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from transitions.extensions import HierarchicalMachine as Machine
from .helpers import debug_print, error_print
from . import actions
class Action:
STATES = [
'initial',
'loading',
'failed',
{
'name': 'loaded',
'children': ['stopped', 'running']
},
'destroyed'
]
TRANSITIONS = [
{
'trigger': 'load',
'source': 'initial',
'dest': 'loading'
},
{
'trigger': 'fail',
'source': ['loading', 'loaded'],
'dest': 'failed',
},
{
'trigger': 'success',
'source': 'loading',
'dest': 'loaded_stopped',
},
{
'trigger': 'reload',
'source': 'loaded',
'dest': 'loading',
},
{
'trigger': 'run',
'source': 'loaded_stopped',
'dest': 'loaded_running',
'after': 'finish_action',
},
{
'trigger': 'finish_action',
'source': 'loaded_running',
'dest': 'loaded_stopped'
},
{
'trigger': 'destroy',
'source': '*',
'dest': 'destroyed'
}
]
def __init__(self, action, key, **kwargs):
Machine(model=self, states=self.STATES,
transitions=self.TRANSITIONS, initial='initial',
ignore_invalid_triggers=True, queued=True,
after_state_change=self.notify_state_change)
self.action = action
self.key = key
self.mapping = key.parent
self.arguments = kwargs
self.sleep_event = None
self.waiting_music = None
def is_loaded_or_failed(self):
return self.is_loaded(allow_substates=True) or self.is_failed()
def callback_music_state(self, new_state):
# If a music gets unloaded while the action is loaded_running and
# depending on the music, it won't be able to do the finish_action.
# Can that happen?
# a: play 'mp3';
# z: wait 'mp3';
# e: pause 'mp3';
# r: stop 'mp3'; unload_music 'mp3'
if new_state == 'failed':
self.fail()
elif self.is_loaded(allow_substates=True) and\
new_state in ['initial', 'loading']:
self.reload(reloading=True)
elif self.is_loading() and new_state.startswith('loaded_'):
self.success()
# Machine states / events
def on_enter_loading(self, reloading=False):
if reloading:
return
if hasattr(actions, self.action):
if 'music' in self.arguments and\
self.action not in ['unload_music', 'load_music']:
self.arguments['music'].subscribe_state_change(
self.callback_music_state)
else:
self.success()
else:
error_print("Unknown action {}".format(self.action))
self.fail()
def on_enter_loaded_running(self, key_start_time):
debug_print(self.description())
if hasattr(actions, self.action):
getattr(actions, self.action).run(self,
key_start_time=key_start_time, **self.arguments)
def on_enter_destroyed(self):
if 'music' in self.arguments:
self.arguments['music'].unsubscribe_state_change(
self.callback_music_state)
def notify_state_change(self, *args, **kwargs):
self.key.callback_action_state_changed()
# This one cannot be in the Machine state since it would be queued to run
# *after* the wait is ended...
def interrupt(self):
if getattr(actions, self.action, None) and\
hasattr(getattr(actions, self.action), 'interrupt'):
return getattr(getattr(actions, self.action), 'interrupt')(
self, **self.arguments)
def pause(self):
if getattr(actions, self.action, None) and\
hasattr(getattr(actions, self.action), 'pause'):
return getattr(getattr(actions, self.action), 'pause')(
self, **self.arguments)
def unpause(self):
if getattr(actions, self.action, None) and\
hasattr(getattr(actions, self.action), 'unpause'):
return getattr(getattr(actions, self.action), 'unpause')(
self, **self.arguments)
def reset(self):
if getattr(actions, self.action, None) and\
hasattr(getattr(actions, self.action), 'reset'):
return getattr(getattr(actions, self.action), 'reset')(
self, **self.arguments)
# Helpers
def music_list(self, music):
if music is not None:
return [music]
else:
return self.mapping.open_files.values()
def description(self):
if hasattr(actions, self.action):
return getattr(actions, self.action)\
.description(self, **self.arguments)
else:
return _("unknown action {}").format(self.action)
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