X-Git-Url: https://git.immae.eu/?a=blobdiff_plain;f=helpers%2Fmusic_file.py;h=9acdedf45026b014e39390aac7ef37a83734aa8d;hb=98ff43054fe94f333e2deda2906cd62593ded1d8;hp=39b0566ccd5c68ae925af87d93c45cb630f2dc78;hpb=be27763f8be0f647cbe17ecee8c782901ce2cede;p=perso%2FImmae%2FProjets%2FPython%2FMusicSampler.git diff --git a/helpers/music_file.py b/helpers/music_file.py index 39b0566..9acdedf 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -1,35 +1,89 @@ import threading import pydub import pygame +import math +import time class MusicFile: - def __init__(self, filename, lock): + def __init__(self, filename, lock, channel_id, name = None, gain = 1): self.filename = filename - self.channel = None + self.channel_id = channel_id + self.name = name or filename self.raw_data = None - self.sound = None + self.gain = gain self.loaded = False - threading.Thread(target = self.load_sound, args = [lock]).start() + self.flag_paused = False + threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start() def load_sound(self, lock): lock.acquire() - print("Loading {}".format(self.filename)) - self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data - self.sound = pygame.mixer.Sound(self.raw_data) - print("Loaded {}".format(self.filename)) + print("Loading « {} »".format(self.name)) + volume_factor = 20 * math.log10(self.gain) + audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor) + self.sound_duration = audio_segment.duration_seconds + self.raw_data = audio_segment.raw_data + print("Loaded « {} »".format(self.name)) self.loaded = True lock.release() - def play(self): - self.channel = self.sound.play() + def is_playing(self): + return self.channel().get_busy() + + def is_paused(self): + return self.flag_paused + + @property + def sound_position(self): + if self.is_playing() and not self.is_paused(): + return min(time.time() - self.started_at, self.sound_duration) + elif self.is_playing() and self.is_paused(): + return min(self.paused_at - self.started_at, self.sound_duration) + else: + return 0 + + def play(self, fade_in = 0, volume = 100, start_at = 0): + self.channel().set_endevent() + self.channel().set_endevent(pygame.USEREVENT) + self.set_volume(volume) + + if start_at > 0: + raw_data_length = len(self.raw_data) + start_offset = int((raw_data_length / self.sound_duration) * start_at) + start_offset = start_offset - (start_offset % 2) + sound = pygame.mixer.Sound(self.raw_data[start_offset:]) + else: + sound = pygame.mixer.Sound(self.raw_data) + + self.started_at = time.time() + self.channel().play(sound, fade_ms = int(fade_in * 1000)) + self.flag_paused = False def pause(self): - if self.channel is not None: - self.channel.pause() + self.paused_at = time.time() + self.channel().pause() + self.flag_paused = True + + def unpause(self): + self.started_at += (time.time() - self.paused_at) + self.channel().unpause() + self.flag_paused = False + + def stop(self, fade_out = 0): + if fade_out > 0: + self.channel().fadeout(int(fade_out * 1000)) + else: + self.channel().stop() - def stop(self): - self.channel = None - self.sound.stop() + def set_volume(self, value): + if value < 0: + value = 0 + if value > 100: + value = 100 + self.channel().set_volume(value / 100) + def wait_end(self): + pass + def channel(self): + return pygame.mixer.Channel(self.channel_id)