import sys import pygame import helpers import threading pygame.mixer.pre_init(frequency = 44100) pygame.init() size = width, height = 913, 563 screen = pygame.display.set_mode(size) screen.fill((229, 228, 226)) draw_lock = helpers.Lock("draw") mapping = helpers.Mapping(screen, draw_lock) channel_number, open_files = helpers.parse_config(mapping) pygame.mixer.set_num_channels(channel_number) mapping.draw() draw_lock.acquire() pygame.display.flip() draw_lock.release() contexts = [ 'normal' ] context = 'normal' #### Normal workflow #### while 1: event = pygame.event.wait() if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.mod == 4160 and event.key == pygame.K_c): for thread in threading.enumerate(): if thread.getName()[0:2] != "MS": continue thread.join() pygame.quit() sys.exit() if context == 'normal': if event.type == pygame.KEYDOWN: key = mapping.find_by_key_num(event.key) if key is not None and not key.disabled: threading.Thread(name = "MSKeyAction", target=key.do_actions).start() threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start() elif event.type == pygame.MOUSEBUTTONUP: key = mapping.find_by_collidepoint(pygame.mouse.get_pos()) if key is not None: threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start() draw_lock.acquire() police = helpers.font(14) icon_police = helpers.font(14, font = "Symbola") surface = pygame.Surface((208, 250)).convert() surface.fill((250, 250, 250)) offset = 0 for music_file in open_files.values(): police.set_bold(False) if music_file.is_playing(): if music_file.is_paused(): icon = icon_police.render("⏸", True, (0,0,0)) else: icon = icon_police.render("⏵", True, (0,0,0)) police.set_bold(True) text = police.render(music_file.name, True, (0,0,0)) surface.blit(icon, (0, offset)) surface.blit(text, (20, offset)) offset += police.get_linesize() screen.blit(surface, (700, 308)) pygame.display.flip() draw_lock.release() #### In Ipython #### # for thread in threading.enumerate(): # if thread.getName()[0:2] != "MS": # continue # thread.join()