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import threading
import time
from transitions.extensions import HierarchicalMachine as Machine
from . import debug_print, error_print
class Action:
ACTION_TYPES = [
'command',
'interrupt_wait',
'pause',
'play',
'seek',
'stop',
'stop_all_actions',
'unpause',
'volume',
'wait',
]
STATES = [
'initial',
'loading',
'failed',
{
'name': 'loaded',
'children': ['running']
}
]
TRANSITIONS = [
{
'trigger': 'load',
'source': 'initial',
'dest': 'loading'
},
{
'trigger': 'fail',
'source': 'loading',
'dest': 'failed',
'after': 'poll_loaded'
},
{
'trigger': 'success',
'source': 'loading',
'dest': 'loaded',
'after': 'poll_loaded'
},
{
'trigger': 'run',
'source': 'loaded',
'dest': 'loaded_running',
'after': 'finish_action',
# if a child has no transitions, then it is bubbled to the parent,
# and we don't want that. Not useful in that machine precisely.
'conditions': ['is_loaded']
},
{
'trigger': 'finish_action',
'source': 'loaded_running',
'dest': 'loaded'
}
]
def __init__(self, action, key, **kwargs):
Machine(model=self, states=self.STATES,
transitions=self.TRANSITIONS, initial='initial',
ignore_invalid_triggers=True, queued=True)
self.action = action
self.key = key
self.mapping = key.parent
self.arguments = kwargs
self.sleep_event = None
self.waiting_music = None
def is_loaded_or_failed(self):
return self.is_loaded(allow_substates=True) or self.is_failed()
def callback_music_loaded(self, success):
if success:
self.success()
else:
self.fail()
# Machine states / events
def on_enter_loading(self):
if self.action in self.ACTION_TYPES:
if 'music' in self.arguments:
self.arguments['music'].subscribe_loaded(self.callback_music_loaded)
else:
self.success()
else:
error_print("Unknown action {}".format(self.action))
self.fail()
def on_enter_loaded_running(self):
debug_print(self.description())
getattr(self, self.action)(**self.arguments)
def poll_loaded(self):
self.key.callback_action_ready(self,
self.is_loaded(allow_substates=True))
# This one cannot be in the Machine state since it would be queued to run
# *after* the wait is ended...
def interrupt(self):
if getattr(self, self.action + "_interrupt", None):
return getattr(self, self.action + "_interrupt")(**self.arguments)
# Helpers
def music_list(self, music):
if music is not None:
return [music]
else:
return self.mapping.open_files.values()
def description(self):
if getattr(self, self.action + "_print", None):
return getattr(self, self.action + "_print")(**self.arguments)
else:
return "unknown action {}".format(self.action)
# Actions
def command(self, command="", **kwargs):
# FIXME: todo
pass
def pause(self, music=None, **kwargs):
for music in self.music_list(music):
if music.is_loaded_playing():
music.pause()
def unpause(self, music=None, **kwargs):
for music in self.music_list(music):
if music.is_loaded_paused():
music.unpause()
def play(self, music=None, fade_in=0, start_at=0,
restart_if_running=False, volume=100,
loop=0, **kwargs):
for music in self.music_list(music):
if restart_if_running:
if music.is_in_use():
music.stop()
music.play(
volume=volume,
fade_in=fade_in,
start_at=start_at,
loop=loop)
elif not music.is_in_use():
music.play(
volume=volume,
fade_in=fade_in,
start_at=start_at,
loop=loop)
def seek(self, music=None, value=0, delta=False, **kwargs):
for music in self.music_list(music):
music.seek(value=value, delta=delta)
def interrupt_wait(self, wait_id=None):
self.mapping.interrupt_wait(wait_id)
def stop(self, music=None, fade_out=0, wait=False,
set_wait_id=None, **kwargs):
previous = None
for music in self.music_list(music):
if music.is_loaded_paused() or music.is_loaded_playing():
if previous is not None:
previous.stop(fade_out=fade_out)
previous = music
else:
music.stop(fade_out=fade_out)
if previous is not None:
self.waiting_music = previous
previous.stop(
fade_out=fade_out,
wait=wait,
set_wait_id=set_wait_id)
def stop_all_actions(self, **kwargs):
self.mapping.stop_all_running()
def volume(self, music=None, value=100, fade=0, delta=False, **kwargs):
if music is not None:
music.set_volume(value, delta=delta, fade=fade)
else:
self.mapping.set_master_volume(value, delta=delta, fade=fade)
def wait(self, duration=0, music=None, set_wait_id=None, **kwargs):
if set_wait_id is not None:
self.mapping.add_wait_id(set_wait_id, self)
self.sleep_event = threading.Event()
self.sleep_event_timer = threading.Timer(duration, self.sleep_event.set)
if music is not None:
music.wait_end()
self.sleep_event_timer.start()
self.sleep_event.wait()
# Action messages
def command_print(self, command="", **kwargs):
return "running command {}".format(command)
def interrupt_wait_print(self, wait_id=None, **kwargs):
return "interrupt wait with id {}".format(wait_id)
def pause_print(self, music=None, **kwargs):
if music is not None:
return "pausing « {} »".format(music.name)
else:
return "pausing all musics"
def unpause_print(self, music=None, **kwargs):
if music is not None:
return "unpausing « {} »".format(music.name)
else:
return "unpausing all musics"
def play_print(self, music=None, fade_in=0, start_at=0,
restart_if_running=False, volume=100, loop=0, **kwargs):
message = "starting "
if music is not None:
message += "« {} »".format(music.name)
else:
message += "all musics"
if start_at != 0:
message += " at {}s".format(start_at)
if fade_in != 0:
message += " with {}s fade_in".format(fade_in)
message += " at volume {}%".format(volume)
if loop > 0:
message += " {} times".format(loop + 1)
elif loop < 0:
message += " in loop"
if restart_if_running:
message += " (restarting if already running)"
return message
def stop_print(self, music=None, fade_out=0, wait=False,
set_wait_id=None, **kwargs):
message = "stopping "
if music is not None:
message += "music « {} »".format(music.name)
else:
message += "all musics"
if fade_out > 0:
message += " with {}s fadeout".format(fade_out)
if wait:
if set_wait_id is not None:
message += " (waiting the end of fadeout, with id {})"\
.format(set_wait_id)
else:
message += " (waiting the end of fadeout)"
return message
def stop_all_actions_print(self, **kwargs):
return "stopping all actions"
def seek_print(self, music=None, value=0, delta=False, **kwargs):
if delta:
if music is not None:
return "moving music « {} » by {:+d}s" \
.format(music.name, value)
else:
return "moving all musics by {:+d}s" \
.format(value)
else:
if music is not None:
return "moving music « {} » to position {}s" \
.format(music.name, value)
else:
return "moving all musics to position {}s" \
.format(value)
def volume_print(self, music=None,
value=100, delta=False, fade=0, **kwargs):
message = ""
if delta:
if music is not None:
message += "{:+d}% to volume of « {} »" \
.format(value, music.name)
else:
message += "{:+d}% to volume" \
.format(value)
else:
if music is not None:
message += "setting volume of « {} » to {}%" \
.format(music.name, value)
else:
message += "setting volume to {}%" \
.format(value)
if fade > 0:
message += " with {}s fade".format(fade)
return message
def wait_print(self, duration=0, music=None, set_wait_id=None, **kwargs):
message = ""
if music is None:
message += "waiting {}s" \
.format(duration)
elif duration == 0:
message += "waiting the end of « {} »" \
.format(music.name)
else:
message += "waiting the end of « {} » + {}s" \
.format(music.name, duration)
if set_wait_id is not None:
message += " (setting id = {})".format(set_wait_id)
return message
# Interruptions (only for non-"atomic" actions)
def wait_interrupt(self, duration=0, music=None, **kwargs):
if self.sleep_event is not None:
self.sleep_event.set()
self.sleep_event_timer.cancel()
if music is not None:
music.wait_event.set()
def stop_interrupt(self, music=None, fade_out=0, wait=False,
set_wait_id=None, **kwargs):
if self.waiting_music is not None:
self.waiting_music.wait_event.set()
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