]>
git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blob - helpers/music_file.py
667c16905859c97d997ee2fc0d54b25c22f10805
6 def __init__(self
, filename
, lock
, channel_id
, name
= None):
7 self
.filename
= filename
8 self
.channel_id
= channel_id
9 self
.name
= name
or filename
13 self
.flag_paused
= False
14 threading
.Thread(name
= "MSMusicLoad", target
= self
.load_sound
, args
= [lock
]).start()
16 def load_sound(self
, lock
):
18 print("Loading « {} »".format(self
.name
))
19 audio_segment
= pydub
.AudioSegment
.from_file(self
.filename
).set_frame_rate(44100)
20 self
.sound_duration
= audio_segment
.duration_seconds
21 self
.raw_data
= audio_segment
.raw_data
22 print("Loaded « {} »".format(self
.name
))
27 return self
.channel().get_busy()
30 return self
.flag_paused
32 def play(self
, fade_in
= 0, volume
= 100, start_at
= 0):
33 self
.channel().set_endevent()
34 self
.channel().set_endevent(pygame
.USEREVENT
)
35 self
.set_volume(volume
)
38 raw_data_length
= len(self
.raw_data
)
39 start_offset
= int((raw_data_length
/ self
.sound_duration
) * start_at
)
40 start_offset
= start_offset
- (start_offset
% 2)
41 sound
= pygame
.mixer
.Sound(self
.raw_data
[start_offset
:])
43 sound
= pygame
.mixer
.Sound(self
.raw_data
)
45 self
.channel().play(sound
, fade_ms
= int(fade_in
* 1000))
46 self
.flag_paused
= False
49 self
.channel().pause()
50 self
.flag_paused
= True
53 self
.channel().unpause()
54 self
.flag_paused
= False
56 def stop(self
, fade_out
= 0):
58 self
.channel().fadeout(int(fade_out
* 1000))
62 def set_volume(self
, value
):
67 self
.channel().set_volume(value
/ 100)
73 return pygame
.mixer
.Channel(self
.channel_id
)