From: Ismaël Bouya Date: Mon, 27 Jun 2016 21:14:03 +0000 (+0200) Subject: Use workflow for music_files X-Git-Tag: 1.0.0~66 X-Git-Url: https://git.immae.eu/?p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git;a=commitdiff_plain;h=60979de4e9f5f3f249f4887b8fecfe94f233b3d4 Use workflow for music_files --- diff --git a/helpers/action.py b/helpers/action.py index 327d42f..b921fbf 100644 --- a/helpers/action.py +++ b/helpers/action.py @@ -24,7 +24,7 @@ class Action: def ready(self): if 'music' in self.arguments: - return self.arguments['music'].loaded + return self.arguments['music'].check_is_loaded() else: return True diff --git a/helpers/music_file.py b/helpers/music_file.py index 9acdedf..f9c5816 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -3,29 +3,56 @@ import pydub import pygame import math import time +from transitions.extensions import HierarchicalMachine as Machine -class MusicFile: +class MusicFile(Machine): def __init__(self, filename, lock, channel_id, name = None, gain = 1): + states = [ + 'initial', + 'loading', + 'failed', + { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused'] } + ] + transitions = [ + { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'}, + { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'}, + { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'}, + #{ 'trigger': 'play', 'source': 'loaded_stopped', 'dest': 'loaded_playing'}, + #{ 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'}, + #{ 'trigger': 'stop', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopped'} + ] + + Machine.__init__(self, states=states, transitions=transitions, initial='initial') + self.filename = filename self.channel_id = channel_id self.name = name or filename self.raw_data = None self.gain = gain - self.loaded = False self.flag_paused = False - threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start() + threading.Thread(name = "MSMusicLoad", target = self.load, kwargs = {'lock': lock}).start() - def load_sound(self, lock): + def on_enter_loading(self, lock=None): lock.acquire() - print("Loading « {} »".format(self.name)) - volume_factor = 20 * math.log10(self.gain) - audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor) - self.sound_duration = audio_segment.duration_seconds - self.raw_data = audio_segment.raw_data - print("Loaded « {} »".format(self.name)) - self.loaded = True - lock.release() + try: + print("Loading « {} »".format(self.name)) + volume_factor = 20 * math.log10(self.gain) + audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor) + self.sound_duration = audio_segment.duration_seconds + self.raw_data = audio_segment.raw_data + except Exception as e: + print("failed to load « {} »: {}".format(self.name, e)) + self.loading_error = e + self.fail() + else: + self.success() + print("Loaded « {} »".format(self.name)) + finally: + lock.release() + + def check_is_loaded(self): + return self.state.startswith('loaded_') def is_playing(self): return self.channel().get_busy() @@ -43,8 +70,6 @@ class MusicFile: return 0 def play(self, fade_in = 0, volume = 100, start_at = 0): - self.channel().set_endevent() - self.channel().set_endevent(pygame.USEREVENT) self.set_volume(volume) if start_at > 0: