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import { JobState } from '../../models'
import { wait } from '../miscs'
import { PeerTubeServer } from './server'
async function waitJobs (serversArg: PeerTubeServer[] | PeerTubeServer, skipDelayed = false) {
const pendingJobWait = process.env.NODE_PENDING_JOB_WAIT
? parseInt(process.env.NODE_PENDING_JOB_WAIT, 10)
: 250
let servers: PeerTubeServer[]
if (Array.isArray(serversArg) === false) servers = [ serversArg as PeerTubeServer ]
else servers = serversArg as PeerTubeServer[]
const states: JobState[] = [ 'waiting', 'active' ]
if (!skipDelayed) states.push('delayed')
const repeatableJobs = [ 'videos-views', 'activitypub-cleaner' ]
let pendingRequests: boolean
function tasksBuilder () {
const tasks: Promise<any>[] = []
// Check if each server has pending request
for (const server of servers) {
for (const state of states) {
const p = server.jobs.list({
state,
start: 0,
count: 10,
sort: '-createdAt'
}).then(body => body.data)
.then(jobs => jobs.filter(j => !repeatableJobs.includes(j.type)))
.then(jobs => {
if (jobs.length !== 0) {
pendingRequests = true
}
})
tasks.push(p)
}
const p = server.debug.getDebug()
.then(obj => {
if (obj.activityPubMessagesWaiting !== 0) {
pendingRequests = true
}
})
tasks.push(p)
}
return tasks
}
do {
pendingRequests = false
await Promise.all(tasksBuilder())
// Retry, in case of new jobs were created
if (pendingRequests === false) {
await wait(pendingJobWait)
await Promise.all(tasksBuilder())
}
if (pendingRequests) {
await wait(pendingJobWait)
}
} while (pendingRequests)
}
// ---------------------------------------------------------------------------
export {
waitJobs
}
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