aboutsummaryrefslogtreecommitdiff
path: root/helpers/action.py
blob: 1cb168650c765301039a48132f34eb2684119c26 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
import pygame
import time

class Action:
    action_types = [
        'command',
        'pause',
        'play',
        'stop',
        'stop_all_actions',
        'unpause',
        'volume',
        'wait',
    ]

    def __init__(self, action, key, **kwargs):
        if action in self.action_types:
            self.action = action
        else:
            raise Exception("Unknown action {}".format(action))

        self.key = key
        self.arguments = kwargs

    def ready(self):
        if 'music' in self.arguments:
            return self.arguments['music'].loaded
        else:
            return True

    def run(self):
        print(self.description())
        getattr(self, self.action)(**self.arguments)
        pygame.event.post(pygame.event.Event(pygame.USEREVENT))

    def description(self):
        return getattr(self, self.action + "_print")(**self.arguments)

    def command(self, command = "", **kwargs):
        pass

    def pause(self, music = None, **kwargs):
        if music is not None:
            music.pause()
        else:
            pygame.mixer.pause()

    def unpause(self, music = None, **kwargs):
        if music is not None:
            music.unpause()
        else:
            pygame.mixer.unpause()

    def play(self, music = None, fade_in = 0, start_at = 0,
            restart_if_running = False, volume = 100, **kwargs):
        if music is not None:
            if restart_if_running:
                if music.is_playing():
                    music.stop()
                music.play(volume = volume, fade_in = fade_in, start_at = start_at)
            else:
                if not music.is_playing():
                    music.play(volume = volume, fade_in = fade_in, start_at = start_at)
        else:
            pygame.mixer.unpause()

    def stop(self, music = None, fade_out = 0, **kwargs):
        if music is not None:
            music.stop(fade_out = fade_out)
        else:
            if fade_out > 0:
                pygame.fadeout(fade_out * 1000)
            else:
                pygame.mixer.stop()

    def stop_all_actions(self, **kwargs):
        self.key.mapping.stop_all_running()

    def volume(self, music = None, value = 100, **kwargs):
        if music is not None:
            music.set_volume(value)
        else:
            pass

    def wait(self, duration = 0, music = None, **kwargs):
        # FIXME: Make it stoppable
        # http://stackoverflow.com/questions/29082268/python-time-sleep-vs-event-wait
        if music is None:
            time.sleep(duration)
        else:
            # TODO
            music.wait_end()

    def command_print(self, command = "", **kwargs):
        return "running command {}".format(command)

    def pause_print(self, music = None, **kwargs):
        if music is not None:
            return "pausing « {} »".format(music.name)
        else:
            return "pausing all musics"

    def unpause_print(self, music = None, **kwargs):
        if music is not None:
            return "unpausing « {} »".format(music.name)
        else:
            return "unpausing all musics"

    def play_print(self, music = None, fade_in = 0, start_at = 0,
            restart_if_running = False, volume = 100, **kwargs):
        message = "starting "
        if music is not None:
            message += "« {} »".format(music.name)
        else:
            message += "music"

        if start_at != 0:
            message += " at {}s".format(start_at)

        if fade_in != 0:
            message += " with {}s fade_in".format(fade_in)

        message += " at volume {}%".format(volume)

        if restart_if_running:
            message += " (restarting if already running)"

        return message

    def stop_print(self, music = None, fade_out = 0, **kwargs):
        if music is not None:
            if fade_out == 0:
                return "stopping music « {} »".format(music.name)
            else:
                return "stopping music « {} » with {}s fadeout".format(music.name, fade_out)
        else:
            if fade_out == 0:
                return "stopping all musics"
            else:
                return "stopping all musics with {}s fadeout".format(fade_out)

    def stop_all_actions_print(self, **kwargs):
        return "stopping all actions"

    def volume_print(self, music = None, value = 100, **kwargs):
        if music is not None:
            return "setting volume of « {} » to {}%".format(music.name, value)
        else:
            return "setting volume to {}%".format(value)

    def wait_print(self, duration, **kwargs):
        return "waiting {}s".format(duration)