From 886f06ee6bbca2e6e05109dbd7e264bdea35238f Mon Sep 17 00:00:00 2001 From: Ian Coleman Date: Fri, 25 Nov 2016 14:24:58 +1100 Subject: Card entropy calculation bugfix See https://github.com/iancoleman/bip39/issues/33 --- src/js/entropy.js | 96 ++++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 84 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/js/entropy.js b/src/js/entropy.js index f41cf80..8a0c799 100644 --- a/src/js/entropy.js +++ b/src/js/entropy.js @@ -16,6 +16,8 @@ window.Entropy = new (function() { + var TWO = new BigInteger(2); + // matchers returns an array of the matched events for each type of entropy. // eg // matchers.binary("010") returns ["0", "1", "0"] @@ -124,7 +126,6 @@ window.Entropy = new (function() { // eg the second last card can be only one of two, not one of fifty two // so the added entropy for that card is only one bit at most if (base.asInt == 52) { - // Get the maximum value WITHOUT replacement var totalDecks = Math.ceil(base.parts.length / 52); var totalCards = totalDecks * 52; var totalCombos = factorial(52).pow(totalDecks); @@ -135,18 +136,77 @@ window.Entropy = new (function() { var currentCombos = totalCombos.divide(remainingCombos); var numberOfBits = Math.log2(currentCombos); var maxWithoutReplace = BigInteger.pow(2, numberOfBits); - // aggresive flooring of numberOfBits by BigInteger.pow means a - // more accurate result can be had for small numbers using the - // built-in Math.pow function. - if (numberOfBits < 32) { - maxWithoutReplace = BigInteger(Math.round(Math.pow(2, numberOfBits))); + // Use a bunch of sorted decks to measure entropy from, populated + // as needed. + var sortedDecks = []; + // Initialize the final entropy value for these cards + var entropyInt = BigInteger.ZERO; + // Track how many instances of each card have been used, and thus + // how many decks are in use. + var cardCounts = {}; + // Track the total bits of entropy that remain, which diminishes as + // each card is drawn. + var totalBitsLeft = numberOfBits; + // Work out entropy contribution of each card drawn + for (var i=0; i sortedDecks.length-1) { + sortedDecks.push(getSortedDeck()); + } + // See how many bits this card contributes (depends on how many + // are left in the deck it's from) + var deckForCard = sortedDecks[deckIndex]; + var cardsLeftInDeck = deckForCard.length; + var additionalBits = Math.log2(cardsLeftInDeck); + // Work out the min and max value for this card + var nextTotalBitsLeft = totalBitsLeft - additionalBits; + var minPossibleNewEntropy = TWO.pow(nextTotalBitsLeft).subtract(1); + var maxPossibleNewEntropy = TWO.pow(totalBitsLeft).subtract(1); + var diff = maxPossibleNewEntropy.subtract(minPossibleNewEntropy); + // BigInteger aggresively floors numbers which greatly affects + // the small numbers. In that case, use native Math library + var useBigInt = totalBitsLeft >= 32; + if (!useBigInt) { + minPossibleNewEntropy = Math.round(Math.pow(2, nextTotalBitsLeft)-1); + maxPossibleNewEntropy = Math.round(Math.pow(2, totalBitsLeft)-1); + diff = maxPossibleNewEntropy - minPossibleNewEntropy; + } + // Scale the value between possible min and max depending on + // this card value + var thisCardIndex = deckForCard.indexOf(card); + var toAdd = BigInteger.ZERO; + if (cardsLeftInDeck > 1) { + if (useBigInt) { + toAdd = diff.multiply(thisCardIndex) + .divide(deckForCard.length - 1) + .add(minPossibleNewEntropy); + } + else { + var ratio = thisCardIndex / (deckForCard.length -1); + var f = diff * ratio; + toAdd = new BigInteger(f).add(minPossibleNewEntropy); + } + } + // Add this card entropy to existing entropy + entropyInt = entropyInt.add(toAdd); + // Remove this card from the deck it comes from + deckForCard.splice(thisCardIndex,1); + // Ensure the next insance of this card uses the next deck + cardCounts[card] = cardCounts[card] + 1; + // Next card drawn has less total remaining bits to work with + totalBitsLeft = nextTotalBitsLeft; } - // Get the maximum value WITH replacement - var maxWithReplace = BigInteger.pow(52, base.parts.length); - // Calculate the new value by scaling the original value down - var withoutReplace = entropyInt.multiply(maxWithoutReplace).divide(maxWithReplace); - // Left pad with zeros based on number of bits - var entropyBin = withoutReplace.toString(2); + // Convert to binary + var entropyBin = entropyInt.toString(2); var numberOfBitsInt = Math.floor(numberOfBits); while (entropyBin.length < numberOfBitsInt) { entropyBin = "0" + entropyBin; @@ -177,6 +237,18 @@ window.Entropy = new (function() { return e; } + function getSortedDeck() { + var s = []; + var suits = "CDHS"; + var values = "A23456789TJQK"; + for (var i=0; i