X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=music_sampler.py;h=9f14d561fe127c419f4b0955f5f05ad78ee1b1ca;hb=be27763f8be0f647cbe17ecee8c782901ce2cede;hp=9797c918073f4baa8033f85634b9c5163efc34e9;hpb=532454ebada0ca776e8136450ed8810bc22d210b;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/music_sampler.py b/music_sampler.py index 9797c91..9f14d56 100644 --- a/music_sampler.py +++ b/music_sampler.py @@ -1,34 +1,29 @@ import sys - -if getattr(sys, 'frozen', False): - os.chdir(sys._MEIPASS) - import pygame -import pydub import helpers +import threading pygame.mixer.pre_init(frequency = 44100) pygame.init() size = width, height = 1024, 600 +helpers.draw_lock.acquire() screen = pygame.display.set_mode(size) -background = pygame.Surface(screen.get_size()) -background = background.convert() -background.fill((250, 250, 250)) +mapping = helpers.Mapping(screen, helpers.draw_lock) action_surface = pygame.Surface((600, 250)).convert() action_surface.fill((0,0,0)) -helpers.parse_config() +helpers.parse_config(mapping) +helpers.draw_lock.release() -for key_name in helpers.Mapping.KEYS: - key = helpers.Mapping.KEYS[key_name] - key.draw(background) +mapping.draw() -screen.blit(background, (0, 0)) +helpers.draw_lock.acquire() screen.blit(action_surface, (10, 330)) pygame.display.flip() +helpers.draw_lock.release() contexts = [ 'normal' @@ -38,20 +33,26 @@ context = 'normal' while 1: event = pygame.event.wait() + if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.mod == 4160 and event.key == pygame.K_c): + for thread in threading.enumerate(): + if thread is threading.current_thread(): + continue + thread.join() + pygame.quit() sys.exit() if context == 'normal': if event.type == pygame.KEYDOWN: - key = helpers.Key.find_by_key_num(event.key) + key = mapping.find_by_key_num(event.key) if key is not None: - key.do_actions() + threading.Thread(target=key.do_actions).start() elif event.type == pygame.MOUSEBUTTONUP: - key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos()) + key = mapping.find_by_collidepoint(pygame.mouse.get_pos()) if key is not None: key.list_actions(action_surface)