X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=helpers%2Fmusic_file.py;h=9acdedf45026b014e39390aac7ef37a83734aa8d;hb=98ff43054fe94f333e2deda2906cd62593ded1d8;hp=f6b0117d1f1bf71f67d6d9973c1e9b80b7ecf226;hpb=d479af33afa54fee7c22701c6012a1579ead395f;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/helpers/music_file.py b/helpers/music_file.py index f6b0117..9acdedf 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -1,49 +1,77 @@ import threading import pydub import pygame +import math +import time class MusicFile: - def __init__(self, filename, lock, channel_id): + def __init__(self, filename, lock, channel_id, name = None, gain = 1): self.filename = filename self.channel_id = channel_id + self.name = name or filename self.raw_data = None - self.sound = None + self.gain = gain self.loaded = False + self.flag_paused = False threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start() def load_sound(self, lock): lock.acquire() - print("Loading {}".format(self.filename)) - self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data - self.sound = pygame.mixer.Sound(self.raw_data) - print("Loaded {}".format(self.filename)) + print("Loading « {} »".format(self.name)) + volume_factor = 20 * math.log10(self.gain) + audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor) + self.sound_duration = audio_segment.duration_seconds + self.raw_data = audio_segment.raw_data + print("Loaded « {} »".format(self.name)) self.loaded = True lock.release() def is_playing(self): return self.channel().get_busy() + def is_paused(self): + return self.flag_paused + + @property + def sound_position(self): + if self.is_playing() and not self.is_paused(): + return min(time.time() - self.started_at, self.sound_duration) + elif self.is_playing() and self.is_paused(): + return min(self.paused_at - self.started_at, self.sound_duration) + else: + return 0 + def play(self, fade_in = 0, volume = 100, start_at = 0): + self.channel().set_endevent() + self.channel().set_endevent(pygame.USEREVENT) self.set_volume(volume) if start_at > 0: - song_duration = self.sound.get_length() raw_data_length = len(self.raw_data) - start_offset = int((raw_data_length / song_duration) * start_at) + start_offset = int((raw_data_length / self.sound_duration) * start_at) start_offset = start_offset - (start_offset % 2) - self.sound = pygame.mixer.Sound(self.raw_data[start_offset:]) + sound = pygame.mixer.Sound(self.raw_data[start_offset:]) else: - self.sound = pygame.mixer.Sound(self.raw_data) + sound = pygame.mixer.Sound(self.raw_data) - self.channel().play(self.sound, fade_ms = fade_in * 1000) + self.started_at = time.time() + self.channel().play(sound, fade_ms = int(fade_in * 1000)) + self.flag_paused = False def pause(self): + self.paused_at = time.time() self.channel().pause() + self.flag_paused = True + + def unpause(self): + self.started_at += (time.time() - self.paused_at) + self.channel().unpause() + self.flag_paused = False def stop(self, fade_out = 0): if fade_out > 0: - self.channel().fadeout(fade_out * 1000) + self.channel().fadeout(int(fade_out * 1000)) else: self.channel().stop() @@ -52,7 +80,7 @@ class MusicFile: value = 0 if value > 100: value = 100 - self.sound.set_volume(value / 100) + self.channel().set_volume(value / 100) def wait_end(self): pass