1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
import threading
import pydub
import math
import time
from transitions.extensions import HierarchicalMachine as Machine
import pyaudio as pa
import sounddevice as sd
import os.path
from .lock import Lock
file_lock = Lock("file")
pyaudio = pa.PyAudio()
class MusicFile(Machine):
def __init__(self, filename, name = None, gain = 1):
states = [
'initial',
'loading',
'failed',
{ 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
]
transitions = [
{ 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
{ 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
{ 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
{ 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
{ 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
{ 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
{ 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
{ 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped'}
]
Machine.__init__(self, states=states, transitions=transitions, initial='initial')
self.filename = filename
self.stream = None
self.name = name or filename
self.audio_segment = None
self.gain = gain
self.music_lock = Lock("music__" + filename)
self.wait_event = threading.Event()
threading.Thread(name = "MSMusicLoad", target = self.load).start()
def on_enter_loading(self):
with file_lock:
try:
print("Loading « {} »".format(self.name))
volume_factor = 20 * math.log10(self.gain)
self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
self.sound_duration = self.audio_segment.duration_seconds
except Exception as e:
print("failed to load « {} »: {}".format(self.name, e))
self.loading_error = e
self.fail()
else:
self.success()
print("Loaded « {} »".format(self.name))
def check_is_loaded(self):
return self.state.startswith('loaded_')
def is_not_stopped(self):
return self.check_is_loaded() and not self.is_loaded_stopped()
def is_paused(self):
return self.is_loaded_paused()
@property
def sound_position(self):
if self.is_not_stopped():
return self.current_frame / self.current_audio_segment.frame_rate
else:
return 0
def play(self, fade_in = 0, volume = 100, start_at = 0):
self.db_gain = self.volume_to_gain(volume)
ms = int(start_at * 1000)
ms_fi = max(1, int(fade_in * 1000))
with self.music_lock:
self.current_audio_segment = (self.audio_segment + self.db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
self.before_loaded_playing(initial_frame = int(start_at * self.audio_segment.frame_rate))
self.start_playing()
def before_loaded_playing(self, initial_frame = 0):
self.current_frame = initial_frame
with self.music_lock:
segment = self.current_audio_segment
self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
channels=segment.channels,
dtype='int' + str(8*segment.sample_width), # FIXME: ?
latency=1.,
callback=self.play_callback,
finished_callback=self.finished_callback
)
def on_enter_loaded_playing(self):
self.stream.start()
def on_enter_loaded_paused(self):
self.stream.stop()
def finished_callback(self):
if self.is_loaded_playing():
self.stop_playing()
if self.is_loaded_stopping():
self.stopped()
def on_enter_loaded_stopped(self):
self.wait_event.set()
def play_callback(self, out_data, frame_count, time_info, status_flags):
with self.music_lock:
audio_segment = self.current_audio_segment.get_sample_slice_data(
start_sample=self.current_frame,
end_sample=self.current_frame + frame_count
)
self.current_frame += frame_count
if len(audio_segment) == 0:
raise sd.CallbackStop
out_data[:] = audio_segment.ljust(len(out_data), b'\0')
def stop(self, fade_out = 0):
if self.is_loaded_playing():
ms = int(self.sound_position * 1000)
ms_fo = max(1, int(fade_out * 1000))
with self.music_lock:
self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
self.stop_playing()
else:
self.stop_playing()
self.stopped()
def set_volume(self, value):
if self.is_loaded_stopped():
return
db_gain = self.volume_to_gain(value)
new_audio_segment = self.current_audio_segment + (db_gain - self.db_gain)
self.db_gain = db_gain
with self.music_lock:
self.current_audio_segment = new_audio_segment
def volume_to_gain(self, volume):
return 20 * math.log10(max(volume, 0.0001) / 100)
def wait_end(self):
self.wait_event.clear()
self.wait_event.wait()
# Add some more functions to AudioSegments
def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
max_val = int(self.frame_count())
start_i = max(start_sample, 0) * self.frame_width
end_i = min(end_sample, max_val) * self.frame_width
return self._data[start_i:end_i]
pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data
|