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import sys
import pygame
import helpers
import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
size = width, height = 1024, 600
screen = pygame.display.set_mode(size)
screen.fill((250, 250, 250))
draw_lock = helpers.Lock("draw")
mapping = helpers.Mapping(screen, draw_lock)
helpers.parse_config(mapping)
mapping.draw()
draw_lock.acquire()
pygame.display.flip()
draw_lock.release()
contexts = [
'normal'
]
context = 'normal'
#### Normal workflow ####
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
event.key == pygame.K_c):
for thread in threading.enumerate():
if thread.getName()[0:2] != "MS":
continue
thread.join()
pygame.quit()
sys.exit()
if context == 'normal':
if event.type == pygame.KEYDOWN:
key = mapping.find_by_key_num(event.key)
if key is not None:
threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
elif event.type == pygame.MOUSEBUTTONUP:
key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
draw_lock.acquire()
pygame.display.flip()
draw_lock.release()
#### In Ipython ####
# for thread in threading.enumerate():
# if thread.getName()[0:2] != "MS":
# continue
# thread.join()
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