From 9de92b6dd2bd906f6a64fce7c90a6aff0dbb27a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Isma=C3=ABl=20Bouya?= Date: Mon, 20 Jun 2016 23:08:22 +0200 Subject: Added music name, currently playing musics, pause/unpause --- helpers/music_file.py | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) (limited to 'helpers/music_file.py') diff --git a/helpers/music_file.py b/helpers/music_file.py index f6b0117..d40a132 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -3,28 +3,35 @@ import pydub import pygame class MusicFile: - def __init__(self, filename, lock, channel_id): + def __init__(self, filename, lock, channel_id, name = None): self.filename = filename self.channel_id = channel_id + self.name = name or filename self.raw_data = None self.sound = None self.loaded = False + self.flag_paused = False threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start() def load_sound(self, lock): lock.acquire() - print("Loading {}".format(self.filename)) + print("Loading « {} »".format(self.name)) self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data self.sound = pygame.mixer.Sound(self.raw_data) - print("Loaded {}".format(self.filename)) + print("Loaded « {} »".format(self.name)) self.loaded = True lock.release() def is_playing(self): return self.channel().get_busy() + def is_paused(self): + return self.flag_paused + def play(self, fade_in = 0, volume = 100, start_at = 0): + self.channel().set_endevent() + self.channel().set_endevent(pygame.USEREVENT) self.set_volume(volume) if start_at > 0: @@ -37,9 +44,15 @@ class MusicFile: self.sound = pygame.mixer.Sound(self.raw_data) self.channel().play(self.sound, fade_ms = fade_in * 1000) + self.flag_paused = False def pause(self): self.channel().pause() + self.flag_paused = True + + def unpause(self): + self.channel().unpause() + self.flag_paused = False def stop(self, fade_out = 0): if fade_out > 0: -- cgit v1.2.3