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path: root/keyboard.py
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from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.relativelayout import RelativeLayout
from kivy.properties import AliasProperty, ReferenceListProperty, BooleanProperty, NumericProperty, ListProperty, StringProperty, ObjectProperty
from kivy.vector import Vector
from kivy.clock import Clock
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.label import Label
from kivy.core.window import Window

from helpers.action import *
import time
import sys
import math
import pygame
import helpers
import threading

class KeyDescription(Label):
    pass

class Key(ButtonBehavior, Widget):
    key_sym = StringProperty(None)
    custom_color = ListProperty([0, 1, 0, 1])
    custom_unready_color = ListProperty([0, 1, 0, 100/255])
    description_title = StringProperty("")
    description = ListProperty([])
    is_key_ready = BooleanProperty(True)

    def get_color(self):
        if not self.has_actions:
            return [1, 1, 1, 1]
        elif self.all_actions_ready:
            return self.custom_color
        else:
            return self.custom_unready_color
    def set_color(self):
        pass

    color = AliasProperty(get_color, set_color, bind=['is_key_ready'])

    def __init__(self, **kwargs):
        super(Key, self).__init__(**kwargs)
        self.actions = []

    def on_key_sym(self, key, key_sym):
        if key_sym in self.parent.key_config:
            self.is_key_ready = False

            self.config = self.parent.key_config[key_sym]

            self.actions = []
            for key_action in self.config['actions']:
                self.add_action(key_action[0], **key_action[1])

            if 'description' in self.config['properties']:
                key.set_description(self.config['properties']['description'])
            if 'color' in self.config['properties']:
                key.set_color(self.config['properties']['color'])

            Clock.schedule_interval(self.check_all_active, 1)

    def check_all_active(self, dt):
        if self.all_actions_ready:
            self.is_key_ready = True
            return False

    def set_description(self, description):
        if description[0] is not None:
            self.description_title = str(description[0])
        for desc in description[1:]:
            if desc is None:
                self.description.append("")
            else:
                self.description.append(str(desc).replace(" ", " "))

    def set_color(self, color):
        color = [x / 255 for x in color]
        color.append(1)
        self.custom_color = color
        color[3] = 100 / 255
        self.custom_unready_color = tuple(color)

    @property
    def has_actions(self):
        return len(self.actions) > 0

    @property
    def all_actions_ready(self):
        return all(action.ready() for action in self.actions)

    def add_action(self, action_name, **arguments):
        self.actions.append(Action(action_name, self, **arguments))

    def do_actions(self):
        print("running actions for {}".format(self.key_sym))
        start_time = time.time()
        self.parent.start_running(self, start_time)
        action_number = 0
        for action in self.actions:
            if self.parent.keep_running(self, start_time):
                self.list_actions(action_number = action_number + 0.5)
                action.run()
                action_number += 1
                self.list_actions(action_number = action_number)

        self.parent.finished_running(self, start_time)

    def list_actions(self, action_number = 0):
        self.parent.parent.ids['ActionList'].update_list(self, action_number)

    def on_press(self):
        self.list_actions()
    pass

class PlayList(RelativeLayout):
    playlist = ListProperty([])

    def __init__(self, **kwargs):
        super(PlayList, self).__init__(**kwargs)
        Clock.schedule_interval(self.update_playlist, 0.5)

    def update_playlist(self, dt):
        if self.parent is None or 'Mapping' not in self.parent.ids:
            return True

        open_files = self.parent.ids['Mapping'].open_files
        self.playlist = []
        for music_file in open_files.values():
            if not music_file.is_playing():
                continue
            if music_file.is_paused():
                self.playlist.append(["⏸", music_file.name, False])
            else:
                self.playlist.append(["⏵", music_file.name, True])


class ActionList(RelativeLayout):
    action_title = StringProperty("")
    action_list = ListProperty([])

    def update_list(self, key, action_number = 0):
        self.action_title = "actions linked to key {}:".format(key.key_sym)
        self.action_list = []

        action_descriptions = [action.description() for action in key.actions]

        for index, description in enumerate(action_descriptions):
            if index < int(action_number):
                icon = "✓"
            elif index + 0.5 == action_number:
                icon = "✅"
            else:
                icon = " "

            self.action_list.append([icon, description])

class Mapping(RelativeLayout):
    expected_keys = NumericProperty(0)

    def __init__(self, **kwargs):
        self.key_config, self.channel_number, self.open_files = helpers.parse_config2()
        super(Mapping, self).__init__(**kwargs)
        self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
        self._keyboard.bind(on_key_down=self._on_keyboard_down)
        self.running = []


        pygame.mixer.init(frequency = 44100)
        pygame.mixer.set_num_channels(self.channel_number)

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self._on_keyboard_down)
        self._keyboard = None

    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        key = self.find_by_key_code(keycode)
        if key is not None:
            threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
        return True

    def find_by_key_code(self, key_code):
        if "Key_" + str(key_code[0]) in self.ids:
            return self.ids["Key_" + str(key_code[0])]
        return None

    def find_by_unicode(self, key_sym):
        for key in self.children:
            if not type(key).__name__ == "Key":
                continue
            print(key.key_sym, key_sym)
            if key.key_sym == key_sym:
                print("found")
                return key
        return None

    def stop_all_running(self):
        self.running = []

    def start_running(self, key, start_time):
        self.running.append((key, start_time))

    def keep_running(self, key, start_time):
        return (key, start_time) in self.running

    def finished_running(self, key, start_time):
        if (key, start_time) in self.running:
            self.running.remove((key, start_time))


class Screen(FloatLayout):
    pass

class MusicSamplerApp(App):
    def build(self):
        Window.size = (913, 563)

        return Screen()

if __name__ == '__main__':
    MusicSamplerApp().run()