+// [qr.js](http://neocotic.com/qr.js)
+// (c) 2014 Alasdair Mercer
+// Licensed under the GPL Version 3 license.
+// Based on [jsqrencode](http://code.google.com/p/jsqrencode/)
+// (c) 2010 tz@execpc.com
+// Licensed under the GPL Version 3 license.
+// For all details and documentation:
+// <http://neocotic.com/qr.js>
+
+(function (root) {
+
+ 'use strict';
+
+ // Private constants
+ // -----------------
+
+ // Alignment pattern.
+ var ALIGNMENT_DELTA = [
+ 0, 11, 15, 19, 23, 27, 31,
+ 16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
+ 26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
+ ];
+ // Default MIME type.
+ var DEFAULT_MIME = 'image/png';
+ // MIME used to initiate a browser download prompt when `qr.save` is called.
+ var DOWNLOAD_MIME = 'image/octet-stream';
+ // There are four elements per version. The first two indicate the number of blocks, then the
+ // data width, and finally the ECC width.
+ var ECC_BLOCKS = [
+ 1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
+ 1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
+ 1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
+ 1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
+ 1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
+ 2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
+ 2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
+ 2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
+ 2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
+ 2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
+ 4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
+ 2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
+ 4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
+ 3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
+ 5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
+ 5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
+ 1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
+ 5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
+ 3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
+ 3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
+ 4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
+ 2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
+ 4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
+ 6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
+ 8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
+ 10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
+ 8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
+ 3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
+ 7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
+ 5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
+ 13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
+ 17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
+ 17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
+ 13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
+ 12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
+ 6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
+ 17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
+ 4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
+ 20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
+ 19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
+ ];
+ // Map of human-readable ECC levels.
+ var ECC_LEVELS = {
+ L: 1,
+ M: 2,
+ Q: 3,
+ H: 4
+ };
+ // Final format bits with mask (level << 3 | mask).
+ var FINAL_FORMAT = [
+ 0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, /* L */
+ 0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, /* M */
+ 0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, /* Q */
+ 0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b /* H */
+ ];
+ // Galois field exponent table.
+ var GALOIS_EXPONENT = [
+ 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
+ 0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
+ 0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
+ 0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
+ 0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
+ 0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
+ 0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
+ 0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
+ 0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
+ 0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
+ 0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
+ 0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
+ 0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
+ 0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
+ 0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
+ 0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
+ ];
+ // Galois field log table.
+ var GALOIS_LOG = [
+ 0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
+ 0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
+ 0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
+ 0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
+ 0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
+ 0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
+ 0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
+ 0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
+ 0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
+ 0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
+ 0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
+ 0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
+ 0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
+ 0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
+ 0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
+ 0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
+ ];
+ // *Badness* coefficients.
+ var N1 = 3;
+ var N2 = 3;
+ var N3 = 40;
+ var N4 = 10;
+ // Version pattern.
+ var VERSION_BLOCK = [
+ 0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,
+ 0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,
+ 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69
+ ];
+ // Mode for node.js file system file writes.
+ var WRITE_MODE = parseInt('0666', 8);
+
+ // Private variables
+ // -----------------
+
+ // Run lengths for badness.
+ var badBuffer = [];
+ // Constructor for `canvas` elements in the node.js environment.
+ var Canvas;
+ // Data block.
+ var dataBlock;
+ // ECC data blocks and tables.
+ var eccBlock, neccBlock1, neccBlock2;
+ // ECC buffer.
+ var eccBuffer = [];
+ // ECC level (defaults to **L**).
+ var eccLevel = 1;
+ // Image buffer.
+ var frameBuffer = [];
+ // Fixed part of the image.
+ var frameMask = [];
+ // File system within the node.js environment.
+ var fs;
+ // Constructor for `img` elements in the node.js environment.
+ var Image;
+ // Indicates whether or not this script is running in node.js.
+ var inNode = false;
+ // Generator polynomial.
+ var polynomial = [];
+ // Save the previous value of the `qr` variable.
+ var previousQr = root.qr;
+ // Data input buffer.
+ var stringBuffer = [];
+ // Version for the data.
+ var version;
+ // Data width is based on `version`.
+ var width;
+
+ // Private functions
+ // -----------------
+
+ // Create a new canvas using `document.createElement` unless script is running in node.js, in
+ // which case the `canvas` module is used.
+ function createCanvas() {
+ return inNode ? new Canvas() : root.document.createElement('canvas');
+ }
+
+ // Create a new image using `document.createElement` unless script is running in node.js, in
+ // which case the `canvas` module is used.
+ function createImage() {
+ return inNode ? new Image() : root.document.createElement('img');
+ }
+
+ // Force the canvas image to be downloaded in the browser.
+ // Optionally, a `callback` function can be specified which will be called upon completed. Since
+ // this is not an asynchronous operation, this is merely convenient and helps simplify the
+ // calling code.
+ function download(cvs, data, callback) {
+ var mime = data.mime || DEFAULT_MIME;
+
+ root.location.href = cvs.toDataURL(mime).replace(mime, DOWNLOAD_MIME);
+
+ if (typeof callback === 'function') callback();
+ }
+
+ // Normalize the `data` that is provided to the main API.
+ function normalizeData(data) {
+ if (typeof data === 'string') data = { value: data };
+ return data || {};
+ }
+
+ // Override the `qr` API methods that require HTML5 canvas support to throw a relevant error.
+ function overrideAPI(qr) {
+ var methods = [ 'canvas', 'image', 'save', 'saveSync', 'toDataURL' ];
+ var i;
+
+ function overrideMethod(name) {
+ qr[name] = function () {
+ throw new Error(name + ' requires HTML5 canvas element support');
+ };
+ }
+
+ for (i = 0; i < methods.length; i++) {
+ overrideMethod(methods[i]);
+ }
+ }
+
+ // Asynchronously write the data of the rendered canvas to a given file path.
+ function writeFile(cvs, data, callback) {
+ if (typeof data.path !== 'string') {
+ return callback(new TypeError('Invalid path type: ' + typeof data.path));
+ }
+
+ var fd, buff;
+
+ // Write the buffer to the open file stream once both prerequisites are met.
+ function writeBuffer() {
+ fs.write(fd, buff, 0, buff.length, 0, function (error) {
+ fs.close(fd);
+
+ callback(error);
+ });
+ }
+
+ // Create a buffer of the canvas' data.
+ cvs.toBuffer(function (error, _buff) {
+ if (error) return callback(error);
+
+ buff = _buff;
+ if (fd) {
+ writeBuffer();
+ }
+ });
+
+ // Open a stream for the file to be written.
+ fs.open(data.path, 'w', WRITE_MODE, function (error, _fd) {
+ if (error) return callback(error);
+
+ fd = _fd;
+ if (buff) {
+ writeBuffer();
+ }
+ });
+ }
+
+ // Write the data of the rendered canvas to a given file path.
+ function writeFileSync(cvs, data) {
+ if (typeof data.path !== 'string') {
+ throw new TypeError('Invalid path type: ' + typeof data.path);
+ }
+
+ var buff = cvs.toBuffer();
+ var fd = fs.openSync(data.path, 'w', WRITE_MODE);
+
+ try {
+ fs.writeSync(fd, buff, 0, buff.length, 0);
+ } finally {
+ fs.closeSync(fd);
+ }
+ }
+
+ // Set bit to indicate cell in frame is immutable (symmetric around diagonal).
+ function setMask(x, y) {
+ var bit;
+
+ if (x > y) {
+ bit = x;
+ x = y;
+ y = bit;
+ }
+
+ bit = y;
+ bit *= y;
+ bit += y;
+ bit >>= 1;
+ bit += x;
+
+ frameMask[bit] = 1;
+ }
+
+ // Enter alignment pattern. Foreground colour to frame, background to mask. Frame will be merged
+ // with mask later.
+ function addAlignment(x, y) {
+ var i;
+
+ frameBuffer[x + width * y] = 1;
+
+ for (i = -2; i < 2; i++) {
+ frameBuffer[(x + i) + width * (y - 2)] = 1;
+ frameBuffer[(x - 2) + width * (y + i + 1)] = 1;
+ frameBuffer[(x + 2) + width * (y + i)] = 1;
+ frameBuffer[(x + i + 1) + width * (y + 2)] = 1;
+ }
+
+ for (i = 0; i < 2; i++) {
+ setMask(x - 1, y + i);
+ setMask(x + 1, y - i);
+ setMask(x - i, y - 1);
+ setMask(x + i, y + 1);
+ }
+ }
+
+ // Exponentiation mod N.
+ function modN(x) {
+ while (x >= 255) {
+ x -= 255;
+ x = (x >> 8) + (x & 255);
+ }
+
+ return x;
+ }
+
+ // Calculate and append `ecc` data to the `data` block. If block is in the string buffer the
+ // indices to buffers are used.
+ function appendData(data, dataLength, ecc, eccLength) {
+ var bit, i, j;
+
+ for (i = 0; i < eccLength; i++) {
+ stringBuffer[ecc + i] = 0;
+ }
+
+ for (i = 0; i < dataLength; i++) {
+ bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];
+
+ if (bit !== 255) {
+ for (j = 1; j < eccLength; j++) {
+ stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^
+ GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])];
+ }
+ } else {
+ for (j = ecc; j < ecc + eccLength; j++) {
+ stringBuffer[j] = stringBuffer[j + 1];
+ }
+ }
+
+ stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 :
+ GALOIS_EXPONENT[modN(bit + polynomial[0])];
+ }
+ }
+
+ // Check mask since symmetricals use half.
+ function isMasked(x, y) {
+ var bit;
+
+ if (x > y) {
+ bit = x;
+ x = y;
+ y = bit;
+ }
+
+ bit = y;
+ bit += y * y;
+ bit >>= 1;
+ bit += x;
+
+ return frameMask[bit] === 1;
+ }
+
+ // Apply the selected mask out of the 8 options.
+ function applyMask(mask) {
+ var x, y, r3x, r3y;
+
+ switch (mask) {
+ case 0:
+ for (y = 0; y < width; y++) {
+ for (x = 0; x < width; x++) {
+ if (!((x + y) & 1) && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 1:
+ for (y = 0; y < width; y++) {
+ for (x = 0; x < width; x++) {
+ if (!(y & 1) && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 2:
+ for (y = 0; y < width; y++) {
+ for (r3x = 0, x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) r3x = 0;
+
+ if (!r3x && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 3:
+ for (r3y = 0, y = 0; y < width; y++, r3y++) {
+ if (r3y === 3) r3y = 0;
+
+ for (r3x = r3y, x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) r3x = 0;
+
+ if (!r3x && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 4:
+ for (y = 0; y < width; y++) {
+ for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) {
+ r3x = 0;
+ r3y = !r3y;
+ }
+
+ if (!r3y && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 5:
+ for (r3y = 0, y = 0; y < width; y++, r3y++) {
+ if (r3y === 3) r3y = 0;
+
+ for (r3x = 0, x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) r3x = 0;
+
+ if (!((x & y & 1) + !(!r3x | !r3y)) && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 6:
+ for (r3y = 0, y = 0; y < width; y++, r3y++) {
+ if (r3y === 3) r3y = 0;
+
+ for (r3x = 0, x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) r3x = 0;
+
+ if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ case 7:
+ for (r3y = 0, y = 0; y < width; y++, r3y++) {
+ if (r3y === 3) r3y = 0;
+
+ for (r3x = 0, x = 0; x < width; x++, r3x++) {
+ if (r3x === 3) r3x = 0;
+
+ if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !isMasked(x, y)) {
+ frameBuffer[x + y * width] ^= 1;
+ }
+ }
+ }
+
+ break;
+ }
+ }
+
+ // Using the table for the length of each run, calculate the amount of bad image. Long runs or
+ // those that look like finders are called twice; once for X and Y.
+ function getBadRuns(length) {
+ var badRuns = 0;
+ var i;
+
+ for (i = 0; i <= length; i++) {
+ if (badBuffer[i] >= 5) {
+ badRuns += N1 + badBuffer[i] - 5;
+ }
+ }
+
+ // FBFFFBF as in finder.
+ for (i = 3; i < length - 1; i += 2) {
+ if (badBuffer[i - 2] === badBuffer[i + 2] &&
+ badBuffer[i + 2] === badBuffer[i - 1] &&
+ badBuffer[i - 1] === badBuffer[i + 1] &&
+ badBuffer[i - 1] * 3 === badBuffer[i] &&
+ // Background around the foreground pattern? Not part of the specs.
+ (badBuffer[i - 3] === 0 || i + 3 > length ||
+ badBuffer[i - 3] * 3 >= badBuffer[i] * 4 ||
+ badBuffer[i + 3] * 3 >= badBuffer[i] * 4)) {
+ badRuns += N3;
+ }
+ }
+
+ return badRuns;
+ }
+
+ // Calculate how bad the masked image is (e.g. blocks, imbalance, runs, or finders).
+ function checkBadness() {
+ var b, b1, bad, big, bw, count, h, x, y;
+ bad = bw = count = 0;
+
+ // Blocks of same colour.
+ for (y = 0; y < width - 1; y++) {
+ for (x = 0; x < width - 1; x++) {
+ // All foreground colour.
+ if ((frameBuffer[x + width * y] &&
+ frameBuffer[(x + 1) + width * y] &&
+ frameBuffer[x + width * (y + 1)] &&
+ frameBuffer[(x + 1) + width * (y + 1)]) ||
+ // All background colour.
+ !(frameBuffer[x + width * y] ||
+ frameBuffer[(x + 1) + width * y] ||
+ frameBuffer[x + width * (y + 1)] ||
+ frameBuffer[(x + 1) + width * (y + 1)])) {
+ bad += N2;
+ }
+ }
+ }
+
+ // X runs.
+ for (y = 0; y < width; y++) {
+ badBuffer[0] = 0;
+
+ for (h = b = x = 0; x < width; x++) {
+ if ((b1 = frameBuffer[x + width * y]) === b) {
+ badBuffer[h]++;
+ } else {
+ badBuffer[++h] = 1;
+ }
+
+ b = b1;
+ bw += b ? 1 : -1;
+ }
+
+ bad += getBadRuns(h);
+ }
+
+ if (bw < 0) bw = -bw;
+
+ big = bw;
+ big += big << 2;
+ big <<= 1;
+
+ while (big > width * width) {
+ big -= width * width;
+ count++;
+ }
+
+ bad += count * N4;
+
+ // Y runs.
+ for (x = 0; x < width; x++) {
+ badBuffer[0] = 0;
+
+ for (h = b = y = 0; y < width; y++) {
+ if ((b1 = frameBuffer[x + width * y]) === b) {
+ badBuffer[h]++;
+ } else {
+ badBuffer[++h] = 1;
+ }
+
+ b = b1;
+ }
+
+ bad += getBadRuns(h);
+ }
+
+ return bad;
+ }
+
+ // Generate the encoded QR image for the string provided.
+ function generateFrame(str) {
+ var i, j, k, m, t, v, x, y;
+
+ // Find the smallest version that fits the string.
+ t = str.length;
+
+ version = 0;
+
+ do {
+ version++;
+
+ k = (eccLevel - 1) * 4 + (version - 1) * 16;
+
+ neccBlock1 = ECC_BLOCKS[k++];
+ neccBlock2 = ECC_BLOCKS[k++];
+ dataBlock = ECC_BLOCKS[k++];
+ eccBlock = ECC_BLOCKS[k];
+
+ k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9);
+
+ if (t <= k) break;
+ } while (version < 40);
+
+ // FIXME: Ensure that it fits insted of being truncated.
+ width = 17 + 4 * version;
+
+ // Allocate, clear and setup data structures.
+ v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
+
+ for (t = 0; t < v; t++) {
+ eccBuffer[t] = 0;
+ }
+
+ stringBuffer = str.slice(0);
+
+ for (t = 0; t < width * width; t++) {
+ frameBuffer[t] = 0;
+ }
+
+ for (t = 0; t < (width * (width + 1) + 1) / 2; t++) {
+ frameMask[t] = 0;
+ }
+
+ // Insert finders: Foreground colour to frame and background to mask.
+ for (t = 0; t < 3; t++) {
+ k = y = 0;
+
+ if (t === 1) k = (width - 7);
+ if (t === 2) y = (width - 7);
+
+ frameBuffer[(y + 3) + width * (k + 3)] = 1;
+
+ for (x = 0; x < 6; x++) {
+ frameBuffer[(y + x) + width * k] = 1;
+ frameBuffer[y + width * (k + x + 1)] = 1;
+ frameBuffer[(y + 6) + width * (k + x)] = 1;
+ frameBuffer[(y + x + 1) + width * (k + 6)] = 1;
+ }
+
+ for (x = 1; x < 5; x++) {
+ setMask(y + x, k + 1);
+ setMask(y + 1, k + x + 1);
+ setMask(y + 5, k + x);
+ setMask(y + x + 1, k + 5);
+ }
+
+ for (x = 2; x < 4; x++) {
+ frameBuffer[(y + x) + width * (k + 2)] = 1;
+ frameBuffer[(y + 2) + width * (k + x + 1)] = 1;
+ frameBuffer[(y + 4) + width * (k + x)] = 1;
+ frameBuffer[(y + x + 1) + width * (k + 4)] = 1;
+ }
+ }
+
+ // Alignment blocks.
+ if (version > 1) {
+ t = ALIGNMENT_DELTA[version];
+ y = width - 7;
+
+ for (;;) {
+ x = width - 7;
+
+ while (x > t - 3) {
+ addAlignment(x, y);
+
+ if (x < t) break;
+
+ x -= t;
+ }
+
+ if (y <= t + 9) break;
+
+ y -= t;
+
+ addAlignment(6, y);
+ addAlignment(y, 6);
+ }
+ }
+
+ // Single foreground cell.
+ frameBuffer[8 + width * (width - 8)] = 1;
+
+ // Timing gap (mask only).
+ for (y = 0; y < 7; y++) {
+ setMask(7, y);
+ setMask(width - 8, y);
+ setMask(7, y + width - 7);
+ }
+
+ for (x = 0; x < 8; x++) {
+ setMask(x, 7);
+ setMask(x + width - 8, 7);
+ setMask(x, width - 8);
+ }
+
+ // Reserve mask, format area.
+ for (x = 0; x < 9; x++) {
+ setMask(x, 8);
+ }
+
+ for (x = 0; x < 8; x++) {
+ setMask(x + width - 8, 8);
+ setMask(8, x);
+ }
+
+ for (y = 0; y < 7; y++) {
+ setMask(8, y + width - 7);
+ }
+
+ // Timing row/column.
+ for (x = 0; x < width - 14; x++) {
+ if (x & 1) {
+ setMask(8 + x, 6);
+ setMask(6, 8 + x);
+ } else {
+ frameBuffer[(8 + x) + width * 6] = 1;
+ frameBuffer[6 + width * (8 + x)] = 1;
+ }
+ }
+
+ // Version block.
+ if (version > 6) {
+ t = VERSION_BLOCK[version - 7];
+ k = 17;
+
+ for (x = 0; x < 6; x++) {
+ for (y = 0; y < 3; y++, k--) {
+ if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
+ frameBuffer[(5 - x) + width * (2 - y + width - 11)] = 1;
+ frameBuffer[(2 - y + width - 11) + width * (5 - x)] = 1;
+ } else {
+ setMask(5 - x, 2 - y + width - 11);
+ setMask(2 - y + width - 11, 5 - x);
+ }
+ }
+ }
+ }
+
+ // Sync mask bits. Only set above for background cells, so now add the foreground.
+ for (y = 0; y < width; y++) {
+ for (x = 0; x <= y; x++) {
+ if (frameBuffer[x + width * y]) {
+ setMask(x, y);
+ }
+ }
+ }
+
+ // Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji
+ // not supported).
+ v = stringBuffer.length;
+
+ // String to array.
+ for (i = 0; i < v; i++) {
+ eccBuffer[i] = stringBuffer.charCodeAt(i);
+ }
+
+ stringBuffer = eccBuffer.slice(0);
+
+ // Calculate max string length.
+ x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2;
+
+ if (v >= x - 2) {
+ v = x - 2;
+
+ if (version > 9) v--;
+ }
+
+ // Shift and re-pack to insert length prefix.
+ i = v;
+
+ if (version > 9) {
+ stringBuffer[i + 2] = 0;
+ stringBuffer[i + 3] = 0;
+
+ while (i--) {
+ t = stringBuffer[i];
+
+ stringBuffer[i + 3] |= 255 & (t << 4);
+ stringBuffer[i + 2] = t >> 4;
+ }
+
+ stringBuffer[2] |= 255 & (v << 4);
+ stringBuffer[1] = v >> 4;
+ stringBuffer[0] = 0x40 | (v >> 12);
+ } else {
+ stringBuffer[i + 1] = 0;
+ stringBuffer[i + 2] = 0;
+
+ while (i--) {
+ t = stringBuffer[i];
+
+ stringBuffer[i + 2] |= 255 & (t << 4);
+ stringBuffer[i + 1] = t >> 4;
+ }
+
+ stringBuffer[1] |= 255 & (v << 4);
+ stringBuffer[0] = 0x40 | (v >> 4);
+ }
+
+ // Fill to end with pad pattern.
+ i = v + 3 - (version < 10);
+
+ while (i < x) {
+ stringBuffer[i++] = 0xec;
+ stringBuffer[i++] = 0x11;
+ }
+
+ // Calculate generator polynomial.
+ polynomial[0] = 1;
+
+ for (i = 0; i < eccBlock; i++) {
+ polynomial[i + 1] = 1;
+
+ for (j = i; j > 0; j--) {
+ polynomial[j] = polynomial[j] ? polynomial[j - 1] ^
+ GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1];
+ }
+
+ polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)];
+ }
+
+ // Use logs for generator polynomial to save calculation step.
+ for (i = 0; i <= eccBlock; i++) {
+ polynomial[i] = GALOIS_LOG[polynomial[i]];
+ }
+
+ // Append ECC to data buffer.
+ k = x;
+ y = 0;
+
+ for (i = 0; i < neccBlock1; i++) {
+ appendData(y, dataBlock, k, eccBlock);
+
+ y += dataBlock;
+ k += eccBlock;
+ }
+
+ for (i = 0; i < neccBlock2; i++) {
+ appendData(y, dataBlock + 1, k, eccBlock);
+
+ y += dataBlock + 1;
+ k += eccBlock;
+ }
+
+ // Interleave blocks.
+ y = 0;
+
+ for (i = 0; i < dataBlock; i++) {
+ for (j = 0; j < neccBlock1; j++) {
+ eccBuffer[y++] = stringBuffer[i + j * dataBlock];
+ }
+
+ for (j = 0; j < neccBlock2; j++) {
+ eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
+ }
+ }
+
+ for (j = 0; j < neccBlock2; j++) {
+ eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
+ }
+
+ for (i = 0; i < eccBlock; i++) {
+ for (j = 0; j < neccBlock1 + neccBlock2; j++) {
+ eccBuffer[y++] = stringBuffer[x + i + j * eccBlock];
+ }
+ }
+
+ stringBuffer = eccBuffer;
+
+ // Pack bits into frame avoiding masked area.
+ x = y = width - 1;
+ k = v = 1;
+
+ // inteleaved data and ECC codes.
+ m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2;
+
+ for (i = 0; i < m; i++) {
+ t = stringBuffer[i];
+
+ for (j = 0; j < 8; j++, t <<= 1) {
+ if (0x80 & t) {
+ frameBuffer[x + width * y] = 1;
+ }
+
+ // Find next fill position.
+ do {
+ if (v) {
+ x--;
+ } else {
+ x++;
+
+ if (k) {
+ if (y !== 0) {
+ y--;
+ } else {
+ x -= 2;
+ k = !k;
+
+ if (x === 6) {
+ x--;
+ y = 9;
+ }
+ }
+ } else {
+ if (y !== width - 1) {
+ y++;
+ } else {
+ x -= 2;
+ k = !k;
+
+ if (x === 6) {
+ x--;
+ y -= 8;
+ }
+ }
+ }
+ }
+
+ v = !v;
+ } while (isMasked(x, y));
+ }
+ }
+
+ // Save pre-mask copy of frame.
+ stringBuffer = frameBuffer.slice(0);
+
+ t = 0;
+ y = 30000;
+
+ // Using `for` instead of `while` since in original Arduino code if an early mask was *good
+ // enough* it wouldn't try for a better one since they get more complex and take longer.
+ for (k = 0; k < 8; k++) {
+ // Returns foreground-background imbalance.
+ applyMask(k);
+
+ x = checkBadness();
+
+ // Is current mask better than previous best?
+ if (x < y) {
+ y = x;
+ t = k;
+ }
+
+ // Don't increment `i` to a void redoing mask.
+ if (t === 7) break;
+
+ // Reset for next pass.
+ frameBuffer = stringBuffer.slice(0);
+ }
+
+ // Redo best mask as none were *good enough* (i.e. last wasn't `t`).
+ if (t !== k) {
+ applyMask(t);
+ }
+
+ // Add in final mask/ECC level bytes.
+ y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)];
+
+ // Low byte.
+ for (k = 0; k < 8; k++, y >>= 1) {
+ if (y & 1) {
+ frameBuffer[(width - 1 - k) + width * 8] = 1;
+
+ if (k < 6) {
+ frameBuffer[8 + width * k] = 1;
+ } else {
+ frameBuffer[8 + width * (k + 1)] = 1;
+ }
+ }
+ }
+
+ // High byte.
+ for (k = 0; k < 7; k++, y >>= 1) {
+ if (y & 1) {
+ frameBuffer[8 + width * (width - 7 + k)] = 1;
+
+ if (k) {
+ frameBuffer[(6 - k) + width * 8] = 1;
+ } else {
+ frameBuffer[7 + width * 8] = 1;
+ }
+ }
+ }
+
+ // Finally, return the image data.
+ return frameBuffer;
+ }
+
+ // qr.js setup
+ // -----------
+
+ // Build the publicly exposed API.
+ var qr = {
+
+ // Constants
+ // ---------
+
+ // Current version of `qr`.
+ VERSION: '1.1.3',
+
+ // QR functions
+ // ------------
+
+ // Generate the QR code using the data provided and render it on to a `<canvas>` element.
+ // If no `<canvas>` element is specified in the argument provided a new one will be created and
+ // used.
+ // ECC (error correction capacity) determines how many intential errors are contained in the QR
+ // code.
+ canvas: function(data) {
+ data = normalizeData(data);
+
+ // Module size of the generated QR code (i.e. 1-10).
+ var size = data.size >= 1 && data.size <= 10 ? data.size : 4;
+ // Actual size of the QR code symbol and is scaled to 25 pixels (e.g. 1 = 25px, 3 = 75px).
+ size *= 25;
+
+ // `<canvas>` element used to render the QR code.
+ var cvs = data.canvas || createCanvas();
+ // Retreive the 2D context of the canvas.
+ var c2d = cvs.getContext('2d');
+ // Ensure the canvas has the correct dimensions.
+ c2d.canvas.width = size;
+ c2d.canvas.height = size;
+ // Fill the canvas with the correct background colour.
+ c2d.fillStyle = data.background || '#fff';
+ c2d.fillRect(0, 0, size, size);
+
+ // Determine the ECC level to be applied.
+ eccLevel = ECC_LEVELS[(data.level && data.level.toUpperCase()) || 'L'];
+
+ // Generate the image frame for the given `value`.
+ var frame = generateFrame(data.value || '');
+
+ c2d.lineWidth = 1;
+
+ // Determine the *pixel* size.
+ var px = size;
+ px /= width;
+ px = Math.floor(px);
+
+ // Draw the QR code.
+ c2d.clearRect(0, 0, size, size);
+ c2d.fillStyle = data.background || '#fff';
+ c2d.fillRect(0, 0, px * (width + 8), px * (width + 8));
+ c2d.fillStyle = data.foreground || '#000';
+
+ var i, j;
+
+ for (i = 0; i < width; i++) {
+ for (j = 0; j < width; j++) {
+ if (frame[j * width + i]) {
+ c2d.fillRect(px * i, px * j, px, px);
+ }
+ }
+ }
+
+ return cvs;
+ },
+
+ // Generate the QR code using the data provided and render it on to a `<img>` element.
+ // If no `<img>` element is specified in the argument provided a new one will be created and
+ // used.
+ // ECC (error correction capacity) determines how many intential errors are contained in the QR
+ // code.
+ image: function(data) {
+ data = normalizeData(data);
+
+ // `<canvas>` element only which the QR code is rendered.
+ var cvs = this.canvas(data);
+ // `<img>` element used to display the QR code.
+ var img = data.image || createImage();
+
+ // Apply the QR code to `img`.
+ img.src = cvs.toDataURL(data.mime || DEFAULT_MIME);
+ img.height = cvs.height;
+ img.width = cvs.width;
+
+ return img;
+ },
+
+ // Generate the QR code using the data provided and render it on to a `<canvas>` element and
+ // save it as an image file.
+ // If no `<canvas>` element is specified in the argument provided a new one will be created and
+ // used.
+ // ECC (error correction capacity) determines how many intential errors are contained in the QR
+ // code.
+ // If called in a browser the `path` property/argument is ignored and will simply prompt the
+ // user to choose a location and file name. However, if called within node.js the file will be
+ // saved to specified path.
+ // A `callback` function must be provided which will be called once the saving process has
+ // started. If an error occurs it will be passed as the first argument to this function,
+ // otherwise this argument will be `null`.
+ save: function(data, path, callback) {
+ data = normalizeData(data);
+
+ switch (typeof path) {
+ case 'function':
+ callback = path;
+ path = null;
+ break;
+ case 'string':
+ data.path = path;
+ break;
+ }
+
+ // Callback function is required.
+ if (typeof callback !== 'function') {
+ throw new TypeError('Invalid callback type: ' + typeof callback);
+ }
+
+ var completed = false;
+ // `<canvas>` element only which the QR code is rendered.
+ var cvs = this.canvas(data);
+
+ // Simple function to try and ensure that the `callback` function is only called once.
+ function done(error) {
+ if (!completed) {
+ completed = true;
+
+ callback(error);
+ }
+ }
+
+ if (inNode) {
+ writeFile(cvs, data, done);
+ } else {
+ download(cvs, data, done);
+ }
+ },
+
+ // Generate the QR code using the data provided and render it on to a `<canvas>` element and
+ // save it as an image file.
+ // If no `<canvas>` element is specified in the argument provided a new one will be created and
+ // used.
+ // ECC (error correction capacity) determines how many intential errors are contained in the QR
+ // code.
+ // If called in a browser the `path` property/argument is ignored and will simply prompt the
+ // user to choose a location and file name. However, if called within node.js the file will be
+ // saved to specified path.
+ saveSync: function(data, path) {
+ data = normalizeData(data);
+
+ if (typeof path === 'string') data.path = path;
+
+ // `<canvas>` element only which the QR code is rendered.
+ var cvs = this.canvas(data);
+
+ if (inNode) {
+ writeFileSync(cvs, data);
+ } else {
+ download(cvs, data);
+ }
+ },
+
+ // Generate the QR code using the data provided and render it on to a `<canvas>` element before
+ // returning its data URI.
+ // If no `<canvas>` element is specified in the argument provided a new one will be created and
+ // used.
+ // ECC (error correction capacity) determines how many intential errors are contained in the QR
+ // code.
+ toDataURL: function(data) {
+ data = normalizeData(data);
+
+ return this.canvas(data).toDataURL(data.mime || DEFAULT_MIME);
+ },
+
+ // Utility functions
+ // -----------------
+
+ // Run qr.js in *noConflict* mode, returning the `qr` variable to its previous owner.
+ // Returns a reference to `qr`.
+ noConflict: function() {
+ root.qr = previousQr;
+ return this;
+ }
+
+ };
+
+ // Support
+ // -------
+
+ // Export `qr` for node.js and CommonJS.
+ if (typeof exports !== 'undefined') {
+ inNode = true;
+
+ if (typeof module !== 'undefined' && module.exports) {
+ exports = module.exports = qr;
+ }
+ exports.qr = qr;
+
+ // Import required node.js modules.
+ Canvas = require('canvas');
+ Image = Canvas.Image;
+ fs = require('fs');
+ } else if (typeof define === 'function' && define.amd) {
+ define(function () {
+ return qr;
+ });
+ } else {
+ // In non-HTML5 browser so strip base functionality.
+ if (!root.HTMLCanvasElement) {
+ overrideAPI(qr);
+ }
+
+ root.qr = qr;
+ }
+
+})(this);