import threading import pydub import pygame import math import time from transitions.extensions import HierarchicalMachine as Machine class MusicFile(Machine): def __init__(self, filename, lock, channel_id, name = None, gain = 1): states = [ 'initial', 'loading', 'failed', { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused'] } ] transitions = [ { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'}, { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'}, { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'}, #{ 'trigger': 'play', 'source': 'loaded_stopped', 'dest': 'loaded_playing'}, #{ 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'}, #{ 'trigger': 'stop', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopped'} ] Machine.__init__(self, states=states, transitions=transitions, initial='initial') self.filename = filename self.channel_id = channel_id self.name = name or filename self.raw_data = None self.gain = gain self.flag_paused = False threading.Thread(name = "MSMusicLoad", target = self.load, kwargs = {'lock': lock}).start() def on_enter_loading(self, lock=None): lock.acquire() try: print("Loading « {} »".format(self.name)) volume_factor = 20 * math.log10(self.gain) audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor) self.sound_duration = audio_segment.duration_seconds self.raw_data = audio_segment.raw_data except Exception as e: print("failed to load « {} »: {}".format(self.name, e)) self.loading_error = e self.fail() else: self.success() print("Loaded « {} »".format(self.name)) finally: lock.release() def check_is_loaded(self): return self.state.startswith('loaded_') def is_playing(self): return self.channel().get_busy() def is_paused(self): return self.flag_paused @property def sound_position(self): if self.is_playing() and not self.is_paused(): return min(time.time() - self.started_at, self.sound_duration) elif self.is_playing() and self.is_paused(): return min(self.paused_at - self.started_at, self.sound_duration) else: return 0 def play(self, fade_in = 0, volume = 100, start_at = 0): self.set_volume(volume) if start_at > 0: raw_data_length = len(self.raw_data) start_offset = int((raw_data_length / self.sound_duration) * start_at) start_offset = start_offset - (start_offset % 2) sound = pygame.mixer.Sound(self.raw_data[start_offset:]) else: sound = pygame.mixer.Sound(self.raw_data) self.started_at = time.time() self.channel().play(sound, fade_ms = int(fade_in * 1000)) self.flag_paused = False def pause(self): self.paused_at = time.time() self.channel().pause() self.flag_paused = True def unpause(self): self.started_at += (time.time() - self.paused_at) self.channel().unpause() self.flag_paused = False def stop(self, fade_out = 0): if fade_out > 0: self.channel().fadeout(int(fade_out * 1000)) else: self.channel().stop() def set_volume(self, value): if value < 0: value = 0 if value > 100: value = 100 self.channel().set_volume(value / 100) def wait_end(self): pass def channel(self): return pygame.mixer.Channel(self.channel_id)