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path: root/helpers/action.py
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import threading
import time

from transitions.extensions import HierarchicalMachine as Machine
from . import debug_print, error_print

class Action:
    ACTION_TYPES = [
        'command',
        'interrupt_wait',
        'pause',
        'play',
        'seek',
        'stop',
        'stop_all_actions',
        'unpause',
        'volume',
        'wait',
    ]

    STATES = [
        'initial',
        'loading',
        'failed',
        {
            'name': 'loaded',
            'children': ['running']
        }
    ]

    TRANSITIONS = [
        {
            'trigger': 'load',
            'source': 'initial',
            'dest': 'loading'
        },
        {
            'trigger': 'fail',
            'source': 'loading',
            'dest': 'failed',
            'after': 'poll_loaded'
        },
        {
            'trigger': 'success',
            'source': 'loading',
            'dest': 'loaded',
            'after': 'poll_loaded'
        },
        {
            'trigger': 'run',
            'source': 'loaded',
            'dest': 'loaded_running',
            'after': 'finish_action',
            # if a child has no transitions, then it is bubbled to the parent,
            # and we don't want that. Not useful in that machine precisely.
            'conditions': ['is_loaded']
        },
        {
            'trigger': 'finish_action',
            'source': 'loaded_running',
            'dest': 'loaded'
        }
    ]

    def __init__(self, action, key, **kwargs):
        Machine(model=self, states=self.STATES,
                transitions=self.TRANSITIONS, initial='initial',
                ignore_invalid_triggers=True, queued=True)

        self.action = action
        self.key = key
        self.mapping = key.parent
        self.arguments = kwargs
        self.sleep_event = None
        self.waiting_music = None

    def is_loaded_or_failed(self):
        return self.is_loaded(allow_substates=True) or self.is_failed()

    def callback_music_loaded(self, success):
        if success:
            self.success()
        else:
            self.fail()

    # Machine states / events
    def on_enter_loading(self):
        if self.action in self.ACTION_TYPES:
            if 'music' in self.arguments:
                self.arguments['music'].subscribe_loaded(self.callback_music_loaded)
            else:
                self.success()
        else:
            error_print("Unknown action {}".format(self.action))
            self.fail()

    def on_enter_loaded_running(self):
        debug_print(self.description())
        getattr(self, self.action)(**self.arguments)

    def poll_loaded(self):
        self.key.callback_action_ready(self,
                self.is_loaded(allow_substates=True))

    # This one cannot be in the Machine state since it would be queued to run
    # *after* the wait is ended...
    def interrupt(self):
        if getattr(self, self.action + "_interrupt", None):
            return getattr(self, self.action + "_interrupt")(**self.arguments)

    # Helpers
    def music_list(self, music):
        if music is not None:
            return [music]
        else:
            return self.mapping.open_files.values()

    def description(self):
        if getattr(self, self.action + "_print", None):
            return getattr(self, self.action + "_print")(**self.arguments)
        else:
            return "unknown action {}".format(self.action)

    # Actions
    def command(self, command="", **kwargs):
        # FIXME: todo
        pass

    def pause(self, music=None, **kwargs):
        for music in self.music_list(music):
            if music.is_loaded_playing():
                music.pause()

    def unpause(self, music=None, **kwargs):
        for music in self.music_list(music):
            if music.is_loaded_paused():
                music.unpause()

    def play(self, music=None, fade_in=0, start_at=0,
            restart_if_running=False, volume=100,
            loop=0, **kwargs):
        for music in self.music_list(music):
            if restart_if_running:
                if music.is_in_use():
                    music.stop()
                music.play(
                        volume=volume,
                        fade_in=fade_in,
                        start_at=start_at,
                        loop=loop)
            elif not music.is_in_use():
                music.play(
                        volume=volume,
                        fade_in=fade_in,
                        start_at=start_at,
                        loop=loop)

    def seek(self, music=None, value=0, delta=False, **kwargs):
        for music in self.music_list(music):
            music.seek(value=value, delta=delta)

    def interrupt_wait(self, wait_id=None):
        self.mapping.interrupt_wait(wait_id)

    def stop(self, music=None, fade_out=0, wait=False,
            set_wait_id=None, **kwargs):
        previous = None
        for music in self.music_list(music):
            if music.is_loaded_paused() or music.is_loaded_playing():
                if previous is not None:
                    previous.stop(fade_out=fade_out)
                previous = music
            else:
                music.stop(fade_out=fade_out)

        if previous is not None:
            self.waiting_music = previous
            previous.stop(
                    fade_out=fade_out,
                    wait=wait,
                    set_wait_id=set_wait_id)

    def stop_all_actions(self, **kwargs):
        self.mapping.stop_all_running()

    def volume(self, music=None, value=100, fade=0, delta=False, **kwargs):
        if music is not None:
            music.set_volume(value, delta=delta, fade=fade)
        else:
            self.mapping.set_master_volume(value, delta=delta, fade=fade)

    def wait(self, duration=0, music=None, set_wait_id=None, **kwargs):
        if set_wait_id is not None:
            self.mapping.add_wait_id(set_wait_id, self)

        self.sleep_event = threading.Event()
        self.sleep_event_timer = threading.Timer(duration, self.sleep_event.set)

        if music is not None:
            music.wait_end()

        self.sleep_event_timer.start()
        self.sleep_event.wait()

    # Action messages
    def command_print(self, command="", **kwargs):
        return "running command {}".format(command)

    def interrupt_wait_print(self, wait_id=None, **kwargs):
        return "interrupt wait with id {}".format(wait_id)

    def pause_print(self, music=None, **kwargs):
        if music is not None:
            return "pausing « {} »".format(music.name)
        else:
            return "pausing all musics"

    def unpause_print(self, music=None, **kwargs):
        if music is not None:
            return "unpausing « {} »".format(music.name)
        else:
            return "unpausing all musics"

    def play_print(self, music=None, fade_in=0, start_at=0,
            restart_if_running=False, volume=100, loop=0, **kwargs):
        message = "starting "
        if music is not None:
            message += "« {} »".format(music.name)
        else:
            message += "all musics"

        if start_at != 0:
            message += " at {}s".format(start_at)

        if fade_in != 0:
            message += " with {}s fade_in".format(fade_in)

        message += " at volume {}%".format(volume)

        if loop > 0:
            message += " {} times".format(loop + 1)
        elif loop < 0:
            message += " in loop"

        if restart_if_running:
            message += " (restarting if already running)"

        return message

    def stop_print(self, music=None, fade_out=0, wait=False,
            set_wait_id=None, **kwargs):

        message = "stopping "
        if music is not None:
            message += "music « {} »".format(music.name)
        else:
            message += "all musics"

        if fade_out > 0:
            message += " with {}s fadeout".format(fade_out)
            if wait:
                if set_wait_id is not None:
                    message += " (waiting the end of fadeout, with id {})"\
                            .format(set_wait_id)
                else:
                    message += " (waiting the end of fadeout)"

        return message

    def stop_all_actions_print(self, **kwargs):
        return "stopping all actions"

    def seek_print(self, music=None, value=0, delta=False, **kwargs):
        if delta:
            if music is not None:
                return "moving music « {} » by {:+d}s" \
                        .format(music.name, value)
            else:
                return "moving all musics by {:+d}s" \
                        .format(value)
        else:
            if music is not None:
                return "moving music « {} » to position {}s" \
                        .format(music.name, value)
            else:
                return "moving all musics to position {}s" \
                        .format(value)

    def volume_print(self, music=None,
            value=100, delta=False, fade=0, **kwargs):
        message = ""
        if delta:
            if music is not None:
                message += "{:+d}% to volume of « {} »" \
                        .format(value, music.name)
            else:
                message += "{:+d}% to volume" \
                        .format(value)
        else:
            if music is not None:
                message += "setting volume of « {} » to {}%" \
                        .format(music.name, value)
            else:
                message += "setting volume to {}%" \
                        .format(value)

        if fade > 0:
            message += " with {}s fade".format(fade)

        return message

    def wait_print(self, duration=0, music=None, set_wait_id=None, **kwargs):
        message = ""
        if music is None:
            message += "waiting {}s" \
                    .format(duration)
        elif duration == 0:
            message += "waiting the end of « {} »" \
                    .format(music.name)
        else:
            message += "waiting the end of « {} » + {}s" \
                    .format(music.name, duration)

        if set_wait_id is not None:
            message += " (setting id = {})".format(set_wait_id)

        return message

    # Interruptions (only for non-"atomic" actions)
    def wait_interrupt(self, duration=0, music=None, **kwargs):
        if self.sleep_event is not None:
            self.sleep_event.set()
            self.sleep_event_timer.cancel()
        if music is not None:
            music.wait_event.set()

    def stop_interrupt(self, music=None, fade_out=0, wait=False,
            set_wait_id=None, **kwargs):
        if self.waiting_music is not None:
            self.waiting_music.wait_event.set()