From 9925ce3b588fc449a3e0f5a6506a2d29207928d3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Isma=C3=ABl=20Bouya?= Date: Wed, 20 Jul 2016 23:17:01 +0200 Subject: [PATCH] Make seek work well with loops --- helpers/music_effect.py | 3 ++- helpers/music_file.py | 29 +++++++++++++++++++++++------ 2 files changed, 25 insertions(+), 7 deletions(-) diff --git a/helpers/music_effect.py b/helpers/music_effect.py index 23583cd..4bdbb26 100644 --- a/helpers/music_effect.py +++ b/helpers/music_effect.py @@ -3,7 +3,8 @@ class GainEffect: 'fade' ] - def __init__(self, effect, audio_segment, initial_loop, start, end, **kwargs): + def __init__(self, effect, audio_segment, initial_loop, start, end, + **kwargs): if effect in self.effect_types: self.effect = effect else: diff --git a/helpers/music_file.py b/helpers/music_file.py index cff897a..aef0adc 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -125,6 +125,8 @@ class MusicFile(Machine): return 0 def play(self, fade_in=0, volume=100, loop=0, start_at=0): + # FIXME: create a "reinitialize" method + self.gain_effects = [] self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True) self.volume = volume self.current_loop = 0 @@ -178,7 +180,7 @@ class MusicFile(Machine): data += new_data nb_frames += new_nb_frames elif nb_frames == 0: - # FIXME: too slow + # FIXME: too slow when mixing multiple streams threading.Thread( name="MSFinishedCallback", target=self.finished_callback).start() @@ -212,11 +214,26 @@ class MusicFile(Machine): return with self.music_lock: self.abandon_all_effects() - self.current_frame = max( - 0, - int(delta) * self.current_frame - + int(value * self.audio_segment.frame_rate)) - # FIXME: si on fait un seek + delta, adapter le "loop" + if delta: + frame_count = int(self.audio_segment.frame_count()) + frame_diff = int(value * self.audio_segment.frame_rate) + self.current_frame += frame_diff + while self.current_frame < 0: + self.current_loop -= 1 + self.current_frame += frame_count + while self.current_frame > frame_count: + self.current_loop += 1 + self.current_frame -= frame_count + if self.current_loop < 0: + self.current_loop = 0 + self.current_frame = 0 + if self.current_loop > self.last_loop: + self.current_loop = self.last_loop + self.current_frame = frame_count + else: + self.current_frame = max( + 0, + int(value * self.audio_segment.frame_rate)) def effects_next_gain(self, frame_count): db_gain = 0 -- 2.41.0