From 0e5d59f77586134da457ed7a3c57fc99649be590 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Isma=C3=ABl=20Bouya?= Date: Sat, 18 Jun 2016 23:45:19 +0200 Subject: Add some actions --- helpers/music_file.py | 33 ++++++++++++++++++++++++++++----- 1 file changed, 28 insertions(+), 5 deletions(-) (limited to 'helpers/music_file.py') diff --git a/helpers/music_file.py b/helpers/music_file.py index 39b0566..36a7dd9 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -21,15 +21,38 @@ class MusicFile: self.loaded = True lock.release() - def play(self): - self.channel = self.sound.play() + def is_playing(self): + return self.channel is not None and self.channel.get_busy() + + def play(self, fade_in = 0, volume = 100, start_at = 0): + self.set_volume(volume) + + if start_at > 0: + song_duration = self.sound.get_length() + raw_data_length = len(self.raw_data) + start_offset = int((raw_data_length / song_duration) * start_at) + start_offset = start_offset - (start_offset % 2) + self.sound = pygame.mixer.Sound(self.raw_data[start_offset:]) + else: + self.sound = pygame.mixer.Sound(self.raw_data) + + self.channel = self.sound.play(fade_ms = fade_in * 1000) def pause(self): if self.channel is not None: self.channel.pause() - def stop(self): + def stop(self, fade_out = 0): self.channel = None - self.sound.stop() - + if fade_out > 0: + self.sound.fadeout(fade_out * 1000) + else: + self.sound.stop() + + def set_volume(self, value): + if value < 0: + value = 0 + if value > 100: + value = 100 + self.sound.set_volume(value / 100) -- cgit v1.2.3