import threading import pygame from .key import * class Mapping: WIDTH = 903 HEIGHT = 298 SIZE = WIDTH, HEIGHT KEYS = [ (pygame.K_ESCAPE, 'ESC', 'first', 0, {}), (pygame.K_F1, 'F1', 'first', 100, {}), (pygame.K_F2, 'F2', 'first', 150, {}), (pygame.K_F3, 'F3', 'first', 200, {}), (pygame.K_F4, 'F4', 'first', 250, {}), (pygame.K_F5, 'F5', 'first', 325, {}), (pygame.K_F6, 'F6', 'first', 375, {}), (pygame.K_F7, 'F7', 'first', 425, {}), (pygame.K_F8, 'F8', 'first', 475, {}), (pygame.K_F9, 'F9', 'first', 550, {}), (pygame.K_F10, 'F10', 'first', 600, {}), (pygame.K_F11, 'F11', 'first', 650, {}), (pygame.K_F12, 'F12', 'first', 700, {}), (178, '²', 'second', 0, {}), (pygame.K_AMPERSAND, '&', 'second', 50, {}), (233, 'é', 'second', 100, {}), (pygame.K_QUOTEDBL, '"', 'second', 150, {}), (pygame.K_QUOTE, "'", 'second', 200, {}), (pygame.K_LEFTPAREN, '(', 'second', 250, {}), (pygame.K_MINUS, '-', 'second', 300, {}), (232, 'è', 'second', 350, {}), (pygame.K_UNDERSCORE, '_', 'second', 400, {}), (231, 'ç', 'second', 450, {}), (224, 'à', 'second', 500, {}), (pygame.K_RIGHTPAREN, ')', 'second', 550, {}), (pygame.K_EQUALS, '=', 'second', 600, {}), (pygame.K_BACKSPACE, '<-', 'second', 650, { 'width': 98 }), (pygame.K_TAB, 'tab', 'third', 0, { 'width' : 73 }), (pygame.K_a, 'a', 'third', 75, {}), (pygame.K_z, 'z', 'third', 125, {}), (pygame.K_e, 'e', 'third', 175, {}), (pygame.K_r, 'r', 'third', 225, {}), (pygame.K_t, 't', 'third', 275, {}), (pygame.K_y, 'y', 'third', 325, {}), (pygame.K_u, 'u', 'third', 375, {}), (pygame.K_i, 'i', 'third', 425, {}), (pygame.K_o, 'o', 'third', 475, {}), (pygame.K_p, 'p', 'third', 525, {}), (pygame.K_CARET, '^', 'third', 575, {}), (pygame.K_DOLLAR, '$', 'third', 625, {}), (pygame.K_RETURN, 'Enter', 'third', 692, { 'width': 56, 'height': 98 }), (pygame.K_CAPSLOCK, 'CAPS', 'fourth', 0, { 'width': 88, 'disabled': True }), (pygame.K_q, 'q', 'fourth', 90, {}), (pygame.K_s, 's', 'fourth', 140, {}), (pygame.K_d, 'd', 'fourth', 190, {}), (pygame.K_f, 'f', 'fourth', 240, {}), (pygame.K_g, 'g', 'fourth', 290, {}), (pygame.K_h, 'h', 'fourth', 340, {}), (pygame.K_j, 'j', 'fourth', 390, {}), (pygame.K_k, 'k', 'fourth', 440, {}), (pygame.K_l, 'l', 'fourth', 490, {}), (pygame.K_m, 'm', 'fourth', 540, {}), (249, 'ù', 'fourth', 590, {}), (pygame.K_ASTERISK, '*', 'fourth', 640, {}), (pygame.K_LSHIFT, 'LShift', 'fifth', 0, { 'width': 63, 'disabled': True }), (pygame.K_LESS, '<', 'fifth', 65, {}), (pygame.K_w, 'w', 'fifth', 115, {}), (pygame.K_x, 'x', 'fifth', 165, {}), (pygame.K_c, 'c', 'fifth', 215, {}), (pygame.K_v, 'v', 'fifth', 265, {}), (pygame.K_b, 'b', 'fifth', 315, {}), (pygame.K_n, 'n', 'fifth', 365, {}), (pygame.K_COMMA, ',', 'fifth', 415, {}), (pygame.K_SEMICOLON, ';', 'fifth', 465, {}), (pygame.K_COLON, ':', 'fifth', 515, {}), (pygame.K_EXCLAIM, '!', 'fifth', 565, {}), (pygame.K_RSHIFT, 'RShift', 'fifth', 615, { 'width': 133, 'disabled': True }), (pygame.K_LCTRL, 'LCtrl', 'sixth', 0, { 'width': 63, 'disabled': True }), (pygame.K_LSUPER, 'LSuper', 'sixth', 115, { 'disabled': True }), (pygame.K_LALT, 'LAlt', 'sixth', 165, { 'disabled': True }), (pygame.K_SPACE, 'Espace', 'sixth', 215, { 'width': 248 }), (pygame.K_MODE, 'AltGr', 'sixth', 465, { 'disabled': True }), (314, 'Compose', 'sixth', 515, { 'disabled': True }), (pygame.K_RCTRL, 'RCtrl', 'sixth', 565, { 'width': 63, 'disabled': True }), (pygame.K_INSERT, 'ins', 'second', 755, {}), (pygame.K_HOME, 'home', 'second', 805, {}), (pygame.K_PAGEUP, 'pg_u', 'second', 855, {}), (pygame.K_DELETE, 'del', 'third', 755, {}), (pygame.K_END, 'end', 'third', 805, {}), (pygame.K_PAGEDOWN, 'pg_d', 'third', 855, {}), (pygame.K_UP, 'up', 'fifth', 805, {}), (pygame.K_DOWN, 'down', 'sixth', 805, {}), (pygame.K_LEFT, 'left', 'sixth', 755, {}), (pygame.K_RIGHT, 'right', 'sixth', 855, {}), ] def __init__(self, screen, draw_lock): self.draw_lock = draw_lock self.screen = screen self.background = pygame.Surface(self.SIZE).convert() self.background.fill((250, 250, 250)) self.keys = {} self.running = [] for key in self.KEYS: self.keys[key[0]] = Key(self, self.draw_lock, *key[0:4], **key[4]) def draw(self): for key_name in self.keys: key = self.keys[key_name] should_redraw_key = key.draw(self.background) if should_redraw_key: threading.Thread(target = key.poll_redraw, args = [self.background]).start() self.blit() def blit(self): self.draw_lock.acquire() self.screen.blit(self.background, (5, 5)) pygame.display.flip() self.draw_lock.release() def find_by_key_num(self, key_num): if key_num in self.keys: return self.keys[key_num] return None def find_by_collidepoint(self, position): for key in self.keys: if self.keys[key].collidepoint(position): return self.keys[key] return None def find_by_unicode(self, key_sym): for key in self.keys: if self.keys[key].key_sym == key_sym: return self.keys[key] return None def stop_all_running(self): self.running = [] def start_running(self, key, start_time): self.running.append((key, start_time)) def keep_running(self, key, start_time): return (key, start_time) in self.running def finished_running(self, key, start_time): if (key, start_time) in self.running: self.running.remove((key, start_time))