/**
* @license Copyright (c) 2003-2017, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or http://ckeditor.com/license
*/
/**
* @fileOverview Defines the {@link CKEDITOR.focusManager} class, which is used
* to handle the focus in editor instances.
*/
( function() {
/**
* Manages the focus activity in an editor instance. This class is to be
* used mainly by UI element coders when adding interface elements that need
* to set the focus state of the editor.
*
* var focusManager = new CKEDITOR.focusManager( editor );
* focusManager.focus();
*
* @class
* @constructor Creates a focusManager class instance.
* @param {CKEDITOR.editor} editor The editor instance.
*/
CKEDITOR.focusManager = function( editor ) {
if ( editor.focusManager )
return editor.focusManager;
/**
* Indicates that the editor instance has focus.
*
* alert( CKEDITOR.instances.editor1.focusManager.hasFocus ); // e.g. true
*/
this.hasFocus = false;
/**
* Indicates the currently focused DOM element that makes the editor activated.
*
* @property {CKEDITOR.dom.domObject}
*/
this.currentActive = null;
/**
* Object used to store private stuff.
*
* @private
*/
this._ = {
editor: editor
};
return this;
};
var SLOT_NAME = 'focusmanager',
SLOT_NAME_LISTENERS = 'focusmanager_handlers';
/**
* Object used to store private stuff.
*
* @private
* @class
* @singleton
*/
CKEDITOR.focusManager._ = {
/**
* The delay (in milliseconds) to deactivate the editor when a UI DOM element has lost focus.
*
* @private
* @property {Number} [blurDelay=200]
* @member CKEDITOR.focusManager._
*/
blurDelay: 200
};
CKEDITOR.focusManager.prototype = {
/**
* Indicates that this editor instance is activated (due to a DOM focus change).
* The `activated` state is a symbolic indicator of an active user
* interaction session.
*
* **Note:** This method will not introduce UI focus
* impact on DOM, it is here to record the editor UI focus state internally.
* If you want to make the cursor blink inside the editable, use
* {@link CKEDITOR.editor#method-focus} instead.
*
* var editor = CKEDITOR.instances.editor1;
* editor.focusManage.focus( editor.editable() );
*
* @param {CKEDITOR.dom.element} [currentActive] The new value of the {@link #currentActive} property.
* @member CKEDITOR.focusManager
*/
focus: function( currentActive ) {
if ( this._.timer )
clearTimeout( this._.timer );
if ( currentActive )
this.currentActive = currentActive;
if ( !( this.hasFocus || this._.locked ) ) {
// If another editor has the current focus, we first "blur" it. In
// this way the events happen in a more logical sequence, like:
// "focus 1" > "blur 1" > "focus 2"
// ... instead of:
// "focus 1" > "focus 2" > "blur 1"
var current = CKEDITOR.currentInstance;
current && current.focusManager.blur( 1 );
this.hasFocus = true;
var ct = this._.editor.container;
ct && ct.addClass( 'cke_focus' );
this._.editor.fire( 'focus' );
}
},
/**
* Prevents from changing the focus manager state until the next {@link #unlock} is called.
*
* @member CKEDITOR.focusManager
*/
lock: function() {
this._.locked = 1;
},
/**
* Restores the automatic focus management if {@link #lock} is called.
*
* @member CKEDITOR.focusManager
*/
unlock: function() {
delete this._.locked;
},
/**
* Used to indicate that the editor instance has been deactivated by the specified
* element which has just lost focus.
*
* **Note:** This function acts asynchronously with a delay of 100ms to
* avoid temporary deactivation. Use the `noDelay` parameter instead
* to deactivate immediately.
*
* var editor = CKEDITOR.instances.editor1;
* editor.focusManager.blur();
*
* @param {Boolean} [noDelay=false] Immediately deactivate the editor instance synchronously.
* @member CKEDITOR.focusManager
*/
blur: function( noDelay ) {
if ( this._.locked ) {
return;
}
function doBlur() {
if ( this.hasFocus ) {
this.hasFocus = false;
var ct = this._.editor.container;
ct && ct.removeClass( 'cke_focus' );
this._.editor.fire( 'blur' );
}
}
if ( this._.timer ) {
clearTimeout( this._.timer );
}
var delay = CKEDITOR.focusManager._.blurDelay;
if ( noDelay || !delay ) {
doBlur.call( this );
} else {
this._.timer = CKEDITOR.tools.setTimeout( function() {
delete this._.timer;
doBlur.call( this );
}, delay, this );
}
},
/**
* Registers a UI DOM element to the focus manager, which will make the focus manager "hasFocus"
* once the input focus is relieved on the element.
* This method is designed to be used by plugins to expand the jurisdiction of the editor focus.
*
* @param {CKEDITOR.dom.element} element The container (topmost) element of one UI part.
* @param {Boolean} isCapture If specified, {@link CKEDITOR.event#useCapture} will be used when listening to the focus event.
* @member CKEDITOR.focusManager
*/
add: function( element, isCapture ) {
var fm = element.getCustomData( SLOT_NAME );
if ( !fm || fm != this ) {
// If this element is already taken by another instance, dismiss it first.
fm && fm.remove( element );
var focusEvent = 'focus',
blurEvent = 'blur';
// Bypass the element's internal DOM focus change.
if ( isCapture ) {
// Use "focusin/focusout" events instead of capture phase in IEs,
// which fires synchronously.
if ( CKEDITOR.env.ie ) {
focusEvent = 'focusin';
blurEvent = 'focusout';
} else {
CKEDITOR.event.useCapture = 1;
}
}
var listeners = {
blur: function() {
if ( element.equals( this.currentActive ) )
this.blur();
},
focus: function() {
this.focus( element );
}
};
element.on( focusEvent, listeners.focus, this );
element.on( blurEvent, listeners.blur, this );
if ( isCapture )
CKEDITOR.event.useCapture = 0;
element.setCustomData( SLOT_NAME, this );
element.setCustomData( SLOT_NAME_LISTENERS, listeners );
}
},
/**
* Dismisses an element from the focus manager delegations added by {@link #add}.
*
* @param {CKEDITOR.dom.element} element The element to be removed from the focus manager.
* @member CKEDITOR.focusManager
*/
remove: function( element ) {
element.removeCustomData( SLOT_NAME );
var listeners = element.removeCustomData( SLOT_NAME_LISTENERS );
element.removeListener( 'blur', listeners.blur );
element.removeListener( 'focus', listeners.focus );
}
};
} )();
/**
* Fired when the editor instance receives the input focus.
*
* editor.on( 'focus', function( e ) {
* alert( 'The editor named ' + e.editor.name + ' is now focused' );
* } );
*
* @event focus
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor The editor instance.
*/
/**
* Fired when the editor instance loses the input focus.
*
* **Note:** This event will **NOT** be triggered when focus is moved internally, e.g. from
* an editable to another part of the editor UI like a dialog window.
* If you are interested only in the focus state of the editable, listen to the `focus`
* and `blur` events of the {@link CKEDITOR.editable} instead.
*
* editor.on( 'blur', function( e ) {
* alert( 'The editor named ' + e.editor.name + ' lost the focus' );
* } );
*
* @event blur
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor The editor instance.
*/