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import sys
import pygame
import helpers
import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
size = width, height = 1024, 600
helpers.draw_lock.acquire()
screen = pygame.display.set_mode(size)
mapping = helpers.Mapping(screen, helpers.draw_lock)
action_surface = pygame.Surface((600, 250)).convert()
action_surface.fill((0,0,0))
helpers.parse_config(mapping)
helpers.draw_lock.release()
mapping.draw()
helpers.draw_lock.acquire()
screen.blit(action_surface, (10, 330))
pygame.display.flip()
helpers.draw_lock.release()
contexts = [
'normal'
]
context = 'normal'
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
event.key == pygame.K_c):
for thread in threading.enumerate():
if thread is threading.current_thread():
continue
thread.join()
pygame.quit()
sys.exit()
if context == 'normal':
if event.type == pygame.KEYDOWN:
key = mapping.find_by_key_num(event.key)
if key is not None:
threading.Thread(target=key.do_actions).start()
elif event.type == pygame.MOUSEBUTTONUP:
key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
key.list_actions(action_surface)
pygame.display.flip()
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