import sys
import pygame
import helpers
import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
size = width, height = 913, 563
screen = pygame.display.set_mode(size)
screen.fill((229, 228, 226))
draw_lock = helpers.Lock("draw")
mapping = helpers.Mapping(screen, draw_lock)
channel_number, open_files = helpers.parse_config(mapping)
pygame.mixer.set_num_channels(channel_number)
mapping.draw()
draw_lock.acquire()
pygame.display.flip()
draw_lock.release()
contexts = [
'normal'
]
context = 'normal'
#### Normal workflow ####
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
event.key == pygame.K_c):
for thread in threading.enumerate():
if thread.getName()[0:2] != "MS":
continue
thread.join()
pygame.quit()
sys.exit()
if context == 'normal':
if event.type == pygame.KEYDOWN:
key = mapping.find_by_key_num(event.key)
if key is not None:
threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
elif event.type == pygame.MOUSEBUTTONUP:
key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
draw_lock.acquire()
if getattr(sys, 'frozen', False):
icon_police = pygame.font.Font(sys._MEIPASS + "/Symbola.ttf", 19)
police = pygame.font.Font(sys._MEIPASS + "/Ubuntu-Regular.ttf", 14)
else:
icon_police = pygame.font.Font("Symbola.ttf", 19)
police = pygame.font.Font("Ubuntu-Regular.ttf", 14)
surface = pygame.Surface((208, 250)).convert()
surface.fill((250, 250, 250))
offset = 0
for music_file in open_files.values():
police.set_bold(False)
if music_file.is_playing():
icon = icon_police.render("⏵", True, (0,0,0))
if music_file.is_paused():
icon = icon_police.render("⏸", True, (0,0,0))
else:
police.set_bold(True)
text = police.render(music_file.name, True, (0,0,0))
surface.blit(icon, (0, offset))
surface.blit(text, (20, offset))
offset += police.get_linesize()
screen.blit(surface, (700, 308))
pygame.display.flip()
draw_lock.release()
#### In Ipython ####
# for thread in threading.enumerate():
# if thread.getName()[0:2] != "MS":
# continue
# thread.join()