; carry && i < al; i++) {
+ digit = a[i] + carry;
+ sum[i] = digit % BigInteger_base;
+ carry = (digit / BigInteger_base) | 0;
+ }
+ if (carry) {
+ sum[i] = carry;
+ }
+
+ for ( ; i < al; i++) {
+ sum[i] = a[i];
+ }
+
+ return new BigInteger(sum, this._s, CONSTRUCT);
+};
+
+/*
+ Function: negate
+ Get the additive inverse of a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> with the same magnatude, but with the opposite sign.
+
+ See Also:
+
+ <abs>
+*/
+BigInteger.prototype.negate = function() {
+ return new BigInteger(this._d, (-this._s) | 0, CONSTRUCT);
+};
+
+/*
+ Function: abs
+ Get the absolute value of a <BigInteger>.
+
+ Returns:
+
+ A <BigInteger> with the same magnatude, but always positive (or zero).
+
+ See Also:
+
+ <negate>
+*/
+BigInteger.prototype.abs = function() {
+ return (this._s < 0) ? this.negate() : this;
+};
+
+/*
+ Function: subtract
+ Subtract two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to subtract from *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The *n* subtracted from *this*.
+
+ See Also:
+
+ <add>, <multiply>, <quotient>, <prev>
+*/
+BigInteger.prototype.subtract = function(n) {
+ if (this._s === 0) {
+ return BigInteger(n).negate();
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return this;
+ }
+ if (this._s !== n._s) {
+ n = n.negate();
+ return this.add(n);
+ }
+
+ var m = this;
+ // negative - negative => -|a| - -|b| => -|a| + |b| => |b| - |a|
+ if (this._s < 0) {
+ m = new BigInteger(n._d, 1, CONSTRUCT);
+ n = new BigInteger(this._d, 1, CONSTRUCT);
+ }
+
+ // Both are positive => a - b
+ var sign = m.compareAbs(n);
+ if (sign === 0) {
+ return ZERO;
+ }
+ else if (sign < 0) {
+ // swap m and n
+ var t = n;
+ n = m;
+ m = t;
+ }
+
+ // a > b
+ var a = m._d;
+ var b = n._d;
+ var al = a.length;
+ var bl = b.length;
+ var diff = new Array(al); // al >= bl since a > b
+ var borrow = 0;
+ var i;
+ var digit;
+
+ for (i = 0; i < bl; i++) {
+ digit = a[i] - borrow - b[i];
+ if (digit < 0) {
+ digit += BigInteger_base;
+ borrow = 1;
+ }
+ else {
+ borrow = 0;
+ }
+ diff[i] = digit;
+ }
+ for (i = bl; i < al; i++) {
+ digit = a[i] - borrow;
+ if (digit < 0) {
+ digit += BigInteger_base;
+ }
+ else {
+ diff[i++] = digit;
+ break;
+ }
+ diff[i] = digit;
+ }
+ for ( ; i < al; i++) {
+ diff[i] = a[i];
+ }
+
+ return new BigInteger(diff, sign, CONSTRUCT);
+};
+
+(function() {
+ function addOne(n, sign) {
+ var a = n._d;
+ var sum = a.slice();
+ var carry = true;
+ var i = 0;
+
+ while (true) {
+ var digit = (a[i] || 0) + 1;
+ sum[i] = digit % BigInteger_base;
+ if (digit <= BigInteger_base - 1) {
+ break;
+ }
+ ++i;
+ }
+
+ return new BigInteger(sum, sign, CONSTRUCT);
+ }
+
+ function subtractOne(n, sign) {
+ var a = n._d;
+ var sum = a.slice();
+ var borrow = true;
+ var i = 0;
+
+ while (true) {
+ var digit = (a[i] || 0) - 1;
+ if (digit < 0) {
+ sum[i] = digit + BigInteger_base;
+ }
+ else {
+ sum[i] = digit;
+ break;
+ }
+ ++i;
+ }
+
+ return new BigInteger(sum, sign, CONSTRUCT);
+ }
+
+ /*
+ Function: next
+ Get the next <BigInteger> (add one).
+
+ Returns:
+
+ *this* + 1.
+
+ See Also:
+
+ <add>, <prev>
+ */
+ BigInteger.prototype.next = function() {
+ switch (this._s) {
+ case 0:
+ return ONE;
+ case -1:
+ return subtractOne(this, -1);
+ // case 1:
+ default:
+ return addOne(this, 1);
+ }
+ };
+
+ /*
+ Function: prev
+ Get the previous <BigInteger> (subtract one).
+
+ Returns:
+
+ *this* - 1.
+
+ See Also:
+
+ <next>, <subtract>
+ */
+ BigInteger.prototype.prev = function() {
+ switch (this._s) {
+ case 0:
+ return M_ONE;
+ case -1:
+ return addOne(this, -1);
+ // case 1:
+ default:
+ return subtractOne(this, 1);
+ }
+ };
+})();
+
+/*
+ Function: compareAbs
+ Compare the absolute value of two <BigIntegers>.
+
+ Calling <compareAbs> is faster than calling <abs> twice, then <compare>.
+
+ Parameters:
+
+ n - The number to compare to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ -1, 0, or +1 if *|this|* is less than, equal to, or greater than *|n|*.
+
+ See Also:
+
+ <compare>, <abs>
+*/
+BigInteger.prototype.compareAbs = function(n) {
+ if (this === n) {
+ return 0;
+ }
+
+ if (!(n instanceof BigInteger)) {
+ if (!isFinite(n)) {
+ return(isNaN(n) ? n : -1);
+ }
+ n = BigInteger(n);
+ }
+
+ if (this._s === 0) {
+ return (n._s !== 0) ? -1 : 0;
+ }
+ if (n._s === 0) {
+ return 1;
+ }
+
+ var l = this._d.length;
+ var nl = n._d.length;
+ if (l < nl) {
+ return -1;
+ }
+ else if (l > nl) {
+ return 1;
+ }
+
+ var a = this._d;
+ var b = n._d;
+ for (var i = l-1; i >= 0; i--) {
+ if (a[i] !== b[i]) {
+ return a[i] < b[i] ? -1 : 1;
+ }
+ }
+
+ return 0;
+};
+
+/*
+ Function: compare
+ Compare two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to compare to *this*. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ -1, 0, or +1 if *this* is less than, equal to, or greater than *n*.
+
+ See Also:
+
+ <compareAbs>, <isPositive>, <isNegative>, <isUnit>
+*/
+BigInteger.prototype.compare = function(n) {
+ if (this === n) {
+ return 0;
+ }
+
+ n = BigInteger(n);
+
+ if (this._s === 0) {
+ return -n._s;
+ }
+
+ if (this._s === n._s) { // both positive or both negative
+ var cmp = this.compareAbs(n);
+ return cmp * this._s;
+ }
+ else {
+ return this._s;
+ }
+};
+
+/*
+ Function: isUnit
+ Return true iff *this* is either 1 or -1.
+
+ Returns:
+
+ true if *this* compares equal to <BigInteger.ONE> or <BigInteger.M_ONE>.
+
+ See Also:
+
+ <isZero>, <isNegative>, <isPositive>, <compareAbs>, <compare>,
+ <BigInteger.ONE>, <BigInteger.M_ONE>
+*/
+BigInteger.prototype.isUnit = function() {
+ return this === ONE ||
+ this === M_ONE ||
+ (this._d.length === 1 && this._d[0] === 1);
+};
+
+/*
+ Function: multiply
+ Multiply two <BigIntegers>.
+
+ Parameters:
+
+ n - The number to multiply *this* by. Will be converted to a
+ <BigInteger>.
+
+ Returns:
+
+ The numbers multiplied together.
+
+ See Also:
+
+ <add>, <subtract>, <quotient>, <square>
+*/
+BigInteger.prototype.multiply = function(n) {
+ // TODO: Consider adding Karatsuba multiplication for large numbers
+ if (this._s === 0) {
+ return ZERO;
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return ZERO;
+ }
+ if (this.isUnit()) {
+ if (this._s < 0) {
+ return n.negate();
+ }
+ return n;
+ }
+ if (n.isUnit()) {
+ if (n._s < 0) {
+ return this.negate();
+ }
+ return this;
+ }
+ if (this === n) {
+ return this.square();
+ }
+
+ var r = (this._d.length >= n._d.length);
+ var a = (r ? this : n)._d; // a will be longer than b
+ var b = (r ? n : this)._d;
+ var al = a.length;
+ var bl = b.length;
+
+ var pl = al + bl;
+ var partial = new Array(pl);
+ var i;
+ for (i = 0; i < pl; i++) {
+ partial[i] = 0;
+ }
+
+ for (i = 0; i < bl; i++) {
+ var carry = 0;
+ var bi = b[i];
+ var jlimit = al + i;
+ var digit;
+ for (var j = i; j < jlimit; j++) {
+ digit = partial[j] + bi * a[j - i] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = (digit % BigInteger_base) | 0;
+ }
+ if (carry) {
+ digit = partial[j] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = digit % BigInteger_base;
+ }
+ }
+ return new BigInteger(partial, this._s * n._s, CONSTRUCT);
+};
+
+// Multiply a BigInteger by a single-digit native number
+// Assumes that this and n are >= 0
+// This is not really intended to be used outside the library itself
+BigInteger.prototype.multiplySingleDigit = function(n) {
+ if (n === 0 || this._s === 0) {
+ return ZERO;
+ }
+ if (n === 1) {
+ return this;
+ }
+
+ var digit;
+ if (this._d.length === 1) {
+ digit = this._d[0] * n;
+ if (digit >= BigInteger_base) {
+ return new BigInteger([(digit % BigInteger_base)|0,
+ (digit / BigInteger_base)|0], 1, CONSTRUCT);
+ }
+ return new BigInteger([digit], 1, CONSTRUCT);
+ }
+
+ if (n === 2) {
+ return this.add(this);
+ }
+ if (this.isUnit()) {
+ return new BigInteger([n], 1, CONSTRUCT);
+ }
+
+ var a = this._d;
+ var al = a.length;
+
+ var pl = al + 1;
+ var partial = new Array(pl);
+ for (var i = 0; i < pl; i++) {
+ partial[i] = 0;
+ }
+
+ var carry = 0;
+ for (var j = 0; j < al; j++) {
+ digit = n * a[j] + carry;
+ carry = (digit / BigInteger_base) | 0;
+ partial[j] = (digit % BigInteger_base) | 0;
+ }
+ if (carry) {
+ partial[j] = carry;
+ }
+
+ return new BigInteger(partial, 1, CONSTRUCT);
+};
+
+/*
+ Function: square
+ Multiply a <BigInteger> by itself.
+
+ This is slightly faster than regular multiplication, since it removes the
+ duplicated multiplcations.
+
+ Returns:
+
+ > this.multiply(this)
+
+ See Also:
+ <multiply>
+*/
+BigInteger.prototype.square = function() {
+ // Normally, squaring a 10-digit number would take 100 multiplications.
+ // Of these 10 are unique diagonals, of the remaining 90 (100-10), 45 are repeated.
+ // This procedure saves (N*(N-1))/2 multiplications, (e.g., 45 of 100 multiplies).
+ // Based on code by Gary Darby, Intellitech Systems Inc., www.DelphiForFun.org
+
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (this.isUnit()) {
+ return ONE;
+ }
+
+ var digits = this._d;
+ var length = digits.length;
+ var imult1 = new Array(length + length + 1);
+ var product, carry, k;
+ var i;
+
+ // Calculate diagonal
+ for (i = 0; i < length; i++) {
+ k = i * 2;
+ product = digits[i] * digits[i];
+ carry = (product / BigInteger_base) | 0;
+ imult1[k] = product % BigInteger_base;
+ imult1[k + 1] = carry;
+ }
+
+ // Calculate repeating part
+ for (i = 0; i < length; i++) {
+ carry = 0;
+ k = i * 2 + 1;
+ for (var j = i + 1; j < length; j++, k++) {
+ product = digits[j] * digits[i] * 2 + imult1[k] + carry;
+ carry = (product / BigInteger_base) | 0;
+ imult1[k] = product % BigInteger_base;
+ }
+ k = length + i;
+ var digit = carry + imult1[k];
+ carry = (digit / BigInteger_base) | 0;
+ imult1[k] = digit % BigInteger_base;
+ imult1[k + 1] += carry;
+ }
+
+ return new BigInteger(imult1, 1, CONSTRUCT);
+};
+
+/*
+ Function: quotient
+ Divide two <BigIntegers> and truncate towards zero.
+
+ <quotient> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The number to divide *this* by. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ The *this* / *n*, truncated to an integer.
+
+ See Also:
+
+ <add>, <subtract>, <multiply>, <divRem>, <remainder>
+*/
+BigInteger.prototype.quotient = function(n) {
+ return this.divRem(n)[0];
+};
+
+/*
+ Function: divide
+ Deprecated synonym for <quotient>.
+*/
+BigInteger.prototype.divide = BigInteger.prototype.quotient;
+
+/*
+ Function: remainder
+ Calculate the remainder of two <BigIntegers>.
+
+ <remainder> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The remainder after *this* is divided *this* by *n*. Will be
+ converted to a <BigInteger>.
+
+ Returns:
+
+ *this* % *n*.
+
+ See Also:
+
+ <divRem>, <quotient>
+*/
+BigInteger.prototype.remainder = function(n) {
+ return this.divRem(n)[1];
+};
+
+/*
+ Function: divRem
+ Calculate the integer quotient and remainder of two <BigIntegers>.
+
+ <divRem> throws an exception if *n* is zero.
+
+ Parameters:
+
+ n - The number to divide *this* by. Will be converted to a <BigInteger>.
+
+ Returns:
+
+ A two-element array containing the quotient and the remainder.
+
+ > a.divRem(b)
+
+ is exactly equivalent to
+
+ > [a.quotient(b), a.remainder(b)]
+
+ except it is faster, because they are calculated at the same time.
+
+ See Also:
+
+ <quotient>, <remainder>
+*/
+BigInteger.prototype.divRem = function(n) {
+ n = BigInteger(n);
+ if (n._s === 0) {
+ throw new Error("Divide by zero");
+ }
+ if (this._s === 0) {
+ return [ZERO, ZERO];
+ }
+ if (n._d.length === 1) {
+ return this.divRemSmall(n._s * n._d[0]);
+ }
+
+ // Test for easy cases -- |n1| <= |n2|
+ switch (this.compareAbs(n)) {
+ case 0: // n1 == n2
+ return [this._s === n._s ? ONE : M_ONE, ZERO];
+ case -1: // |n1| < |n2|
+ return [ZERO, this];
+ }
+
+ var sign = this._s * n._s;
+ var a = n.abs();
+ var b_digits = this._d;
+ var b_index = b_digits.length;
+ var digits = n._d.length;
+ var quot = [];
+ var guess;
+
+ var part = new BigInteger([], 0, CONSTRUCT);
+
+ while (b_index) {
+ part._d.unshift(b_digits[--b_index]);
+ part = new BigInteger(part._d, 1, CONSTRUCT);
+
+ if (part.compareAbs(n) < 0) {
+ quot.push(0);
+ continue;
+ }
+ if (part._s === 0) {
+ guess = 0;
+ }
+ else {
+ var xlen = part._d.length, ylen = a._d.length;
+ var highx = part._d[xlen-1]*BigInteger_base + part._d[xlen-2];
+ var highy = a._d[ylen-1]*BigInteger_base + a._d[ylen-2];
+ if (part._d.length > a._d.length) {
+ // The length of part._d can either match a._d length,
+ // or exceed it by one.
+ highx = (highx+1)*BigInteger_base;
+ }
+ guess = Math.ceil(highx/highy);
+ }
+ do {
+ var check = a.multiplySingleDigit(guess);
+ if (check.compareAbs(part) <= 0) {
+ break;
+ }
+ guess--;
+ } while (guess);
+
+ quot.push(guess);
+ if (!guess) {
+ continue;
+ }
+ var diff = part.subtract(check);
+ part._d = diff._d.slice();
+ }
+
+ return [new BigInteger(quot.reverse(), sign, CONSTRUCT),
+ new BigInteger(part._d, this._s, CONSTRUCT)];
+};
+
+// Throws an exception if n is outside of (-BigInteger.base, -1] or
+// [1, BigInteger.base). It's not necessary to call this, since the
+// other division functions will call it if they are able to.
+BigInteger.prototype.divRemSmall = function(n) {
+ var r;
+ n = +n;
+ if (n === 0) {
+ throw new Error("Divide by zero");
+ }
+
+ var n_s = n < 0 ? -1 : 1;
+ var sign = this._s * n_s;
+ n = Math.abs(n);
+
+ if (n < 1 || n >= BigInteger_base) {
+ throw new Error("Argument out of range");
+ }
+
+ if (this._s === 0) {
+ return [ZERO, ZERO];
+ }
+
+ if (n === 1 || n === -1) {
+ return [(sign === 1) ? this.abs() : new BigInteger(this._d, sign, CONSTRUCT), ZERO];
+ }
+
+ // 2 <= n < BigInteger_base
+
+ // divide a single digit by a single digit
+ if (this._d.length === 1) {
+ var q = new BigInteger([(this._d[0] / n) | 0], 1, CONSTRUCT);
+ r = new BigInteger([(this._d[0] % n) | 0], 1, CONSTRUCT);
+ if (sign < 0) {
+ q = q.negate();
+ }
+ if (this._s < 0) {
+ r = r.negate();
+ }
+ return [q, r];
+ }
+
+ var digits = this._d.slice();
+ var quot = new Array(digits.length);
+ var part = 0;
+ var diff = 0;
+ var i = 0;
+ var guess;
+
+ while (digits.length) {
+ part = part * BigInteger_base + digits[digits.length - 1];
+ if (part < n) {
+ quot[i++] = 0;
+ digits.pop();
+ diff = BigInteger_base * diff + part;
+ continue;
+ }
+ if (part === 0) {
+ guess = 0;
+ }
+ else {
+ guess = (part / n) | 0;
+ }
+
+ var check = n * guess;
+ diff = part - check;
+ quot[i++] = guess;
+ if (!guess) {
+ digits.pop();
+ continue;
+ }
+
+ digits.pop();
+ part = diff;
+ }
+
+ r = new BigInteger([diff], 1, CONSTRUCT);
+ if (this._s < 0) {
+ r = r.negate();
+ }
+ return [new BigInteger(quot.reverse(), sign, CONSTRUCT), r];
+};
+
+/*
+ Function: isEven
+ Return true iff *this* is divisible by two.
+
+ Note that <BigInteger.ZERO> is even.
+
+ Returns:
+
+ true if *this* is even, false otherwise.
+
+ See Also:
+
+ <isOdd>
+*/
+BigInteger.prototype.isEven = function() {
+ var digits = this._d;
+ return this._s === 0 || digits.length === 0 || (digits[0] % 2) === 0;
+};
+
+/*
+ Function: isOdd
+ Return true iff *this* is not divisible by two.
+
+ Returns:
+
+ true if *this* is odd, false otherwise.
+
+ See Also:
+
+ <isEven>
+*/
+BigInteger.prototype.isOdd = function() {
+ return !this.isEven();
+};
+
+/*
+ Function: sign
+ Get the sign of a <BigInteger>.
+
+ Returns:
+
+ * -1 if *this* < 0
+ * 0 if *this* == 0
+ * +1 if *this* > 0
+
+ See Also:
+
+ <isZero>, <isPositive>, <isNegative>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.sign = function() {
+ return this._s;
+};
+
+/*
+ Function: isPositive
+ Return true iff *this* > 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == 1.
+
+ See Also:
+
+ <sign>, <isZero>, <isNegative>, <isUnit>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isPositive = function() {
+ return this._s > 0;
+};
+
+/*
+ Function: isNegative
+ Return true iff *this* < 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == -1.
+
+ See Also:
+
+ <sign>, <isPositive>, <isZero>, <isUnit>, <compare>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isNegative = function() {
+ return this._s < 0;
+};
+
+/*
+ Function: isZero
+ Return true iff *this* == 0.
+
+ Returns:
+
+ true if *this*.compare(<BigInteger.ZERO>) == 0.
+
+ See Also:
+
+ <sign>, <isPositive>, <isNegative>, <isUnit>, <BigInteger.ZERO>
+*/
+BigInteger.prototype.isZero = function() {
+ return this._s === 0;
+};
+
+/*
+ Function: exp10
+ Multiply a <BigInteger> by a power of 10.
+
+ This is equivalent to, but faster than
+
+ > if (n >= 0) {
+ > return this.multiply(BigInteger("1e" + n));
+ > }
+ > else { // n <= 0
+ > return this.quotient(BigInteger("1e" + -n));
+ > }
+
+ Parameters:
+
+ n - The power of 10 to multiply *this* by. *n* is converted to a
+ javascipt number and must be no greater than <BigInteger.MAX_EXP>
+ (0x7FFFFFFF), or an exception will be thrown.
+
+ Returns:
+
+ *this* * (10 ** *n*), truncated to an integer if necessary.
+
+ See Also:
+
+ <pow>, <multiply>
+*/
+BigInteger.prototype.exp10 = function(n) {
+ n = +n;
+ if (n === 0) {
+ return this;
+ }
+ if (Math.abs(n) > Number(MAX_EXP)) {
+ throw new Error("exponent too large in BigInteger.exp10");
+ }
+ // Optimization for this == 0. This also keeps us from having to trim zeros in the positive n case
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (n > 0) {
+ var k = new BigInteger(this._d.slice(), this._s, CONSTRUCT);
+
+ for (; n >= BigInteger_base_log10; n -= BigInteger_base_log10) {
+ k._d.unshift(0);
+ }
+ if (n == 0)
+ return k;
+ k._s = 1;
+ k = k.multiplySingleDigit(Math.pow(10, n));
+ return (this._s < 0 ? k.negate() : k);
+ } else if (-n >= this._d.length*BigInteger_base_log10) {
+ return ZERO;
+ } else {
+ var k = new BigInteger(this._d.slice(), this._s, CONSTRUCT);
+
+ for (n = -n; n >= BigInteger_base_log10; n -= BigInteger_base_log10) {
+ k._d.shift();
+ }
+ return (n == 0) ? k : k.divRemSmall(Math.pow(10, n))[0];
+ }
+};
+
+/*
+ Function: pow
+ Raise a <BigInteger> to a power.
+
+ In this implementation, 0**0 is 1.
+
+ Parameters:
+
+ n - The exponent to raise *this* by. *n* must be no greater than
+ <BigInteger.MAX_EXP> (0x7FFFFFFF), or an exception will be thrown.
+
+ Returns:
+
+ *this* raised to the *nth* power.
+
+ See Also:
+
+ <modPow>
+*/
+BigInteger.prototype.pow = function(n) {
+ if (this.isUnit()) {
+ if (this._s > 0) {
+ return this;
+ }
+ else {
+ return BigInteger(n).isOdd() ? this : this.negate();
+ }
+ }
+
+ n = BigInteger(n);
+ if (n._s === 0) {
+ return ONE;
+ }
+ else if (n._s < 0) {
+ if (this._s === 0) {
+ throw new Error("Divide by zero");
+ }
+ else {
+ return ZERO;
+ }
+ }
+ if (this._s === 0) {
+ return ZERO;
+ }
+ if (n.isUnit()) {
+ return this;
+ }
+
+ if (n.compareAbs(MAX_EXP) > 0) {
+ throw new Error("exponent too large in BigInteger.pow");
+ }
+ var x = this;
+ var aux = ONE;
+ var two = BigInteger.small[2];
+
+ while (n.isPositive()) {
+ if (n.isOdd()) {
+ aux = aux.multiply(x);
+ if (n.isUnit()) {
+ return aux;
+ }
+ }
+ x = x.square();
+ n = n.quotient(two);
+ }
+
+ return aux;
+};
+
+/*
+ Function: modPow
+ Raise a <BigInteger> to a power (mod m).
+
+ Because it is reduced by a modulus, <modPow> is not limited by
+ <BigInteger.MAX_EXP> like <pow>.
+
+ Parameters:
+
+ exponent - The exponent to raise *this* by. Must be positive.
+ modulus - The modulus.
+
+ Returns:
+
+ *this* ^ *exponent* (mod *modulus*).
+
+ See Also:
+
+ <pow>, <mod>
+*/
+BigInteger.prototype.modPow = function(exponent, modulus) {
+ var result = ONE;
+ var base = this;
+
+ while (exponent.isPositive()) {
+ if (exponent.isOdd()) {
+ result = result.multiply(base).remainder(modulus);
+ }
+
+ exponent = exponent.quotient(BigInteger.small[2]);
+ if (exponent.isPositive()) {
+ base = base.square().remainder(modulus);
+ }
+ }
+
+ return result;
+};
+
+/*
+ Function: log
+ Get the natural logarithm of a <BigInteger> as a native JavaScript number.
+
+ This is equivalent to
+
+ > Math.log(this.toJSValue())
+
+ but handles values outside of the native number range.
+
+ Returns:
+
+ log( *this* )
+
+ See Also:
+
+ <toJSValue>
+*/
+BigInteger.prototype.log = function() {
+ switch (this._s) {
+ case 0: return -Infinity;
+ case -1: return NaN;
+ default: // Fall through.
+ }
+
+ var l = this._d.length;
+
+ if (l*BigInteger_base_log10 < 30) {
+ return Math.log(this.valueOf());
+ }
+
+ var N = Math.ceil(30/BigInteger_base_log10);
+ var firstNdigits = this._d.slice(l - N);
+ return Math.log((new BigInteger(firstNdigits, 1, CONSTRUCT)).valueOf()) + (l - N) * Math.log(BigInteger_base);
+};
+
+/*
+ Function: valueOf
+ Convert a <BigInteger> to a native JavaScript integer.
+
+ This is called automatically by JavaScipt to convert a <BigInteger> to a
+ native value.
+
+ Returns:
+
+ > parseInt(this.toString(), 10)
+
+ See Also:
+
+ <toString>, <toJSValue>
+*/
+BigInteger.prototype.valueOf = function() {
+ return parseInt(this.toString(), 10);
+};
+
+/*
+ Function: toJSValue
+ Convert a <BigInteger> to a native JavaScript integer.
+
+ This is the same as valueOf, but more explicitly named.
+
+ Returns:
+
+ > parseInt(this.toString(), 10)
+
+ See Also:
+
+ <toString>, <valueOf>
+*/
+BigInteger.prototype.toJSValue = function() {
+ return parseInt(this.toString(), 10);
+};
+
+var MAX_EXP = BigInteger(0x7FFFFFFF);
+// Constant: MAX_EXP
+// The largest exponent allowed in <pow> and <exp10> (0x7FFFFFFF or 2147483647).
+BigInteger.MAX_EXP = MAX_EXP;
+
+(function() {
+ function makeUnary(fn) {
+ return function(a) {
+ return fn.call(BigInteger(a));
+ };
+ }
+
+ function makeBinary(fn) {
+ return function(a, b) {
+ return fn.call(BigInteger(a), BigInteger(b));
+ };
+ }
+
+ function makeTrinary(fn) {
+ return function(a, b, c) {
+ return fn.call(BigInteger(a), BigInteger(b), BigInteger(c));
+ };
+ }
+
+ (function() {
+ var i, fn;
+ var unary = "toJSValue,isEven,isOdd,sign,isZero,isNegative,abs,isUnit,square,negate,isPositive,toString,next,prev,log".split(",");
+ var binary = "compare,remainder,divRem,subtract,add,quotient,divide,multiply,pow,compareAbs".split(",");
+ var trinary = ["modPow"];
+
+ for (i = 0; i < unary.length; i++) {
+ fn = unary[i];
+ BigInteger[fn] = makeUnary(BigInteger.prototype[fn]);
+ }
+
+ for (i = 0; i < binary.length; i++) {
+ fn = binary[i];
+ BigInteger[fn] = makeBinary(BigInteger.prototype[fn]);
+ }
+
+ for (i = 0; i < trinary.length; i++) {
+ fn = trinary[i];
+ BigInteger[fn] = makeTrinary(BigInteger.prototype[fn]);
+ }
+
+ BigInteger.exp10 = function(x, n) {
+ return BigInteger(x).exp10(n);
+ };
+ })();
+})();
+
+exports.BigInteger = BigInteger;
+})(typeof exports !== 'undefined' ? exports : this);
var showPubKey = true;
var showPrivKey = true;
+ var entropyChangeTimeoutEvent = null;
var phraseChangeTimeoutEvent = null;
var rootKeyChangedTimeoutEvent = null;
var DOM = {};
DOM.network = $(".network");
DOM.phraseNetwork = $("#network-phrase");
+ DOM.useEntropy = $(".use-entropy");
+ DOM.entropyContainer = $(".entropy-container");
+ DOM.entropy = $(".entropy");
+ DOM.entropyError = $(".entropy-error");
DOM.phrase = $(".phrase");
DOM.passphrase = $(".passphrase");
+ DOM.generateContainer = $(".generate-container");
DOM.generate = $(".generate");
DOM.seed = $(".seed");
DOM.rootKey = $(".root-key");
function init() {
// Events
DOM.network.on("change", networkChanged);
+ DOM.useEntropy.on("change", setEntropyVisibility);
+ DOM.entropy.on("input", delayedEntropyChanged);
DOM.phrase.on("input", delayedPhraseChanged);
DOM.passphrase.on("input", delayedPhraseChanged);
DOM.generate.on("click", generateClicked);
}
}
+ function setEntropyVisibility() {
+ if (isUsingOwnEntropy()) {
+ DOM.entropyContainer.removeClass("hidden");
+ DOM.generateContainer.addClass("hidden");
+ DOM.phrase.prop("readonly", true);
+ DOM.entropy.focus();
+ entropyChanged();
+ }
+ else {
+ DOM.entropyContainer.addClass("hidden");
+ DOM.generateContainer.removeClass("hidden");
+ DOM.phrase.prop("readonly", false);
+ }
+ }
+
function delayedPhraseChanged() {
hideValidationError();
showPending();
hidePending();
}
+ function delayedEntropyChanged() {
+ hideValidationError();
+ showPending();
+ if (entropyChangeTimeoutEvent != null) {
+ clearTimeout(entropyChangeTimeoutEvent);
+ }
+ entropyChangeTimeoutEvent = setTimeout(entropyChanged, 400);
+ }
+
+ function entropyChanged() {
+ setMnemonicFromEntropy();
+ phraseChanged();
+ }
+
function delayedRootKeyChanged() {
// Warn if there is an existing mnemonic or passphrase.
if (DOM.phrase.val().length > 0 || DOM.passphrase.val().length > 0) {
}
function generateClicked() {
+ if (isUsingOwnEntropy()) {
+ return;
+ }
clearDisplay();
showPending();
setTimeout(function() {
}
function getLanguageFromUrl() {
- return window.location.hash.substring(1);
+ for (var language in WORDLISTS) {
+ if (window.location.hash.indexOf(language) > -1) {
+ return language;
+ }
+ }
+ return "";
}
function setMnemonicLanguage() {
return phrase;
}
+ function isUsingOwnEntropy() {
+ return DOM.useEntropy.prop("checked");
+ }
+
+ function setMnemonicFromEntropy() {
+ hideEntropyError();
+ // Work out minimum base for entropy
+ var entropyStr = DOM.entropy.val();
+ var entropy = Entropy.fromString(entropyStr);
+ if (entropy.hexStr.length == 0) {
+ return;
+ }
+ // Show entropy details
+ var extraBits = 32 - (entropy.binaryStr.length % 32);
+ var extraChars = Math.ceil(extraBits * Math.log(2) / Math.log(entropy.base.asInt));
+ var strength = "an extremely weak";
+ if (entropy.hexStr.length >= 8) {
+ strength = "a very weak";
+ }
+ if (entropy.hexStr.length >= 12) {
+ strength = "a weak";
+ }
+ if (entropy.hexStr.length >= 24) {
+ strength = "a strong";
+ }
+ if (entropy.hexStr.length >= 32) {
+ strength = "a very strong";
+ }
+ if (entropy.hexStr.length >= 40) {
+ strength = "an extremely strong";
+ }
+ if (entropy.hexStr.length >=48) {
+ strength = "an even stronger"
+ }
+ var msg = "Have " + entropy.binaryStr.length + " bits of entropy, " + extraChars + " more " + entropy.base.str + " chars required to generate " + strength + " mnemonic: " + entropy.cleanStr;
+ showEntropyError(msg);
+ // Discard trailing entropy
+ var hexStr = entropy.hexStr.substring(0, Math.floor(entropy.hexStr.length / 8) * 8);
+ // Convert entropy string to numeric array
+ var entropyArr = [];
+ for (var i=0; i<hexStr.length / 2; i++) {
+ var entropyByte = parseInt(hexStr[i*2].concat(hexStr[i*2+1]), 16);
+ entropyArr.push(entropyByte)
+ }
+ // Convert entropy array to mnemonic
+ var phrase = mnemonic.toMnemonic(entropyArr);
+ // Set the mnemonic in the UI
+ DOM.phrase.val(phrase);
+ }
+
+ function hideEntropyError() {
+ DOM.entropyError.addClass("hidden");
+ }
+
+ function showEntropyError(msg) {
+ DOM.entropyError.text(msg);
+ DOM.entropyError.removeClass("hidden");
+ }
+
var networks = [
{
name: "Bitcoin",
});
},
+// Entropy unit tests
+function() {
+page.open(url, function(status) {
+ var error = page.evaluate(function() {
+ var e;
+ // binary entropy is detected
+ e = Entropy.fromString("01010101");
+ if (e.base.str != "binary") {
+ return "Binary entropy not detected correctly";
+ }
+ // base6 entropy is detected
+ e = Entropy.fromString("012345012345");
+ if (e.base.str != "base 6") {
+ return "base6 entropy not detected correctly";
+ }
+ // dice entropy is detected
+ e = Entropy.fromString("123456123456");
+ if (e.base.str != "base 6 (dice)") {
+ return "dice entropy not detected correctly";
+ }
+ // base10 entropy is detected
+ e = Entropy.fromString("0123456789");
+ if (e.base.str != "base 10") {
+ return "base10 entropy not detected correctly";
+ }
+ // hex entropy is detected
+ e = Entropy.fromString("0123456789ABCDEF");
+ if (e.base.str != "hexadecimal") {
+ return "hexadecimal entropy not detected correctly";
+ }
+ // entropy is case insensitive
+ e = Entropy.fromString("aBcDeF");
+ if (e.cleanStr != "aBcDeF") {
+ return "Entropy should not be case sensitive";
+ }
+ // dice entropy is converted to base6
+ e = Entropy.fromString("123456");
+ if (e.cleanStr != "012345") {
+ return "Dice entropy is not automatically converted to base6";
+ }
+ // dice entropy is preferred to base6 if ambiguous
+ e = Entropy.fromString("12345");
+ if (e.base.str != "base 6 (dice)") {
+ return "dice not used as default over base 6";
+ }
+ // unused characters are ignored
+ e = Entropy.fromString("fghijkl");
+ if (e.cleanStr != "f") {
+ return "additional characters are not ignored";
+ }
+ // the lowest base is used by default
+ // 7 could be decimal or hexadecimal, but should be detected as decimal
+ e = Entropy.fromString("7");
+ if (e.base.str != "base 10") {
+ return "lowest base is not used";
+ }
+ // Hexadecimal representation is returned
+ e = Entropy.fromString("1010");
+ if (e.hexStr != "A") {
+ return "Hexadecimal representation not returned";
+ }
+ // Leading zeros are retained
+ e = Entropy.fromString("000A");
+ if (e.cleanStr != "000A") {
+ return "Leading zeros are not retained";
+ }
+ // Leading zeros are correctly preserved for hex in binary string
+ e = Entropy.fromString("2A");
+ if (e.binaryStr != "00101010") {
+ return "Hex leading zeros are not correct in binary";
+ }
+ // Keyboard mashing results in weak entropy
+ // Despite being a long string, it's less than 30 bits of entropy
+ e = Entropy.fromString("aj;se ifj; ask,dfv js;ifj");
+ if (e.binaryStr.length >= 30) {
+ return "Keyboard mashing should produce weak entropy";
+ }
+ return false;
+ });
+ if (error) {
+ console.log("Entropy unit tests");
+ console.log(error);
+ fail();
+ };
+ next();
+});
+},
+
+// Entropy can be entered by the user
+function() {
+page.open(url, function(status) {
+ expected = {
+ mnemonic: "abandon abandon ability",
+ address: "1Di3Vp7tBWtyQaDABLAjfWtF6V7hYKJtug",
+ }
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("00000000 00000000 00000000 00000000").trigger("input");
+ });
+ // check the mnemonic is set and address is correct
+ waitForGenerate(function() {
+ var actual = page.evaluate(function() {
+ return {
+ address: $(".address:first").text(),
+ mnemonic: $(".phrase").val(),
+ }
+ });
+ if (actual.mnemonic != expected.mnemonic) {
+ console.log("Entropy does not generate correct mnemonic");
+ console.log("Expected: " + expected.mnemonic);
+ console.log("Got: " + actual.mnemonic);
+ fail();
+ }
+ if (actual.address != expected.address) {
+ console.log("Entropy does not generate correct address");
+ console.log("Expected: " + expected.address);
+ console.log("Got: " + actual.address);
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// A warning about entropy is shown to the user, with additional information
+function() {
+page.open(url, function(status) {
+ // get text content from entropy sections of page
+ var hasWarning = page.evaluate(function() {
+ var entropyText = $(".entropy-container").text();
+ var warning = "mnemonic may be insecure";
+ if (entropyText.indexOf(warning) == -1) {
+ return false;
+ }
+ var readMoreText = $("#entropy-notes").parent().text();
+ var goodSources = "flipping a fair coin, rolling a fair dice, noise measurements etc";
+ if (readMoreText.indexOf(goodSources) == -1) {
+ return false;
+ }
+ return true;
+ });
+ // check the warnings and information are shown
+ if (!hasWarning) {
+ console.log("Page does not contain warning about using own entropy");
+ fail();
+ }
+ next();
+});
+},
+
+// The types of entropy available are described to the user
+function() {
+page.open(url, function(status) {
+ // get placeholder text for entropy field
+ var placeholder = page.evaluate(function() {
+ return $(".entropy").attr("placeholder");
+ });
+ var options = [
+ "binary",
+ "base 6",
+ "dice",
+ "base 10",
+ "hexadecimal",
+ ];
+ for (var i=0; i<options.length; i++) {
+ var option = options[i];
+ if (placeholder.indexOf(option) == -1) {
+ console.log("Available entropy type is not shown to user: " + option);
+ fail();
+ }
+ }
+ next();
+});
+},
+
+// The actual entropy used is shown to the user
+function() {
+page.open(url, function(status) {
+ // use entropy
+ var badEntropySource = page.evaluate(function() {
+ var entropy = "Not A Very Good Entropy Source At All";
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val(entropy).trigger("input");
+ });
+ // check the actual entropy being used is shown
+ waitForGenerate(function() {
+ var expectedText = "AedEceAA";
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf(expectedText) == -1) {
+ console.log("Actual entropy used is not shown");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Binary entropy can be entered
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("01").trigger("input");
+ });
+ // check the entropy is shown to be the correct type
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("binary") == -1) {
+ console.log("Binary entropy is not detected and presented to user");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Base 6 entropy can be entered
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("012345").trigger("input");
+ });
+ // check the entropy is shown to be the correct type
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("base 6") == -1) {
+ console.log("Base 6 entropy is not detected and presented to user");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Base 6 dice entropy can be entered
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("123456").trigger("input");
+ });
+ // check the entropy is shown to be the correct type
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("dice") == -1) {
+ console.log("Dice entropy is not detected and presented to user");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Base 10 entropy can be entered
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("789").trigger("input");
+ });
+ // check the entropy is shown to be the correct type
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("base 10") == -1) {
+ console.log("Base 10 entropy is not detected and presented to user");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Hexadecimal entropy can be entered
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("abcdef").trigger("input");
+ });
+ // check the entropy is shown to be the correct type
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("hexadecimal") == -1) {
+ console.log("Hexadecimal entropy is not detected and presented to user");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Dice entropy value is shown as the converted base 6 value
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("123456").trigger("input");
+ });
+ // check the entropy is shown as base 6, not as the original dice value
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("012345") == -1) {
+ console.log("Dice entropy is not shown to user as base 6 value");
+ fail();
+ }
+ if (entropyText.indexOf("123456") > -1) {
+ console.log("Dice entropy value is shown instead of true base 6 value");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// The number of bits of entropy accumulated is shown
+function() {
+page.open(url, function(status) {
+ var tests = {
+ "0000 0000 0000 0000 0000": "20",
+ "0": "1",
+ "0000": "4",
+ "6": "3",
+ "7": "3",
+ "8": "4",
+ "F": "4",
+ "29": "5",
+ "0A": "8",
+ "1A": "8", // hex is always multiple of 4 bits of entropy
+ "2A": "8",
+ "4A": "8",
+ "8A": "8",
+ "FA": "8",
+ "000A": "16",
+ "2220": "10",
+ "2221": "9", // uses dice, so entropy is actually 1110
+ "2227": "12",
+ "222F": "16",
+ "FFFF": "16",
+ }
+ // Arrange tests in array so last one can be easily detected
+ var entropys = [];
+ var results = [];
+ for (var entropy in tests) {
+ entropys.push(entropy);
+ results.push(tests[entropy]);
+ }
+ // use entropy
+ page.evaluate(function(e) {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ });
+ // Run each test
+ var nextTest = function runNextTest(i) {
+ var entropy = entropys[i];
+ var expected = results[i];
+ // set entropy
+ page.evaluate(function(e) {
+ $(".addresses").empty(); // bit of a hack, but needed for waitForGenerate
+ $(".entropy").val(e).trigger("input");
+ }, entropy);
+ // check the number of bits of entropy is shown
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("Have " + expected + " bits of entropy") == -1) {
+ console.log("Accumulated entropy is not shown correctly for " + entropy);
+ fail();
+ }
+ var isLastTest = i == results.length - 1;
+ if (isLastTest) {
+ next();
+ }
+ else {
+ runNextTest(i+1);
+ }
+ });
+ }
+ nextTest(0);
+});
+},
+
+// The number of bits of entropy to reach the next mnemonic strength is shown
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ $(".entropy").val("7654321").trigger("input");
+ });
+ // check the amount of additional entropy required is shown
+ waitForGenerate(function() {
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("3 more base 10 chars required") == -1) {
+ console.log("Additional entropy requirement is not shown");
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// The next strength above 0-word mnemonics is considered extremely weak
+// The next strength above 3-word mnemonics is considered very weak
+// The next strength above 6-word mnemonics is considered weak
+// The next strength above 9-word mnemonics is considered strong
+// The next strength above 12-word mnemonics is considered very strong
+// The next strength above 15-word mnemonics is considered extremely strong
+function() {
+page.open(url, function(status) {
+ var tests = [
+ {
+ entropy: "A",
+ words: 0,
+ nextStrength: "an extremely weak",
+ },
+ {
+ entropy: "AAAAAAAA",
+ words: 3,
+ nextStrength: "a very weak",
+ },
+ {
+ entropy: "AAAAAAAA B",
+ words: 3,
+ nextStrength: "a very weak",
+ },
+ {
+ entropy: "AAAAAAAA BBBBBBBB",
+ words: 6,
+ nextStrength: "a weak",
+ },
+ {
+ entropy: "AAAAAAAA BBBBBBBB CCCCCCCC",
+ words: 9,
+ nextStrength: "a strong",
+ },
+ {
+ entropy: "AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD",
+ words: 12,
+ nextStrength: "a very strong",
+ },
+ {
+ entropy: "AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE",
+ words: 15,
+ nextStrength: "an extremely strong",
+ }
+ ];
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ });
+ var nextTest = function runNextTest(i) {
+ test = tests[i];
+ page.evaluate(function(e) {
+ $(".addresses").empty();
+ $(".entropy").val(e).trigger("input");
+ }, test.entropy);
+ waitForGenerate(function() {
+ // check the strength of the current mnemonic
+ var mnemonic = page.evaluate(function() {
+ return $(".phrase").val();
+ });
+ if (test.words == 0) {
+ if (mnemonic.length > 0) {
+ console.log("Mnemonic length for " + test.nextStrength + " strength is not " + test.words);
+ console.log("Mnemonic: " + mnemonic);
+ fail();
+ }
+ }
+ else {
+ if (mnemonic.split(" ").length != test.words) {
+ console.log("Mnemonic length for " + test.nextStrength + " strength is not " + test.words);
+ console.log("Mnemonic: " + mnemonic);
+ fail();
+ }
+ }
+ // check the strength of the next mnemonic is shown
+ var entropyText = page.evaluate(function() {
+ return $(".entropy-container").text();
+ });
+ if (entropyText.indexOf("required to generate " + test.nextStrength + " mnemonic") == -1) {
+ console.log("Strength indicator for " + test.nextStrength + " mnemonic is incorrect");
+ fail();
+ }
+ var isLastTest = i == tests.length - 1;
+ if (isLastTest) {
+ next();
+ }
+ else {
+ runNextTest(i+1);
+ }
+ });
+ }
+ nextTest(0);
+});
+},
+
+// Entropy is truncated from the right
+function() {
+page.open(url, function(status) {
+ var expected = "abandon abandon ability";
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ var entropy = "00000000 00000000 00000000 00000000";
+ entropy += "11111111 11111111 11111111 1111"; // Missing last byte, only first 8 bytes are used
+ $(".entropy").val(entropy).trigger("input");
+ });
+ // check the entropy is truncated from the right
+ waitForGenerate(function() {
+ var actual = page.evaluate(function() {
+ return $(".phrase").val();
+ });
+ if (actual != expected) {
+ console.log("Entropy is not truncated from the right");
+ console.log("Expected: " + expected);
+ console.log("Got: " + actual);
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Very large entropy results in very long mnemonics
+function() {
+page.open(url, function(status) {
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ var entropy = "";
+ // Generate a very long entropy string
+ for (var i=0; i<33; i++) {
+ entropy += "AAAAAAAA"; // 3 words * 33 iterations = 99 words
+ }
+ $(".entropy").val(entropy).trigger("input");
+ });
+ // check the mnemonic is very long
+ waitForGenerate(function() {
+ var wordCount = page.evaluate(function() {
+ return $(".phrase").val().split(" ").length;
+ });
+ if (wordCount != 99) {
+ console.log("Large entropy does not generate long mnemonic");
+ console.log("Expected 99 words, got " + wordCount);
+ fail();
+ }
+ next();
+ });
+});
+},
+
+// Is compatible with bip32jp entropy
+// https://bip32jp.github.io/english/index.html
+// NOTES:
+// Is incompatible with:
+// base 6 with leading zeros
+// base 6 wth 12 words / 53 chars
+// base 20
+function() {
+page.open(url, function(status) {
+ var expected = "defy trip fatal jaguar mean rack rifle survey satisfy drift twist champion steel wife state furnace night consider glove olympic oblige donor novel left";
+ // use entropy
+ page.evaluate(function() {
+ $(".use-entropy").prop("checked", true).trigger("change");
+ var entropy = "123450123450123450123450123450123450123450123450123450123450123450123450123450123450123450123450123";
+ $(".entropy").val(entropy).trigger("input");
+ });
+ // check the mnemonic matches the expected value from bip32jp
+ waitForGenerate(function() {
+ var actual = page.evaluate(function() {
+ return $(".phrase").val();
+ });
+ if (actual != expected) {
+ console.log("Mnemonic does not match bip32jp for base 6 entropy");
+ console.log("Expected: " + expected);
+ console.log("Got: " + actual);
+ fail();
+ }
+ next();
+ });
+});
+},
+
// If you wish to add more tests, do so here...
// Here is a blank test template