import sys import pygame import helpers import threading pygame.mixer.pre_init(frequency = 44100) pygame.init() size = width, height = 1024, 600 screen = pygame.display.set_mode(size) screen.fill((250, 250, 250)) draw_lock = helpers.Lock("draw") mapping = helpers.Mapping(screen, draw_lock) helpers.parse_config(mapping) mapping.draw() draw_lock.acquire() pygame.display.flip() draw_lock.release() contexts = [ 'normal' ] context = 'normal' #### Normal workflow #### while 1: event = pygame.event.wait() if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.mod == 4160 and event.key == pygame.K_c): for thread in threading.enumerate(): if thread.getName()[0:2] != "MS": continue thread.join() pygame.quit() sys.exit() if context == 'normal': if event.type == pygame.KEYDOWN: key = mapping.find_by_key_num(event.key) if key is not None: threading.Thread(name = "MSKeyAction", target=key.do_actions).start() elif event.type == pygame.MOUSEBUTTONUP: key = mapping.find_by_collidepoint(pygame.mouse.get_pos()) if key is not None: threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start() draw_lock.acquire() pygame.display.flip() draw_lock.release() #### In Ipython #### # for thread in threading.enumerate(): # if thread.getName()[0:2] != "MS": # continue # thread.join()