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import threading
import pydub
import pygame
class MusicFile:
def __init__(self, filename, lock):
self.filename = filename
self.channel = None
self.raw_data = None
self.sound = None
self.loaded = False
threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
def load_sound(self, lock):
lock.acquire()
print("Loading {}".format(self.filename))
self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data
self.sound = pygame.mixer.Sound(self.raw_data)
print("Loaded {}".format(self.filename))
self.loaded = True
lock.release()
def is_playing(self):
return self.channel is not None and self.channel.get_busy()
def play(self, fade_in = 0, volume = 100, start_at = 0):
self.set_volume(volume)
if start_at > 0:
song_duration = self.sound.get_length()
raw_data_length = len(self.raw_data)
start_offset = int((raw_data_length / song_duration) * start_at)
start_offset = start_offset - (start_offset % 2)
self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
else:
self.sound = pygame.mixer.Sound(self.raw_data)
self.channel = self.sound.play(fade_ms = fade_in * 1000)
def pause(self):
if self.channel is not None:
self.channel.pause()
def stop(self, fade_out = 0):
self.channel = None
if fade_out > 0:
self.sound.fadeout(fade_out * 1000)
else:
self.sound.stop()
def set_volume(self, value):
if value < 0:
value = 0
if value > 100:
value = 100
self.sound.set_volume(value / 100)
def wait_end(self):
pass
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